Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • Ghosthead
    replied to The Exaltations show up in other settings.
    Sounds like a mix of Tribe 8 (which is post-apoc humans where magically impowered humans rise up and drive off incomprehensible amoral alien gods) and Stargate (which is 'Murican-military-humans F**k Yeah! Fighting the evil alien 'gods' with good old fashioned military know-how! But a little bit more thoughtful and Trek-y about it than you'd expect from that...)
    See more | Go to post

    Leave a comment:


  • Ghosthead
    replied to What if... there were no Excellencies?
    This is one of those things where the general difficulty scales are tuned to be somewhat sensible for unExalted characters mostly in mind, and that means that the levels of successes that Excellencies generate can have almost no meaning... while the Craft and Sorcery subsystems, and to some extent places where the combat system goes (and probably a bunch of other mechanics), which completely Exalt PC facing are designed completely in reference to what the Excellencies can pump out (rather than the idea that the sux actually mean something so much?). You then get weirdness in those systems if you...
    See more | Go to post
    Last edited by Ghosthead; 11-20-2020, 07:54 PM.

    Leave a comment:


  • Ghosthead
    replied to Looking for some old Sidereal homebrew
    Srgrvsalot's Sidereal rewrite - http://srgrvsalot.tripod.com/sidereals.pdf
    See more | Go to post

    Leave a comment:


  • Ghosthead
    replied to Thematically speaking, what should SMA be?
    Super secret styles made by the Sidereal Exalted to exploit both their affinity for martial arts and magic rooted in reflecting patterns of truths in the world, and which allows them to step some way beyond the limits imposed on them by their nature and the magic "given to" them (in and outside combat). That's what they are and it's great!

    But that's thematically; I also think Exalted is kind of overweight with Charms and mechanical representations (and MA bloat is part of that), and Ex tries now to avoid lots of very high Essence prereq magic, so what this means mechanically...
    See more | Go to post

    Leave a comment:


  • Ghosthead
    replied to What if... there were no Excellencies?
    It seems like the idea ofusing Excellencies to get to "Baseline Competence" is doing a lot of the work there.

    But then isn't the argument of someone like JohnDoe in this thread (and the Arena thread) in part that, in 3e, "Baseline Competence" *before* you get to Excellencies, just from dots (or even without them) and how the system is built to favour PCs/Exalts is reaaaally high?

    That is, in 1e/2e, maybe you can argue that PCs need across the board Excellencies to punch them up to levels of "Baseline Competence" from gritty mortal level (where,...
    See more | Go to post

    Leave a comment:


  • Ghosthead
    replied to What if... there were no Excellencies?
    Oh yeah, sure, I'm in agreement. Ideally that would come before the rest of the mechanics are developed really... You come up with the scale of successes needed for Exalted feats beyond mortal capability, and then design their dice math to fit it. Like if you can only design your scale so it sensibly and meaningfully goes up to difficulty 7, before you come up with things that either feel ludicrous or feel like they are better suited to being Charms in themselves, then you accept that and redefine how your mechanics work around that, and if that means working in more power that isn't about more...
    See more | Go to post

    Leave a comment:


  • Ghosthead
    replied to What if... there were no Excellencies?
    Yeah, I mean that stuff seems fine to me, but this is where it is subjective in whether you are all in on "Peak mortals are about real world people - Exaltation takes them beyond that", or "Peak mortals can go beyond some real life stuff to achieve feats a bit more like people in an action-movie than real world people - Exaltation takes them a bit more beyond that to explicitly supernatural heights". Defending either of these kind of gets us into a whole big argument itself. (Admittedly this is perhaps kind of a rhetorical dodge on my part!)

    Adding a well defined...
    See more | Go to post

    Leave a comment:


  • Ghosthead
    replied to What if... there were no Excellencies?
    The difficulty scale seems OK? Mortals who can throw down 5 successes - who are literally the best mortal at what it is - should be able to do about what the scale says they can.

    If then any trouble coming up with extensions of that scale that match levels of successes Exalts can throw about, solution is not to "nerf" mortals, but rather "So much the worse for current levels of escalating successes".
    See more | Go to post

    Leave a comment:


  • Ghosthead
    replied to What if... there were no Excellencies?
    If you wanted to reduce general dice inflation while keeping around some of the flexibility of Excellencies, could always just dump a lower cap on the Excellency itself, and on Solars as a whole? It does seem like it could work out as Heavy Arms suggests if caps are where they are and it takes lots of separate Charms to reach them? Seems like either way you can only really playtest these things out and see if they work.
    See more | Go to post

    Leave a comment:


  • Hmm... OP some other balances there to that Charm might be:

    1) if you're the mad, cackling prophet of doom*, then that's a big social disadvantage, and if you're not the mad prophet of doom, being assaulted by bleak visions of death and destruction is the right kind of psychological state that someone can use on you. Not to mention the experience having your thoughts warp the nature of reality (of which you will be aware) - seems to me like you'd end going "Max Cohen as epic hero" but yeah. This is subjective though - you may play such characters as in some untroubled by...
    See more | Go to post

    Leave a comment:


  • Accelerator, hmm... Yeees... buutt...

    That kind of thing where there is an idea that previous editions treated the Realm as an easily defeated foe before the "real bad guys turn up" is mostly a meme coined by Holden that combines

    1) wanting to upsell his (and John's) vision of Ex3 with conflict between the imperialistic Realm and the Solars and Lunars
    2) exploiting fan dissatisfaction with how 2e "dissed" Dragonblooded and focus on "cosmic power" to achieve overmentioned upselling
    (He was and probably still is a good salesman/memelord!)....
    See more | Go to post

    Leave a comment:


  • "I never thought I’d die fighting side by side with an Ragara.
    How about side by side with a friend?
    Aye. I could do that.
    "

    ... If you want! Or not. (As John says, basically)

    In general I incline to the idea that the Great Houses probably would close ranks against an outsider, mostly. Ultimately the worldview is based on Dragonblooded hegemony and the Immaculate Philosophy and that takes precedence, and it's mostly "Me against my brother, my brother and I against my cousin, and all of us against the stranger." and "Fredo, you're my...
    See more | Go to post

    Leave a comment:


  • Ghosthead
    replied to The Vandor Pe
    Accelerator, reading my post back, realized that may have come across as sarcastic, not my intent at all, for context. Re; your problem there, I may not be thinking about this in the right light, but is that really a problem? That may be the ideal that the magic is pushing for, but Infernals work with what they can get?
    See more | Go to post

    Leave a comment:


  • Ghosthead
    replied to The Vandor Pe
    Seems like a perfectly functional sort of '80s-cyberpunk-McCorpWorld post-rebellion to me! Kudos for putting yourself out there with some original content!
    See more | Go to post

    Leave a comment:


  • Hmm... There are some characters that play badly in the "tomb raiding" scenario, but probably more that Exalted could have done with it. I have some nostalgia for those early books of course, and for the feel they have where Exalted PCs doing things more typical of adventure fiction and fewer typical of political-historical epic things. So I'm predisposed to think there's more that could've been done with the concept. Exalted's campaign modules that have leaned heavily into other, more "as the game evolved" Exalted typical things have also had their problems, too. In some senses...
    See more | Go to post

    Leave a comment:


  • Yep, there's a whole raft of stuff in setting that was built to be for "dungeon crawls" back when Exalted was being designed to emulate pulp archaeologists/adventurers (a la Indy Jones and Lara Croft and so on) and be "A better D&D" (as StephenLS kind of described the intention) a bit more - Solar tombs, ruins of lost cities, etc - and there were a few adventures, "Monster Manuals" like "Creatures of the Wyld" and so on published in that mold.

    These things *were* meant to be challenging for Solar characters, in setting. Regardless of whether,...
    See more | Go to post

    Leave a comment:


  • The Realm has traditionally been portrayed in all editions (regardless of the subtle differences between editions) as at a uniquely vulnerable moment in its history.

    Nonetheless, yes, what Celestial PCs can do in regards to it has more to do with their personalities, strengths and luck / circumstances than their overall Essence level, as such. Whichever Essence level you are, you're going to be more the pebble that was in right (or wrong) place to cause the avalache (possibly unknowingly), rather than the avalanche itself (with full intent to be such).
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Profile Picture
Ghosthead
Member
Last Activity: Today, 07:40 AM
Joined: 11-08-2013
Location:
Working...
X