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  • I would od it something like this. In the order that they came to mind.

    Brujah - As before

    Gangrel - As before

    Assamite - Add Potence

    Giovanni - Add Auspex

    Ventrue - As before

    Toreador - As before

    Tremere - Add Fortitude

    Nosferatu - As before

    Ravnos - Add Presence

    Malkavians - As before with Dominate

    Lasombra - Add Obfuscate

    Tzimisce - Add Protean

    Setites - Add Auspex...
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  • I wasn't saying that fictional languages should be used, although their use would avoid the problem of trampling on the toes of real people in real cultures. So that's something to consider given how Cainites are also fictional.



    To start with, Latin might work well for former High Clans but given how most people in Europe didn't know Latin at all so I find it odd that they would have only Latin names for Clans not heavily connected with the upper classes. Thus we would need at least two names. One in Latin for the upper class Cainites and then also local names in the...
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  • I have to disagree somewhat. By using Latin names, yes, we can push the origin of the names back one or two thousand years or so, but it don't make them the original names that the Clans would have used in their early history.

    EDITED: Besides I don't get the feeling that the Roman Empire was such a huge thing for the Cainites that it would have left a strong legacy like that.

    Secondly I would think that there would have developed certains terms used across mortal borders within the Kindred/Cainite subculture. Thus that there's a term of "Lasombra" for this Clan...
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  • As someone who is primarily interested in historical settings for Vampire I can readily understand the trouble that it would put on a Ravnos character. And I will readily agree and accept that my suggestion is more geared towards nomadic kind of games as opposed to more traditional ones.

    However I would also mention that I think that I wrote in my post that the exact distances are not set in stone or something I’ve devoted a great deal of reflection. So if you want to make the distances shorter but keep the general idea of the weakness that would be perfectly ok with me.
    ...
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  • Please read the full weakness before commenting. Its no more dumb than the other weaknesses. And its specifically made to encourage/enforce a moving life style for the Ravnos.

    The only thing I see with the Ravnos weakness, posted below the comment to my suggestion, is a massive "You're entitled to behave like an asshole with you character because its your weakness" which places it firmly right next to fishmalk in its potential and use by certain players....
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  • The problem seemed to be for a way to make the Ravnos wanderers. I proposed a solution by means of their weakness. Simple as that.



    Pretty much any amount of time. Lying in torpor is one long sleep for the most part. Now if the Ravnos would rise from torpor they would need to relocate or wake up the next time with no willpower points available. But if they keep sleeping uninterrupted, then they can stay in a single location for as long as they want/need....
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    Last edited by Gurkhal; 07-26-2022, 10:38 PM.

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  • Very interesting thread. Now I am personally not a huge fan or "scholar" of the Ravnos but I thought that I should offer some suggestions for Disciplines and Weakness that might work to make the Ravnos into wanderers and manage to survive in that role as well. Distances in the weakness isn't something I've gone to any degree of reflection and are essentially only suggestions.

    Disciplines: Replaced Chimestry with Obfuscate. I'm always to cut back on some unique Disciplines and Obfuscate would probably help them more on an average night than Chimestry would.

    ...
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  • I checked over the thread and the V20 Dark Ages and I would wonder if changing the aggrivated damage to lethal damage might be a solution?
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  • Probably although the wholesale removal of the Baali would have been even better. Still I very much like the changes done to the Setites....
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  • Gurkhal
    replied to Secret Lasombra
    To be honest one reason to send Lasombra as infiltraitos, if we're going by general stereotype, is that Lasombra are plentiful in the Sabbat and probably have a higher percentage of people with the skills and characteristics to pull it off as opposed to the Tzimisce freaks and various Sabbat hooligans.

    A Brujah Antitribu with enough brains and discipline to do an infiltraiton would be nice. But how many of those are around a given city and can be sent on this kind of mission?...
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  • I don't like their concept of a whole Clan/Bloodline of "good" Cainites. They are as a bad as the Baali just from the other direction. And none of those two have a place as far as I'm concerned. The Salubri goes counter to the general themes and mood of the game and the Baali are over the top and everything they actually can be used for is done better by established Clans or Bloodlines of Cainites.
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Gurkhal
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Last Activity: 08-06-2022, 03:12 AM
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