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  • I'd say they are excedingly rare in the modern nights. In the Dark Ages and before you would probably have a decent chance of perhaps meeting someone if you worked your way up the chain, but after the Anarch Revolt I suspect more than a few have slipped into the shadows or mainly interact through servants, so as to not end up a snack for some power hungry youngsters armed with cutting edge technology.
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  • Gurkhal
    replied to Keepers or Fiends?
    To me its the Lasombra who are the real masters of the Sabbat because as mentioned, the Tzimisce seems to be very individualistic and, well, alien in their minds. And I think that this is enough to stop them from having group cohesion and being able to play the rest of the Sabbat, those who are not on a Path, while I Think the Lasombra got both the group "solidarity" and can work with the low level humanity psychos that make up most of the Sabbat.
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  • ​Don't worry, I've grown a thick skin over the years. But I'm glad that you liked it and I'll make sure to keep your points in mind for the updated draft to the Path....
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  • The evidence seems overwhelmingly in favor of Ur-Shulgi being the third Baali founder even if I personally hate that since I loath the Baali bloodline. But then again I wouldn't really know what to do with Ur-Shulgi in a game so him being a secret Baali, and now leader of the most of the Assamites, seems like something that offers some storylines even if it "only" probably involves Kindred in the Middle East while most others may be to far away to feel much effect from the change in Assamite leadership.
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  • Thanks.



    Sorry for a late reply, I've just felt drained of energy for some reason.

    Well the great inspirations for the Path are the Normans rampaging through England, Wales and Ireland as well as the Lannisters in Asoiaf. So I imagine they to be pretty arrogant but not necessarily more so than many or most members of the Road of Kings. If my text gav the impression that they were these bombs waiting to go off I'll look back across the draft and see what can be changed for a clearer view of my idea about them.

    Yeah, I realize that the possession...
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  • Gurkhal
    replied to Reputation in Kindred circles
    As a social game I kind of always assumed that reputation was a primary factor in Vampire games.
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  • ​The Path is certainly intended to be fairly small and not one of the big ones. But the way that I understand the Dark Ages setting all of the Path's traits are actually already well ingrained in, at least European, Cainite society. So they are not controversial as much as placing focus on things already important to promote a certain predatory kind of lordship.

    ​I must however comment on that you do not really criticise my Path as much as a straw man of it in your Points below. Of the four sins you pick up for discussion only one is accurately depicted from what's
    ...
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  • Gurkhal
    replied to Discipline rarity?
    The problem I see is that to my knowledge of it, the Dark Ages were a different world also for the Cainites and as such things were different, not just in terms of travel. For example the Cainites population would have been lower, standards of the Masquerade far less strict, death more common among the human population.

    So what I want to say is that the same concerns that's relevant for a modern Kindred might not have held the same priorities for a Dark Ages Cainite as there were very different factors affecting then. Not to mention that Sires were also far more dominating than they...
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  • Gurkhal
    replied to [2E] Slavic Covenants
    Now when I think about it, I am pretty sure there are some Slavic or Eastern European Bloodlines in the 1st edition Ordo Dracul book, Bloodlines like the Moroi and the Vedma, who both could be used in your game. The Vedma especially have the whole witches thing going on and so could be useful for a magical/pagan theme for these Kindred.
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  • Gurkhal
    replied to Discipline rarity?
    From a Dark Ages perspective I agree with Alucard in that Protean would be very much a necessity among regurarly travelling Cainites. But I don't think that Cainites travelled as much back in the day as we do today. Most likely you grew up and existed more or less in the same domain as your Sire, and his Sire and his Sire before him had inhabited, and might still inhabit.

    Thus the first few members of a Clan in a domain would probably have Protean but as they gain control and put down roots I would think, especially in an urban enviroment, that Cainites would simply start to focus...
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  • Gurkhal
    replied to Keeping the Game Lines Separate
    True that! But I still think that with just one splat you've got some sense of control over it....
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  • Gurkhal
    replied to [2E] Slavic Covenants
    In all honestly I probably wouldn't give them so much as covenants as opposed to various cults of Slavic deities (or famed Kindred) or cosanguine lineages inhabiting the various parts of the land.

    Unless you really want to run inter-vampire politics I think that you can do well enough without covenants and run things more like they are in the OWoD Dark Ages setting. With a Prince (or Slavic title) and a bunch of subjects and courtiers from various Clans and Bloodlines but little formal organization beyond the Prince and his/her court.
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  • Gurkhal
    replied to Bloodline - Praenuntiator
    Nice take on the seer concept. Something which I think could be expanded on is the concept of their foresight hindering them as in lowering their Defense and essentially sending them to their deaths, as I understood it, somewhat early.
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  • Gurkhal
    replied to Keeping the Game Lines Separate
    I'm in the crowd that heavily separates the game lines from each other. Otherwise you will, in no time, end up where a normal human being is the most rare of all creatures.
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  • I would actually rule that vampires simply don't rise and the whole midnight sun episode is essentially a single long day for them while they don't need to sleep at all when the sun is constantly down. Will this hamper Kindred activity? Yes, and its entirely possible that the Kindred who do make their place there simply have to retreat further south when the sun is up 24/7 or close enough to that. Only to return as the nights grow longer again.
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  • Gurkhal
    replied to Native American Vampires
    I'm pretty interested in Mesoamerica so wouldn't mind getting some more work on them.

    The big problem naturally is that for shock value people tend to only think of the sacrifices while ignoring all other parts of the culture of this interesting area. If I may be so blunt and perhaps write something that will make Onyx Path get annoyed, I would recommend people interested in Mesoamerica to get hold of the RPG known as New Fire in order to get a better look at an Mesoamerican background for Kindred elders. Sure, its not a historical game but I think they portray the culture pretty...
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  • Ok, I've read the .doc file but I must confess this bloodline isn't really my cup of tea in its present form as it kind of clash with my own vision of the World of Darkness. As such I wish you the best of luck but feel that I don't have much to add to the discussion....
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    Last edited by Gurkhal; 01-07-2018, 05:20 AM. Reason: Don't want to rain on the parade.

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  • Gurkhal
    replied to Russia:
    EDITED: Found what I asked for.
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    Last edited by Gurkhal; 01-05-2018, 08:33 AM.

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  • I really wonder how this driving a petrol tanker into a haven will turn out. Because unless the haven is really ,really isolated then I could definietly see the humans starting to seriously investigate and potentially label it as a terrorist attack and start to dig very deep, as well as put local law enforcemen on high alert if a culprit can't be produced fairly quick. Could even get the Feds into town.

    Granted I'm not an American but this is would I would suspect to be the outcome from an overt action like that.

    Still sounds like something that will shake things up in...
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  • My unorthodox view is to partially mystify the insight of the Malkavians and reduce the clan's stupidity.

    For the first part I run it like that there is not Madness Network. The Madness Network makes the insight to explainable and structured. So instead I say that Malkav saw the will and plan of God (which I use because I find that Abrahametic mythology works much better with vampires than pretty much any other mythology) and that gav him insight and broke his mind. And at the moment of the Embrace the Malkavians witness a piece of this plan and it breaks them to madness while at...
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Gurkhal
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