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  • Gurkhal
    replied to Diablerising a strix
    I did like many of those presented in the "Mythologies" supplement to 1st edition.

    My two favorites of my own ideas are:

    That the first vampires were the Nephilim who escaped destruction in the Flood, while the Strix are the spirits of the Nephilim who had their bodies destroyed

    Or that the first vampires were five children born to Lilith and that she used her magic to make them undead in order to cheat God's punishment that her children would die....
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  • Gurkhal
    replied to Bloodlines 2 Announced.
    I agree entirely with everything that you write.

    And that's the problem. A sequal to that game will have, in my opinion, impossible expectations on it so that almost no matter how good the game is, it will fail to reach what people expect and hence get a initially bad reception from the crowd.

    Or so I fear....
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  • Gurkhal
    replied to Diablerising a strix
    I believe that the Requiem origin of the Clans, yes. Personally I kind of like a common creation for them but that's just me....
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  • Gurkhal
    replied to Bloodlines 2 Announced.
    I hope this game will go well but I will remain sceptical about it until I can see the final product.

    And in my opinion naming it as "Bloodlines 2" was a mistake which I hope won't come to bite the game in the end....
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  • A Kiasyd would probably pick a library or some other intellectually profiled location.

    But then again it would also depend on practicality. If there's a risk of attacks, then defensive and escape possibilities must be considered, if the Camarilla wants to make a show of its power that demands something imposing and impressive and so on. If the Carmarilla don't have a good lock on the mortal authorities and major news outlets, more discretion might be needed and so on and on.

    So, what needs are there on a place for it to be possible as an Elysium in this city?
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  • Gurkhal
    started a topic Best clan for folk horror?

    Best clan for folk horror?

    So a question entered into my mind. What kind of clan would work best for "folk horror" concepts? This is not for a specific game but more for curiosity and because I generally like to read what people have to write on this forum.

    At a start I thought that maybe the Gangrel or Tzimisce would work best but then I thought the Gangrel works best for, in my opinion, ,monster, beast or man-hunter in the woods kind of stuff with a more primitive edge to it. Kind of like the Predator-alien in the Predator movies and stuff like that while the Tzimisce, despite Koldunism, always...
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  • I don't believe you. They don't have their own Antediluvian out in the open ruling the world in a thousand years of darkness kind of prophecy. So I think that this can't be the source of their power....
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  • I'm late to the party but considering that I hate the SchreckNet and the whole, as I experience it, "No one can touch us!" vibe for the Nosferatu I see this as a vast improvement. Hopefully the advancing metaplot will further cut down on that element of the Nosferatu....
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Gurkhal
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Last Activity: 12-06-2019, 10:22 AM
Joined: 11-10-2013
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