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  • Aristarkos
    replied to Homebrew: Arcane Archery
    About Imbued Arrow; it is designed to make the mage's Aimed Spells even more dangerous because you cannot apply Defense against arrows unlike Aimed Spells. I also forgot to specify that you can only do it with spells from the dedicated Arcanum, so a "Death archer" can only do it with Death spells. I will edit it shortly, when I have the time.

    I briefly thought about doing this as a Legacy but decided that it would be more flavourful and interesting to present different abilities for each Arcanum instead.

    I was thinking of having requiring the character to buy...
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    Last edited by Aristarkos; 12-08-2017, 04:05 AM.

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  • Aristarkos
    replied to Homebrew: Arcane Archery
    Ok, I will consider letting Spirit arrows cross straight through the Gauntlet, seems like an interesting ability when combatting spirits....
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  • Aristarkos
    started a topic Homebrew: Arcane Archery

    Homebrew: Arcane Archery

    I had a lot of free time and tried to develop a new fighting style for mages based on archery and inspired by the Arcane Archer class in D&D. I'm not certain it is a very good / useful / balanced / flavourful Merit so I would appreciate criticism.

    Arcane Archery (Style, 1-5)
    Prerequisites: Adamantine Arrows Status 1, Firearms 2 (or 2 dots in whatever skill your group uses for archery), Wits OR Composure 3 and one Arcana with dots equal to or greater than dots in Arcane Archery.

    Humans have been using bows and arrows for many thousands of years and the symbolism of...
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    Last edited by Aristarkos; 12-08-2017, 03:58 AM.

  • As far as I know there is no "canon" in Cofd, it is up to the storyteller if werewolves would be present or not, as well as any of the other supernatural entities of other gamelines. That doesn't mean you did not have a good point though, if werewolves indeed are present in the game they would be a great concern....
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  • Thank you for your answers! I only read the text for Conditions which did not have the information I was looking for.

    So if Soulless imposes automatic Paradox and Thrall stops spellcasting entirely, what does Enervated mean as a middle step between the two? I'm thinking of automatic Paradox and +2 dice to the Paradox roll for Enervated characters.
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  • Aristarkos
    started a topic Does Soulless affect spellcasting?

    Does Soulless affect spellcasting?

    Does the Soulless Condition inhibit spellcasting on a mage? It doesn't seem to be the case RAW because only the Thrall Condition mentions that mages cannot cast spells. However, if souls are what enables spellcasting to begin with and you don't have one it seems to me like Soulless should equally inhibit spellcasting or at least impose difficulties on casting spells.
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  • Aristarkos
    started a topic Gnosis and Archmastery

    Gnosis and Archmastery

    I am under the impression that Gnosis higher than 5 is the territory of Archmasters and supposed to be pretty rare. Am I wrong in tis regard? I cannot find anything in the books to confirm or deny it.
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  • Aristarkos
    started a topic Magical items with flaws

    Magical items with flaws

    When creating Hunter endowments you can give them flaws in return for greater power. Can something similar be done with the imbued items and Artifacts in Mage? I feel like magical items with some sinister drawbacks can only be more juicy and flavourful for the game, such as a Mirror of happy memories that risks addicting you to it or a ring with Life spells that drinks your blood (costs you Health) with every use.
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  • Alright, would this be a correct way?

    5 thugs in a bar fight
    Average Power 1, Finesse 1, Resistance 1
    =
    Pow 5
    Finesse 5
    Resistance 5

    5 gangster enforcers
    Average Power 2, Finesse 2, Resistance 2
    =
    Power 10
    Finesse 10
    Resistance 10

    Also: how would you treat Willpower for the mob? One WP per individual?...
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Aristarkos
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Last Activity: 12-08-2017, 04:08 AM
Joined: 11-25-2015
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