No announcement yet.
Shame it can't be fixed with a simple solution, cos I'm not overly keen on the little bits I've seen of Scion 2.0. Also, as I've already layed out the costs for 4 books from 1.0 I was hoping to get some use out of them... seems that won't be happening. Thanks for putting things into perspective for me, saves me wasting my time further
I'll have to wait for Mythic Battles: Pantheon to come out to get my mighty Gods fix!
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I just think the difference in Epic Attributes gets too large at higher levels. Scion treats 1 auto-success as roughly 2 dice. At lower levels this isn't an issue, but as the levels go up this makes it practically impossible for someone of just ONE level lower to hit or damage their opponent.
Take 2 gods. One (whom we shall imaginatively call A) has Epic and Normal Attributes of 9 in Strength, Dexterity and Stamina. The other (who will be named B) has 10s. Lets assume all other factors are equal, so 12 Legend, 5 Combat-related skill, 5 Athletics. Ignoring weapons and armour for the...
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Scion 1e Tweaks - Input?Hi all. I'm very aware of the current imbalances in the 1e rule system, but I was toying with some ideas to fix it as I'd like to run the game again for the first time in years, and I was hoping to run these ideas by you, the Scion 1e community who probably have a much better grasp on the system than I do
My first major overhaul would be to change the Epic Attribute spread, but I'd need some fresh eyes on this to let me know if it would work or not change any problems at all. I was thinking of the following:
Each "Hero" tier adds 1 per level. Each "Demigod"...
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