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  • Yig1015w
    replied to Ask Neall
    I hope they go over all the gods/goddesses again before release and make sure everything is right in terms of callings and purviews. Seems things changed a little here and there with them and it would really suck to have omissions or old data that makes it look confusing or unfitting.
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  • Yig1015w
    replied to Storypath Combat 101
    Awesome. Thank you for letting us know. Very glad this has been cleared up. Didn't mean to sound too gruff or frustrated in the above post, it was just sort of my mood at the time of typing it out. Keep on keeping on....
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  • Yig1015w
    replied to Origins on backerkit
    Thats actually a really great point and a massive oversight or ommision. We 100% need a attribute description section in the origins book.
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  • Yig1015w
    replied to Storypath Combat 101
    I really hope that Neall retracts the statement of defense being highest physical and makes it the highest resistance stat as implied in the rules and listed directly in Trinity. Explosive resolve helping u dodge and survive at all costs, athletic stamina allowing u to parry dodge and overall use your natural advantages, or calmly analizing and avoiding attacks with your composure.

    Resistance is balanced. Physical double dips. If you read the scion preview it specifically comments that a calm colective person or something related to resolve could dodge with equal alacrity. In ()s...
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    Last edited by Yig1015w; 02-10-2018, 05:13 PM.

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  • Yig1015w
    replied to Scion Errors
    Wouldn't it make more sense for the Seize stunt to require "Variable successes equal to opponent's Might) instead of just 3s? Means big dice pools later on are going to be disarm fests. This makes it harder for a low might person to retain their weapon but that generally makes sense. Low might are either noncombatants or ranged fighters. Both are not being very smart if they are in close range to begin with.

    EDIT: And the Feint stunt seems a bit confusing. Do you want them to spend successes to beat their defense, then spend defense again, and then spend 2 per +1 enhancement...
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    Last edited by Yig1015w; 02-08-2018, 12:27 PM.

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  • Yig1015w
    replied to Scion Errors
    The contacts section seems very confusing. I was under the impression that you handled contacts purely by invoking a path and that you could invoke a single path only 1 time per session. One aspect of invoking a path is being about to speak to a contact. It also mentions gaining points every invocation which doesn't make a whole lot of sense.
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  • Yig1015w
    replied to Ask Neall
    Assuming a ST allows all their players to sort of build their own weapons at creation with a point total rather than using the examples in the book then as long as the damage increasing tags are appropriately balanced in cost then there wouldn't be any slippery slope to comment on. Each person would have equal values in tags.

    As much as I have pointed out errors and made my opinions known on the Scion text the biggest thing I just think this book needs is more examples. More examples of weapons (like unarmed), armor, tags, combat, and everything really. Examples clarify things and...
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  • Yig1015w
    replied to Ask Neall
    Will rules for larger scale combat be added in Hero where it's more appropriate? I think large scale combat rules will be crucial for portraying many mythological scenarios.
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  • Yig1015w
    replied to Makeshift Character Sheet
    See, I didn't read the whole stamina for attack as an actual battle but more as a narrative thing. Damaging someone via stamina is tiring them out... that is something that takes time and isn't going to be as quick as just punching them in the face. If we do down and dirty combat or we approach a situation where we want to simulate it out and move on then yes, rolling Stamina makes alot of sense for that. Doing damage each round using the same mechanics as a might user does not sound right.

    Its also weird that Trinity and Scion may end up handling defense differently. Trinity clearly...
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    Last edited by Yig1015w; 02-06-2018, 10:33 AM.

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  • Yig1015w
    replied to Scion Errors
    Here are some of things that seemed off to me that may not have been mentioned before.

    Weapon and armor tags


    -Piercing should likely reference to soft armor unless ur referring to a different type of defense granted by armor.

    -Armored Tag? Doesn’t exist.

    -Versatile states it gives a +1 to any stunts but dealing injuries is actually a stunt. Could be clarified a bit.

    -Kevlar Vest has 4 points of tags instead of 3.

    -Chainmail has 5 points of tags

    Knacks


    Swift Bandage: Is this supposed...
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    Last edited by Yig1015w; 02-06-2018, 12:23 PM.

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  • Yig1015w
    replied to Makeshift Character Sheet
    Is this a mistake? The released PDF states highest of resistance attributes. This is very balanced because none of them are used offensively so you never have a character double dipping an attribute for both offense and defense. It even works with the range band specific stats and doesn't overlap with them. Allowing someone to dodge with Might or Dex causes overlap in statistical function which has been sort of accepted as the way of doing things in most RPGs but ultimately has it's issues. For people who want to say their character is dodging based on physical prowess, stamina works well for...
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    Last edited by Yig1015w; 02-05-2018, 04:45 PM.

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  • Yig1015w
    replied to Storypath Combat 101
    One thing I will add is the comment on the lethal tag not being able to fill -1 boxes. This seems to be incorrect. It states in the lethal tag that it can cause Scratched, Cut, or Bleeding Out Injury conditions. This would mean that a -1 injury would likely be scratched, -2 cut, and -4 bleeding out. The detail regarding bruised and battered is trying to guide you into giving appropriate conditions based on the fact its not a blunt weapon and does not cause blunt injuries.
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  • Yig1015w
    replied to Storypath Combat 101
    Yea, this is pretty awesome. They clearly need to look over the combat medic healer knack though because as you pointed out First Aid clearly states it must be done after combat. Great work on the depiction above.
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  • Yig1015w
    replied to Ask Neall
    Neall

    While looking at the supernatural paths for playing as mythological creatures and such (saytrs, amazons, kitsune) I noticed something very interesting that has some pretty heavy implications. A person who wants to play as a Satyr would start at legend 0 the same as anyone else. It says that when you reach legend 1 you gain hooves which now makes it clearly appear that you are not human. Other races have similar things saying that at legend 1 they get a defining aspect of the race they are. This creates a really interesting implication.

    Are all legend 0 mythological...
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    Last edited by Yig1015w; 02-05-2018, 02:07 PM.

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  • Yig1015w
    replied to Origins on backerkit
    Neall How are natural unnamed attacks supposed to be handled? The lycans can use momentum to add lethal and the deer women can stomp on people with their hooves but it never mentions what tags a base unarmed attack should have compared to say knuckle dusters.

    Are we supposed to just treat them as worn weapons and give them whatever tags we deem appropriate?

    Also, if that's the case then would knuckle dusters weapons be counted as unarmed in regards to unarmed knacks?

    Just want to know your take on it because I know a player of mine will want to make a brawler....
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  • Yig1015w
    replied to Scion Errors
    Oh yea, something else that I've been wondering even more that I've seen the Deer Women and the Therianthropes. What are the tags for a bareknuckle or hoof style/natural unarmed attack? How are they handled? Do Brass knuckles count as a unarmed attack or just another style of weapon that happens to worn? Id assume going complete bareknuckle may help u with grappling or something but maybe the intent here is that pure unarmed is only used when u have a knack or specific bonus that makes it worthwhile... otherwise its always better to have a weapon.

    Could u possibly give us some insight...
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  • Yig1015w
    replied to Scion Errors
    I have two things that are confusing in their current state. The piercing property references to Armor Value. I assume Armor Value is no longer a thing in the game and that it is a thing from a old version.

    The other, several locations the book asks for you to roll agility and even one time agility and dex. Is this supposed to be Athletics?
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Yig1015w
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