Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • The character sheet is absolutely gorgeous and I would love to see a Mage version.

    Only thing I'm wondering is why The sheet still has Willpower, is there a reason for it?
    See more | Go to post

    Leave a comment:


  • Aristarkos
    replied to Help with combat
    Can Specialties apply to Defense rolls? I had a player ask me this because he had a "Dodging" specialty in Athletics and wondered if he could use it as an enhancement bonus to Defense rolls. I lean towards yes, personally.
    See more | Go to post

    Leave a comment:


  • Aristarkos
    replied to A guide to Creature building?
    Thank you all for your answers!




    I understand that you should be wary of handling scale, but some vague guidelines would be appreciated. How would you handle a player who buys a Creature that should reasonably have scale in at least one aspect? For example if someone gets a nemean cheetah for the express purpose of it being able to run down anything that is not in a vehicle they probably expect their creature to have at least one level of scale in speed....
    See more | Go to post

    Leave a comment:


  • Aristarkos
    started a topic A guide to Creature building?

    A guide to Creature building?

    I find nothing in the Hero book about how much Defense, Health and Initiative should be given to Creatures outside of a reference to the example antagonists chapter in the book. I have been all but useless at actually helping my players build their own creatures because I can make no sense out of how it's supposed to work.

    I'd also like to know what it would cost to apply Scale to something for the Creature. Would it too cost 2 dice just like any other Quality or Flair?

    Can someone help me find such guidelines?
    See more | Go to post
    Last edited by Aristarkos; 03-15-2020, 03:35 PM.

  • Aristarkos
    replied to Help with combat
    It seems to me, after reading the combat chapter, that Scion is a lot more rigid on what Attributes are used for combat than Trinity is. For example writing that you roll Close Combat + Might for close combat and spelling out what Attributes are used for different ranges. Is this a correct observation?
    See more | Go to post

    Leave a comment:


  • Aristarkos
    started a topic Need help designing a "Mystery box" relic

    Need help designing a "Mystery box" relic

    A player wishes for his character to own a box of mystery with effects that are not known before he opens it. Basically, it's a box that can be opened once per session and produces some type of effect. Everytime he opens it he will roll a die and the number on the die indicate if the effect is helpful or harmful and to what degree. There is no weighting, harmful or heplful have an equal chance of happening.

    I have no idea how to price such a relic though, especially as it is just as likely to help as to hinder. Should I just let him have it with no cost because of this?
    See more | Go to post

  • Aristarkos
    replied to Are followers too strong?
    Are you talking about Scion specifically or Storypath in general? Because Trinity for example gives fewer dots to characters. Also, I do not agree to there being 6-7+ dice to EVERY roll, but definitely those skills the characters have invested in. The problem is that this character currently rolls 10 dice on far more skills than any other character does....
    See more | Go to post
    Last edited by Aristarkos; 03-03-2020, 03:32 PM.

    Leave a comment:


  • Aristarkos
    replied to Are followers too strong?
    Also, turning followers into a mob can do that. There is also a Leader Knack that can bestow Scale to followers, one level for each success on a knack skill up to a limit of the leader's Legend rating. Is it strange that I see Followers as a powerful feature of the game? It hasn't crossed my player's mind to combine these things yet, possibly because even he would consider it gamebreaking and against the rules.



    I can see the case for Mental Attributes also being used, but I'm having a hard time seeing how the leader's own Physical Attributes must come into the equation,...
    See more | Go to post

    Leave a comment:


  • Aristarkos
    replied to Are followers too strong?
    I will have to talk to him about it, that's for sure. It won't be a fun talk but he is a quite reasonable person fortunately.

    I was thinking as well to have him use follower rating + Attribute (or Leadership, because skills are more fun). This will still make his character powerful but not to the degree of making the other players obsolete....
    See more | Go to post

    Leave a comment:


  • Aristarkos
    started a topic Are followers too strong?

    Are followers too strong?

    I have a player who created a cult leader character built to make the fullest use possible out of the Followers Birthright. He created a character with 5 Leadership and 5 Presence bolstered by various specialties in other skills, got a couple of leadership knacks and the Lover knack that makes enemies not attack him, then he invested everything else he had into creating followers, one bodyguard with 4 dots and several one-dot followers covering non-combat tasks. The problem now is that the latest session he was almost constantly rolling 10 dice (often with Scale) for every conceivable roll because...
    See more | Go to post

  • Aristarkos
    replied to [2E] Historical Pantheon-Focused Campaigns?
    The players meet up in New York shortly after new years eve 1925 at the behest of a common friend, a renowned adventurer and author who has written several books about cults dedicated to titans. He says he is gathering them to help him stop a global conspiracy. When the players arrive however they come too late to see that their friend has been assassinated by what must be a cult dedicated to keeping their secrets. The players then go investigating and uncover a global conspiracy to release the Netjer Titan Apep who shall bring chaos and darkness into the world. Their travels will take them to...
    See more | Go to post
    Last edited by Aristarkos; 03-02-2020, 05:24 PM.

    Leave a comment:


  • Aristarkos
    replied to [2E] Historical Pantheon-Focused Campaigns?
    The first circumnavigation

    The portuguese are determined to be the first to complete a circumnavigation of the globe and send out Magellan along with the finest sailors and most advanced ships of the age to complete this huge and dangerous, but prestigious, journey. The players are professional explorers, soldiers, traders and so on going with this expedition. Unbeknownst to them, however, one or more of the Pantheons (GMs choice) has an interest in this journey, and has vested interest in these particular set of individuals to go to a set of places around the globe and complete objectives...
    See more | Go to post
    Last edited by Aristarkos; 03-02-2020, 05:03 PM.

    Leave a comment:


  • Aristarkos
    replied to [2E] Historical Pantheon-Focused Campaigns?
    The Napoleon wars + gods and monsters!

    This is a big one, with the whole of Europe embroiled in basically a conflict between liberal values and enlightenment versus conservative traditionalists, as well as having the players choose whether or not Napoleon's ambition to challenge other conservative kingdoms, spreading the liberal revolution and possibly guiding big parts of Europe under French hegemony into the future is a good idea (Napoleon was kind of a monster and a sociopath). I´m not sure what gods would be on what side, but possibly the Theoi would support Napoleon while the...
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Profile Picture
Aristarkos
Member
Last Activity: 03-26-2020, 01:36 AM
Joined: 11-25-2015
Location:
Working...
X