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  • The way its pushed in VtM makes it more than a myth among other myths. Unlike VtR there's no alternative that's promoted nearly as hard in official material.

    Its like saying that "Gaia", "Wyrm" etc. conflict is just something the werewolves made up to justify their use of violence towards things they don't like....
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  • Gurkhal
    replied to Clans in a Antiquity Game
    So far I have no ideas about what to do with the Nagaraja as I know far to little about them. ...
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  • Personlly I can't see the weakness being an intentional boon to the clans due to, according to my perhaps limited knowledge on the matter, that the Ancients and Caine didn't have a very functional relation with their Childer.

    If the Antediluvians had been more like the, at least mostly, paternal Primarchs from 40k in regards to their clans this would make alot of sense. But I personally don't see that relationship being so functional, paternal or simply well meaning enough to make this likely.
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  • Possibly.

    Although to be honest I have to say that just because Mitsoda was good in 2004 does not mean that he is good now. George Lucas has kind of shown that even if you could create good stuff decades ago does not per necessity mean that you will produce good stuff now....
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  • I hope it will turn out good. But I will believe when I see.
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  • Gurkhal
    replied to Clans in a Antiquity Game
    I'm glad you liked it. Of course the Clan that gets the Giovanni will embrace (pun intended) a figurative snake. But there should be some interesting potential plot developments from how that goes.



    Cool ideas. I think that for the main clan I've mostly made up my mind about the Discipline spread, although the opening for a bloodline or "clan version" with Animalism and a owl and Lilith connection/theme is there. I will admit that I like some parts of the Requiem approach to bloodlines in that they can be used to represent takes on a clan's theme that is...
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  • Gurkhal
    replied to Clans in a Antiquity Game
    True about the Mekhet and lore, so I can see that angle. Even while I myself would not, in order to not crowd Greece to much, have Greece stand out but just be another area where Mekhet seem to gather.



    I see no issue with the changed discipline spread at all and considering how in the first edition they had a hard time resisiting there vices and getting into trouble with that problem. I'd would want to be able to withstand inhuman amounts of punishment and be able to disappear when needed. You know come to think of it they could be a better alternative then the Baali...
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  • Not once for me. But then again I'm more into Dark Ages so I'm mostly interested in playing before the Anarch Revolt.
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Gurkhal
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Joined: 11-10-2013
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