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  • Ghosthead
    replied to Is you Dynast PC evil or merely ignorant?
    In the spirit of construction, the Marukan seem a bit like cowboy-Scythians (of the Iron Age, in the western steppe).

    Cowboy in some of the aesthetic and cultural nods (boiled and grilled beef for breakfast on the range!), Scythian in the way that they're not quite totally nomadic pastoralists but have some commitment to settled agricultural sites scattered on a sparse landscape (increasing the archaeology seems to be indicating this, against a narrative of high levels of nomadism, which certainly hold more true for other societys). While still being characterized by relatively high...
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  • Ghosthead
    replied to Is you Dynast PC evil or merely ignorant?
    It seems like a bit of a questionable definition though; China's empires generally extracted from their demographic core of the river deltas (through tax) in order to fund military expenditures and "civilization" at the frontier. All the better to keep the barbarians at bay. Still an empire. Tons of what we call empires did that - even Rome, which is a fair example of an empire that really did tax elsewhere and spend in Italy wasn't extracting resources in Britannia, for ex, as much as expending resources gathered in their core in both armies and civilization possibly existed pretty...
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  • Ghosthead
    replied to Is you Dynast PC evil or merely ignorant?
    Maybe, but probably by the standards people mostly "integrated peacefully" with the Roman Empire and Roman identity?

    2 years longer seems like a pretty fine life expectancy estimate difference for what you can know through archaeology, but I don't know very much about how these things are worked out and I haven't read anything of that length, and could have many different causes.

    (I also think it's very hard to work out what degree to which integration is peaceful, or integration even happened rather than a change from the archaeology from the little I know....
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  • Ghosthead
    replied to Is you Dynast PC evil or merely ignorant?
    No, but, and I think this converges on Astralporing's point, what came after Rome (in the West) wasn't really much closer to "idealized communities of peoples and nation states govern themselves". It was rampaging sets of "barbarian peoples" (Avars, Huns, Visigoths, Anglo-Saxons, Franks, Slavs, vikings, Irish Scotii, and so on) establishing themselves as dominant ethnic groups over much smaller territories but over people who were different to themselves, or their own "empires", and this transitioning over time into an internationalized European aristocracy which...
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  • Ghosthead
    replied to Exalted: Essence
    @epitome's last post, it sounds like they think that Ex3 slightly overshoots to get the sort of flavour and balance of conflicts they see in the implies stories?

    I guess it may make sense to reorient universal Charms so they're always building up from a base than adding extra complexity to reduce, in terms of feel?
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  • Ghosthead
    replied to Dragon-blooded Charm vs Solar Charms
    On "Does cool shit" vs "More dice" I wonder how much of how much of that is wholly intentional vs core devs initially planning for Evocations and Sorcery to do more heavy lifting on those aspects, and Charms not so much needing to? And whether the design would end up the same in retrospect?
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  • Ghosthead
    replied to Exalted: Essence
    Add successes instead to get a gradation of power. Gradation in power requires gradation in numbers, not gradation in physical things bouncing around on a table. They're not going that way though, so it doesn't really matter as a conversation tangent...
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  • Ghosthead
    replied to Don't f**k the gay, f**k Cthulhu
    If you can overcome what's in a target's mind, overcoming it having a mind or senses may not be too much beyond that .

    Not that a volcano without mind or nervous system or a musculoskeletal system would really *do* much with being seduced by you! (Perhaps some high Awareness Exalted would hear it whispering away to itself about you...? Which seems rather romantically S&S...)...
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  • Ghosthead
    replied to Don't f**k the gay, f**k Cthulhu
    Sure, in terms of outcomes, but the problem is it doesn't say on the tin how it* does it (does it work like Performance should, by crafting a Performance that plays on the targets mind, or without some logical method?). Since it's undefined I guess you can go with whatever, but something closer to JohnDoe's interpretation to me seems to be more in the spirit of Performance and of 3e Charms.

    *It as in "actions by your character" not, "Some Charm that acts without reference to anything, directly".
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  • Ghosthead
    replied to Don't f**k the gay, f**k Cthulhu
    @Jen, seems like it still has some uses?

    prototype00, though even if so, seems like that would not necessarily override their other behavioural capability and drives that much. If Flying Fox, Eclipse Caste, successfully seduces a barely sentiment shambling mass of corpses sent in his general direction by his Abyssal rival, it most likely still eats his braaains, but feels somewhat more, er... aroused while doing so (to the extent such a thing is possible for a shambling mass of corpses not assembled to such a purpose. It probably does not plan a dinner reservation.
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  • Ghosthead
    replied to Don't f**k the gay, f**k Cthulhu
    @Jen, sure, but he has to be operating off something that's already "in" Cthulu*, or it seems not 3e "Skillful performance where the performer changes behaviour to play on beliefs and ideas already in target, intensifying them introducing new ones" but "Mind control overwrites your mind to have different beliefs, ideas, likes, etc. with no logical method which is based on 'deeds of legend'."


    *Of course for practical purposes, it's your Cthulu, or your ST's, not HP's so you're pretty free to declare that whatever you want is somewhere in its mind...
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  • Ghosthead
    replied to Don't f**k the gay, f**k Cthulhu
    Given 3e Solar Charms, and Social Charms in general, are supposed to be more about Solars doing specific things than imposing essence on others to alter their mind or being, and given that Performance is about acting, all this seems to point to alteration and changes in presentation of the self than simply supercharging the self (more like JohnDoe's interpretation?).

    That said, I'm not sure if (or not) it really matters unless you're altering someone's player character or an NPC they *own* and feel strongly about, so maybe you can do this either way.
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  • Ghosthead
    replied to The Anatomy of the Exalted Soul
    I think it's a fair surmise to state Exalted's take on the soul does partake of and flirt with the mythos of reincarnation to an extent (and in part motivated by utility in creating mood and as a story device)... but ultimately, it is not *really* presenting a Buddhist (or "Dharmic") view of the self or of the nature of life. That is to say...

    Glory is fleeting and bleakly closed by death, which is a meaningful extinguishment of the light of the self. Characters are tightly rooted to this life, and this identity; their family, their people, their community, their nation,...
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  • Ghosthead
    replied to E10 Solar Charm (P.E.A.C.H.)
    I think in 1e, in combat the Solars were acknowledged to be comfortably the strongest, but it was thought their strength was kind of boring and defensive. Stack strong persistent defences better than other Exalted have, then whomp anything that gets through with reasonably cheap omni-applicable, perfect defenses, then go on offensive with strong weapons and high dice adders, while your other Exalted have weaker or no stacked persistent defenses, perfect defenses which are either more expensive and/or less applicable (but not both cheap and applicable). They'd win, but there was a complaint I think...
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  • Ghosthead
    replied to E10 Solar Charm (P.E.A.C.H.)
    Lanic, re; cosmic beings like Yozis, I think yeah, to some extent characters are not intended to encounter them (if they ever *really* were too much in prior editions?), but at another its more like, if you do encounter them, it's not going to be in a form where they are represented by a character sheet, as much as they'll be represented as lots of different challenges and lots of different characters with their own charsheets, and there is certainly not a pretense or notions that PCs are ever meant to match them, charsheet for charsheet in some sense and win at being a "stronger build"...
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    Last edited by Ghosthead; 01-05-2020, 11:05 AM.

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  • I love the way you have both a core of both a fairly sophisticated grounded understanding of historical politics and moral questions and ambiguous character and life as it was lived, that aren't out of place in literary period epics and drama, with absolute action+fantasy anime+CRPG nonsense! Really leaning hard into that kind of world and those kind of possibilities for character and story (and how RPGs are really well placed to play) is still an almost totally unique thing at close to the 20 year anniversary.
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  • That's kind of cool when it comes to features that are different to real world ethnic features and reflect high magic. Blue hair, green skin, etc. Or physical subtle qualities like people from one region having more body heat, colder to the touch, etc.

    I would tend to be averse to it for real world ethnic features because of potential for unfortunate implications and people probably psychologically averse to the idea of the world potentially "washing" away from descendents RW ethnic characteristics they've chosen for their character (often to match the players RW identity...
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  • Ghosthead
    replied to E10 Solar Charm (P.E.A.C.H.)
    It seems something that needs playtesting and weighing up value. If ratings past 5 mean that elders are almost autowin or "literally can't take any other, more flavoursome, powers" then that judges against. I'm really just with the chorus here that they're a huge and not particularly flavoursome advantage that shouldn't become a shibboleth that compromises good challenge balance for elders. If your personal experience is that they add very little power and there's room for elder Exalted to have access to these and other Charms without becoming too big to fight and beat for young Exalts,...
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  • Wizard, re modern style diversity yeah you would be more likely to have people of homogenised appearance between and within regions, though depending a bit on whether assortative partnering and reproduction maintains structure (castes etc), and the underling "genetic" architecture may also be more "friendly" to this maintainance of structure for Creation humans than RW humans.

    Re little movement in First Age, I guess if you go very much with a version of the First Age where individuals mostly live and reproduce in bucolic, closed communities which are a lot like...
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  • Ghosthead
    replied to E10 Solar Charm (P.E.A.C.H.)
    GL, first point I'd venture is for me, it doesn't seem so arbitrary that an E6+ cannot buy higher dots*, any more than its arbitrary that an E4 can't get higher dots than an E2?

    You mention a lot of other stuff elders could have, and it's true that they have it but those are advantages which are A) not Essence score gated (and so available to young and ambitious as well) and B) where they are Essence gated, careful thought should have gone into what they are and how big an advantage they are and so if they should be in the game.

    Generally the idea is that when elder...
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Ghosthead
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