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  • Ghosthead
    replied to Can a circle of dynasts "win?"
    Not in any rebuttal to this, but as a jump off point, these kind of ideas do point me to a question that this whole discussion makes me want to put out there in relation to the Realm: How would people on here handle a Realm Dragonblooded who was the equivalent of someone like Muhammad or Siddhartha or Master Kong?

    That is someone who pretty much came from a not particularly important social background, wasn't particularly old or experienced, but revolutionized the society in which they lived, though something like moral or religious genius or overwhelming charisma.

    Like,...
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  • Ghosthead
    replied to Can a circle of dynasts "win?"
    I'll split my answer:

    Thematically, well, yes. They'll have to be the most exceptional people in their society, and they'll have to eat the elephant one bite at a time to co-opt the rest of their society into social changes... but thematically yes.

    (Or at least, so I'd argue on grounds including allowing us to imagine a more open and diverse set of futures for the game setting, and play out the game as if it's high stakes and all of them are up for grabs. Other people would argue, and this was a common argument at least back in late 2e era and early 3e era that, thematically...
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  • Outcastes: I like that both the Forest Witches and Eos/Ossia were focused around Dragonblooded who were a little (to a lot) changed by other magical forces in an organic and authentic way. I think that's quite an interesting play option to have out there actually. Though it's not specific to the Dragonblooded themselves, actually, and more general to Exalted as a whole but whatevs.

    Lookshy I don't have too much interest in; I'd be more interested in them if they were not supposed to be the foil of the Realm, as it forces things into a certain kind of duality that I disprefer. I think...
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  • I don't know Isator; it seems like Aquillion's post is fair game to me.

    There are game designs that drive players down very specific stories within play in order to drive their characters towards power.

    Exalted's default, compare to that, looks more like... you get exp per session at a steady state, and there are not huge amounts of tools to influence that (in the game out of the box), other than, admittedly, Solar exp, and you don't practically face many limitations to your character's personal (not political) power based on what you choose to do in play.
    ...
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  • To be honest, considering artefacts, I'm not sure how much Exalted games really are focused on acquiring things that make characters more powerful *at all*. In terms of actual reported games. And contra D&D.

    Like, in most reported play, it seems like most Exalts have like, one or two artefacts, and they're not very essential to the character's power overall, and losing them is often no significant insurmountable hardship.

    Where artefacts mattered in the 2e game, they are usually standardised, easily substitutable goods that were no significant hardship to acquire...
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  • Like the idea of Specialties, as in something which distinguishes a character, but the fact that they are equally expensive and cover hugely varying areas of applicability means incentives to game them are strong... Less so without the 3 limit in 3e, but nonetheless. Would be more fun with a finite list of them which are reasonably "balanced" and for mortals, seem a bit unnecessary for Exalted (where Charms cover characters ability to be better in some situations than others)?
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  • Thinking about this topic a bit more, there's a couple of narratives at the extremes that you can spin around this topic.

    One is the Steroid narrative. "Winners Don't Use Drugs". In this frame, drugs are simply destabilizing, illegitimate, and a fake way to upend a natural justice that rewards talent, and anti-elitist in a negative way that favours the brash and moneyed over the humble and authentic. That's fairly culturally familiar.

    The other is the narratives that are present in the most recognizable form surround indigenous use of peyote, ayahuasca, salvia...
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    Last edited by Ghosthead; 05-23-2018, 02:50 PM.

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  • "He who controls the Spice..."; I think here I do essentially agree a bit with Blaque (I think) here that there are quite a few self-reinforcing elements to organizational power and status in Creation, for Exalted, which mirror reality without this element already.

    The con of adding this a prominent setting element, is that it implies more rarity to a situation in which a cultivated, powerful individual among the Dragonblooded, can be opposed to institutional power, and less of a dance of co-opting and coercion between institutional power of or towards the talented individuals...
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  • Ghosthead
    replied to Exigents in Autocthonia
    Interesting topic. Re; the main thread and not the Marvel Comics stuff, I'll offer a contrasting point and offer that, I'm not sure Exigents, or any Exigent like Exalted *can* actually work in Autochthonia! (Without some pretty serious changes to assumptions, that is ).

    To explain, I think that it's pretty axiomatic to Autochthonia as a setting that the Alchemical Exalted are lifted up collective labour and technology, and are bound through that structure to service of the populace, rather than the internal cultivation of Essence and experience that empowers Creation's Exalted....
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    Last edited by Ghosthead; 05-21-2018, 04:23 PM.

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  • Ghosthead
    replied to The Conan books read like an Exalted game
    To launch into this tangent, yeah, sort of D&D, sort of not in my book - on the one hand they set the mold for the picaresque adventuring of D&D (fairly "low" characters who meet up in some tavern and taking some job), on the other, absolutely no adherence to character classes, they don't really fight monsters as part of a team so much as swashbuckle with other human individuals, and Leiber really cares more about jokes, comedy, irony, character, satire and fun than conquering dungeons and acquiring artifacts and gold (though maybe that's more D&D than I think!).
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Ghosthead
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