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  • Aristarkos
    replied to Scion Dragon & Masks of Mythos Kickstarter
    I don't particularly like Shadowrun either but the way they fit dragons into the world is one of the few things they do that are actually kind of neat. I would almost consider doing something similar to that for Scion myself....
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  • Aristarkos
    replied to Doppelganger Limitations
    Yes, I see nothing in the description saying that the Doppelganger cannot participate in an attack, just that they crumble to dust if attacked. The player in question that I mentioned had his clone support him not just with feints and distractions but also by making ranged attacks at a distance....
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  • Aristarkos
    replied to Doppelganger Limitations
    You are quite right. What I would do for future games is probably just remove the need for a skill roll and have the player spend 1 Momentum for it instead. That way they can keep creating clones until Momentum runs out....
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  • Aristarkos
    replied to Doppelganger Limitations
    Me too. If this were allowed (clones creating clones ad infinitum) every single combat scene (and possibly every single scene for that matter) would be an extreme grudge and I would ban that Knack after a single session unless it was made into some kind of one-shot ability costing Legend or something.

    I have a player who has been really good at using his Doppelganger Knack, maximizing it at every turn and really squeezing tons of utility from it across an entire campaign, and even he did not think of letting clones create clones because it would be ridiculous....
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  • Aristarkos
    replied to Guide Callings
    Ok, so in your interpretation any time you use the Guide's Calling it counts as invoking the Guide then? Well, that certainly limits the exploitation potential then.

    I must admit I do not understand the Exalted reference since I haven't read or played it....
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  • It's nothing I would use myself, at least not without knowing more about it. It seems to me that the other Callings perfectly simulate things a rebel could have, such as Leader, Trickster and Warrior....
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  • Aristarkos
    replied to Guide Callings
    Guides are not Creatures or Followers, you don't ever have to take them with you anywhere because their tricks, skills and lessons have already been imparted. Your argument could possibly work if we were talking about possible repercussions of showing off your Guide's tricks to the wrong people....
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  • Aristarkos
    replied to Guide Callings
    Yeah I thought about that as well but it would be extremely powerful if that were the case. Why would anyone even brother with their own Calling dots that increases every other Legend rating instead of just buying Guides at a negligible cost?...
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  • Aristarkos
    replied to Guide Callings
    I realized that another question is how many dots you are considered having in the Calling for the purposes of having Knacks active.
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  • Aristarkos
    started a topic Guide Callings

    Guide Callings

    In Hero, page 205, it says that a Guide can enable buying Knacks in the Guide's Calling as if it was his own. What I'm wondering is how to handle Knack skill rolls or Knacks that on how many Calling dots the character possesses for how potent they are, for example Master of Weapons. I haven't seen any indication of how many dots the Guide grant in their Calling.
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    Last edited by Aristarkos; 02-14-2021, 07:50 AM.

  • Aristarkos
    replied to Creating antagonists (Hero level) abilites
    I don't understand the first bit. Do you want to know what tags to give a sword? Suggestions for such are in the Origin book where suggestions for weapons and armors are available. If it is a Relic then you have good guidelines in Hero page 212 for that.

    For the EMP effect I would just make that one of the things the Antagonist can roll for in either their Primary or Secondary Pool with a difficulty of 1 for all normal household electronics and then higher for protected electronics of industrial or military grade....
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  • Aristarkos
    started a topic Mystic Arsenal Quality

    Mystic Arsenal Quality

    If the players defeat an Antagonist with this Quality the text says that they should receive that Relic with no takebacks (Scion: Hero, page 289).

    Does this mean that one of the player characters gain dots of Birthrights to represent this Relic or do they have to use Momentum to use it like it says in the pages about using a Relic you have not paid Birthright dots for?
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  • Aristarkos
    replied to [2E] Understanding Purviews
    At the moment I can think of four venues:

    1) The Fortune Purview
    Since you are experienced with Mage the Awakening I would say that the Fortune Purview is very similar to the Fate Arcanum. Pertaining to your question, especially the Divination Boon (page 252-253) is used to divine the future for a character. The text isn't specifically saying that you can't use it on yourself so I don't see why not. Oh, and it also gets stronger as the character increases in Legend.

    2) The Overworld Knowledge Knack
    This is a Sage Knack that lets you ask questions about the...
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Aristarkos
Aristarkos
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Last Activity: Yesterday, 04:12 AM
Joined: 11-25-2015
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