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  • Aristarkos
    started a topic Is astrology correct in the World?

    Is astrology correct in the World?

    I know very little about Zodiac signs apart from it being a disproven pseudoscience, and I know even less about non-western astrology. But I do know that they are quite tied to ancient religious world-views, world-views which are true in the World. This makes me wonder how I should handle astrologers in my games, whether NPCs or PCs. Have you given it a thought?
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  • Aristarkos
    replied to How should I handle duels in this game?
    Ok, thanks! I've never even glanced at the chase rules. I will now though.
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  • Aristarkos
    started a topic How should I handle duels in this game?

    How should I handle duels in this game?

    One of my players (a Scion of Odin) is up against a frost giant in my next game session. It is meant to be a ritualistic holmgang (a scandinavian duel). Since it is NOT an all-out battle to the death but rather "until first blood" I'm not sure the normal rules for combat in the game are adequate. I was thinking of doing it more as a series of opposed rolls with Fighting skill + appropriate Attribute where the winner is the best of three and then have the player narrate every roll in a dramatic fashion. What way do you people think would be cool to simulate a dramatic but not necessarily...
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  • How are you treating the Christian mythology and politics that must surely be present, seeing how USA is very strongly religious?
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  • Aristarkos
    replied to Switching Paths?
    Thank you for some good and informative answers!
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  • Aristarkos
    started a topic Switching Paths?

    Switching Paths?

    I can't seem to find in the books anything about how to switch Paths in-game due to character development and how that should be handled mechanically. I know there are Conditions for when you screw up with a Path, but I'd like to know what happens when you leave a Path entirely and start on another (sometimes from scratch). Fiction is filled with such stories, for example the violent character who, during the course of a season of games, starts to renounce their violent ways and become a monk. Or the materialistic millionaire who gets fed up with their existence, sells everything and lives a simple...
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  • I think it is a weak analogy because CoD is an entirely different game with different conceits. In CoD Integrity represents the health of your soul when confronted with supernatural and mundane horror. Trinity not being neither a horror game nor dealing with the supernatural or magic does not have such things as health of a soul but rather the level of discipline and strength of will....
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  • Aristarkos
    started a topic Non-passive uses of Integrity?

    Non-passive uses of Integrity?

    This skill confuses me. I understand it to represent your trained discipline to resist coercion and mental pressure. Sometimes I think I understand it and other times it seems all over the map. It is especially difficult when I've had to explain to players why they should invest their few skill dots in it and wonder what other uses it has or if it is simply a tax to be able to roleplay mentally strong characters or a safeguard in order to not be bullied around, interrogated or mind controlled by NPCs (both of which are rather niche-cases in my games). I now want to know examples of active uses...
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  • Aristarkos
    started a topic Living Pillar Knack - limitations?

    Living Pillar Knack - limitations?

    The rule for this Knack says it grants immunity to damage from environmental hazards as long as you protect someone. Could this also include other sources of physical harm? The example coming to mind would be for a Scion medic in a battlefield recovering a wounded soldier. Would that medic Scion and their protected person be immune to bullets, poison gas, explosions from artillery and so on?

    How would you limit this Knack?
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Aristarkos
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Last Activity: 02-15-2020, 05:47 AM
Joined: 11-25-2015
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