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  • Aristarkos
    replied to Copycat mages
    Could a Mage use Shapechange(Life 4) to change into the various werewolf forms (Gauru, Urshul etc.) with all of its benefits and drawbacks?
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  • Aristarkos
    replied to Sworn Oaths (Fate •••)
    Quick and easy reply and shame on me for not actually re-reading what a boon does instead of asking at once. Well done, and thank you for the answer!...
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  • Aristarkos
    started a topic Sworn Oaths (Fate •••)

    Sworn Oaths (Fate •••)

    The description for this spell says that as long as the subject of the spell adheres to an oath, they will receive a boon. What exactly does that mean? I honestly have no idea, only three possibilities:
    ​A) they have one single boon, if they use it they lose it. B) they have a constant boon on them that they can use over and over again for the duration of the spell. C) they get a boon at the spell's casting and everytime they honor or fulfil specific conditions of the oath they get a new boon.

    ​Damn my players for enjoying playing Acanthus so much.
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  • Aristarkos
    replied to Using Fate on Spirits
    I would assume Fate would work fine on spirits for just the same reason that Mind spells also do (despite my kinda sorta grudge against that).
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  • Aristarkos
    replied to Alternate Legacy Attainments
    I would like to be proven wrong in my assumption. I enjoyed reading your breakdown of Attainments in your recent thread, as well. I think what makes me regard them as watered down compared to just buying Praxes is my perception that less flexible = inferior in a game of creative spellcasting. To me they seem to mostly serve the purpose of giving you a couple of continual buffs, which is nice, while mechanically being like a "get two, pay for one" deal when purchasing Praxes, all the while hyping the concept that you reshape your entire being for one purpose.

    I know I express...
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  • Aristarkos
    started a topic Alternate Legacy Attainments

    Alternate Legacy Attainments

    So the book mentions that you can craft alternate Legacy Attainments instead of making watered down version of spells. It also says that these should be on par with a normal attainments.

    And... that's about it. No guidelines or examples of any kind. I am intrigued by this idea since I honestly find RAW Legacy Attainments just a bit too lacklustre, especially on their own, but I am not at all certain how to design these alternate attainments so they are on par with normal ones. I was hoping for some advice or examples.

    Below are some alternate attainments I can think of,...
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    Last edited by Aristarkos; 04-19-2017, 03:46 AM.

  • Aristarkos
    started a topic Another Twilight question

    Another Twilight question

    So this happened in one of my games:
    ​The PC who is a Moros confronted a Seer Mastigos on a ship. The Mastigos got the drop on him and opened a portal under his feet leading to a couple of kilometers above the Atlantic Ocean just outside the ship. The Moros is now falling to his certain death. Having 4 dots in Death and very negligible dots in other Arcana (nothing that would save him) I suggested two alternatives to avoid being crushed: 1) he casts Shadow Flesh which explicitly renders you immune to physical harm or 2) he enters into twilight, which also nullifies physical harm.
    ...
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    Last edited by Aristarkos; 04-14-2017, 04:03 AM.

  • Advice for Lovecraftian sorcery in CofD

    In the near future I am going to run Masks of Nyarlathotep using the rules of Chronicles of Darkness. One of my players will play as an occultist and worshipper of Hastur and so I will need to develop a simple but playable system for lovecraftian sorcery.

    ​Themes of magic in a Lovecraftian game:
    ​1) Magic is either an extension of the power of dark, alien and unkowable gods or exploitation of cracks and holes in reality, maybe both.
    2) Magic is a very "evil" practice which corrodes the sanity of the practicioner and corrupts their minds so that they eventually...
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  • Are there plans to update this Legacy to 2E?
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  • You are 100% correct in your implication, someone without knowledge would have a much harder time. But, just as Tessie brought up, this is something I would rather adjust myself with penalties based upon just what is being done in the situation....
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  • Aristarkos
    started a topic Hacking Untrained Penalties

    Hacking Untrained Penalties

    I have never liked the Untrained Penalty of skills with no dots in them. In particular, I find the massive -3 to mental skills a bit too much. Has anyone tinkered with these and can tell me how it worked?

    I have specifically been thinking about 2 hacks:
    1) Making all skills without dots have just a -1 penalty, including mental skills. I don't know, I just don't find it convincing that a person with 3 Intelligence would get a chance die a Investigation unless trained..
    2) Getting rid of Untrained Penalty altogether. If players want to roll an untrained skill they just roll...
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    Last edited by Aristarkos; 04-04-2017, 12:40 AM.
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Aristarkos
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