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  • The MG
    replied to Homebrew Variations and Scars
    Yeah, C was a reach. I think I'll go forward with B for now, though A as a +1 Deviation might also be worth exploring.

    Cool, cool.

    That's a pretty rad concept, but dang, seeing it written out like this really shows how overcomplicated the previous Homunculus build was.

    Honestly, that's been my problem with the design throughout the whole process (though I hadn't even considered the action economy aspect.

    On the one hand, I don't want it do be too strong. On the other hand, if I hold it back too much, the whole thing just becomes a Manticore...
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  • The MG
    replied to Homebrew Variations and Scars
    Alright, I'm going to try out a few takes on the Malformed Deviation.

    Version A
    • +0 Magnitude: The homunculus suffers a Persistent Scar at Magnitude 1, chosen when it develops this Deviation. When the Scar would grant a Beat, it instead heals a level of bashing or lethal damage, or downgrades a level of aggravated damage to lethal. This affects damage that can't be healed supernaturally.
    Pros: Clean, straightforward, covers a lot of options.
    Cons: I can't justify this being worth either -1 or +1, what with being an optional negative to produce a positive effect, so it just...
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    Last edited by The MG; 03-23-2021, 04:42 AM.

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The MG
The MG
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Joined: 11-01-2013
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