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  • Is there any benefit to the Fight option of the Fight, Flight, Freeze Merit (I know it from the Deviant Kickstarter preview; no idea if it can by found in other books)? The Insane Tilt it causes seems really punishing.
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  • The MG
    replied to Liminal Homebrew
    I'm going to be lazy (and, perhaps, kind of a tool) and quote myself. From another thread on the topic:

    Intelligence repeats mostly because Masters of Jade pitched Liminals as "sorcerer-exorcists," and both sorcery and exorcism slot readily into the Intelligence Attribute.

    Of course, I maintain that Liminals should have a set of Universal Charms to fulfill the essential fantasy of undead ghost-hunter, just as Lunars have Universal Charms to support their role as shapeshifters regardless of build. This would include the typical anti-spirit tech, as well as Charms...
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    Last edited by The MG; Yesterday, 09:05 AM.

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  • I'm really glad I spontenously clicked this thread in a subforum I never usually visit – the Indurant Pavane is pretty great.
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  • Keep in mind that the Charm can instill and exploit any kind of positive Intimacy, not just sexual ones. I called out the latter to add a touch of the grotesque to an otherwise very basic Charm.

    Picture the implanted Sacred Flesh seeping harmlessly out of the target before unfurling into the Liminal, or the target temporarily becoming a cancerous portal for the Exalted; it's not supposed to hurt them.

    Alistair gets it, though if you don't like it, you don't like it.

    Consider the possibility of the secondary brain being less intelligent than a Liminal's...
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  • It can target any kind of undead, physical or incorporeal, and allows you to influence mindless zombies and nihilistic entities like nephwracks, which would usually be impervious to positive influence.

    As a side effect, you can also seduce a ghost regardless of their sexuality, but I mostly wrote the Charm so that a Liminal could turn a necromancer's undead minions against them or negotiate passage from monstrous gatekeepers.
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  • A smattering of ideas, a few of them derived directly from your Path outlines.
    • Centipede Skin Curse: While disguised, the Liminal can curse someone to take on her own appearance. If she's disguised with Snake Sheds Skin, she can transfer that Charm instead.
    • Honey of Iron: Wreathing herself in the alluring promise of blood, the Liminal penalizes non-reflexive actions and Perception rolls unless they target her. This Charm only affects the undead, unless the Liminal has Horror Haze active.
    • Black Teeth Smile: The Liminal can instill positive or sexual Intimacies towards herself in undead
    ...
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  • You're thinking of the Karmeus. The 1e writeup is in Creatures of the Wyld, page 118. I believe the 2e writeup to be in the Compass of Terrestrial Directions Vol. I - The Scavenger Lands.
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  • The MG
    replied to Ask a question, get an answer
    My take:

    Feels like the North, either north of Medo and/or Whitewall, or in the undefined area east of Grieve and Fortitude.

    The Summer Mountains that divide the Southeast from the South proper, particularly in the great lakes area and in the vicinity of Cinder.

    African biomes and cultures fit in all across the South, especially along the coast and especially in the Southeast. Harbourhead shouldn't be an isolated enclave representing all of sub-Saharan Africa, but one kingdom among a vast array of cultures.

    I'm currently in a game set north...
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  • The MG
    replied to Ask a question, get an answer
    Caveat: I'm not referencing books here, but rather writing from memory and the general feel of ghosts in Exalted, so there is likely some headcanon and ideas external to the game bleeding in.

    Entering Lethe requires you to be, in some sense, at peace or detached. You need to be willing to stare into nothing, and be content with that. Ambition, avarice, and materialism aren't very conductive to that mindset. Furthermore, even if it was a simple choice, you wouldn't be making it rationally, but as a dying man with a lot to lose.
    Sure, attachment means you have chains and knives...
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  • I'm not proposing that you make one path for each Ability, but rather that each path should gets its own broadly-applicable Excellency.

    For example, the Path of Instinct would have an Excellency that can enhance actions relying on intuition, madness, gut feeling, recklessness, and (of course) instinct, but which can't be used when you require patience, long-term thinking, or strategy.

    (I have some actual Charm ideas for you too, but I need to gather my thoughts and actually write them down.)

    My personal setup leaves Blood with Charisma (passion, connections)...
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    Last edited by The MG; 11-16-2019, 08:03 PM.

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  • You don't actually need to fluff Excellencies. they're baselines prowess, representing the general quality of being superhuman that all Exalted share.

    Considering your current structure, though, I think it might be easier to have one Excellency per path, in the manner of 2e's Infernal Excellencies....
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The MG
The MG
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