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  • Not sure I entirely agree. Impossibly long conflicts are a standard trope in fantasy writing and this likely comes to make the conflict seem more important and why a peaceful resolution don't come off as possible.

    Besides, there have been examples of really long conflicts in human history as well. The Greco-Roman conflict with the Zoroastrian civilization for instance. And given the, to my understanding, both relative isolation from each other due to the small numbers involved, both sides having a supernatural abilites to detect and escape from the other, and impossibility to fully...
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  • Gurkhal
    replied to Question on ST Vault publishing
    1. I think that smaller parts would be more easy as I intend to do research at the same time as I write, not being a perfect scholar just yet, and so being able to write things in parts would likely be better for my creative process.

    2. I think it will be easier to write it in smaller installments as at present I don't feel that I have any relevatn desktop publishing skills. But I will add that I am very interested in getting such skills.

    3. The way I imagine my proposed model is to first write a general overview of the subject and then write more specialized parts that...
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  • Hurray!

    Very happy for this development.
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    Last edited by Gurkhal; 07-01-2020, 09:10 AM.

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  • The only advice I can think of are; use them sparingly and plan their interaction with the players well in advance. I don't see player characters small talking with an ancient vampire. If you plan in advance I would think you can make the interaction both memorable and giving something from it, while also letting the ancient vampire be sees as alien to humanity as they seem to be intended to be.

    So

    Use direct interactions sparingly

    Plan ahead on how to play out these interactions

    EDITED

    As for direct tricks, I know I've had some...
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  • Gurkhal
    started a topic Question on ST Vault publishing

    Question on ST Vault publishing

    Just short question. I've got an idea for a project for DA: Vampire v.20 that I would like to pursue with the goal of getting out on the Vault. It could absolutely come to nothing, but I need something to give myself something to do with my spare time.

    So, I'm wondering if people would think that many smaller and focused individual parts or a massive tome would be the most helpful for potential users?
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  • I haven't used them but in my head they were some kind of wretched and maelformed proto-human creatures from an earlier attempt at humanity whom the Eldest took under its protection and granted eternal life through Vicissitude too. A bit like the relation between the Necrons and the C'tan in Warhammer 40k.
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  • I have to disagree. More likely the Antediluvians would kick humanity back into the early Bronze Age or a Fallout kind of world, at best....
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  • Gurkhal
    replied to 15th generation Kindred
    As an alternative I don't like the idea of thinbloods so every vampire from 13th generation up are mechanically the same. High generation just means that you will be required to commit more juicy diableries in order get your generation lower to where its makes a mechanical effect.
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  • Strictura
    zannmato

    Thanks guys.

    This has given some food for thought and perspective on the matter and I will keep chewing on this and come back if I've got more questions.

    The part on endless hunger is of course interesting and I suppose its the great temptation to abandon the teaching part of the Beast's existance and just give in to being a, well, monster until taken down.
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  • Gurkhal
    replied to "Half" Begotten
    Right now I have only vague ideas. Maybe Avatisms which are always active?...
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  • Gurkhal
    replied to "Half" Begotten
    Thanks for sharing. Personally I wouldn't be opposed to the idea that children of Beasts have a small chance, maybe 1% or so, that they will be born with a warped physical form from the Horror in their Beast parent. Up that to 25% if both parents are Beasts and 75% if both parents are from the same family....
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  • I'm a bit curious about Beast but what does a standard game looks like?

    Like if I'm going to let the characters do personal stuff and take it easy between two "spikes" in terms of drama and opposition, what kind of routine stuff would Beasts be up to?

    Example: Say the Beasts have shown the error of their ways to a brutal crime family and I've got an idea for an epic monster slayer in the Greek mythological style to come after them. But between these two kind of "spikes" I want something that's more routine to let them develop characters, do some personal...
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  • Really? How come he should be "obsolete and unknown"?...
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  • I like tragedy and the fact that there's somethings called Greek Mythology and Greek Tragedy means to me that tragedy don't have to be angsty or whatever.

    And I do think that tragedy fits Vampire as a theme better than empowerment does.
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  • I think its a retcon after KotE came out.

    In my fanon there's no retcon of course and while the Antediluvians usually ended up towards western Euroasia and that Saulot is most known for his travells east don't mean that no Antediluvian except Saulot ever took a walk east.

    In fact I'd go so far as to entertain the possibility of a Tzimsce stronghold on Sri Lanka. These Tzimisce play things differently from Eastern Europe but the Tzimisce are supposed to be malleable in shape and mind, so unless its total propaganda BS then I can totally a brood of Tzimisce make it on the...
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  • [Dark Ages v.20] Maryannu - a kind of test for a bloodline

    EDITED: Changed my mind. Please remove.
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    Last edited by Gurkhal; 06-11-2020, 06:51 AM.

  • Gurkhal
    replied to Messerach
    Very much so although he was Norweigan and not Swedish. ...
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  • Gurkhal
    replied to Messerach
    Count me in as liking the idea of Messerach being a normal human king with no connection to the supernatural at all.
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Gurkhal
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