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  • Tuch
    replied to Enchanting Wonders - Group Approach
    Various tasks yes. The enchanter doesn't need to be the objects crafter. Though the objects to be enchanted need to fit the paradigm of the enchanter. A Verbena wouldn't be able to create a laser weapon crafted by a SoE.

    The enchantment process can be shared as well as long as those involved are on the same standing as to how magick works. This is described in the section detailing Rituals in M20. As creating a Wonder is simply an extended ritual at it's core.
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  • Tuch
    replied to The Problem with Flexible Magick
    Sorry but the Difficulty to "read" or "influence" another with Mind Magick bases the Difficulty off of Willpower, M20 page 519. Vampires are +3/+5 to this. Blasting a Vampire with the psychic assault uses the same Difficulty according to HDYDT (take it or leave it with that book). If a mental illusion does not count as influencing the mind of a Vampire I'm not real sure what does. You are using magic to trick the mind to see what you want it to see.

    Now using Forces as the base for your illusions would get around the Willpower Difficulty for sure. But even...
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  • Tuch
    replied to The Problem with Flexible Magick
    Vulgar or not doesn't really matter for difficulty since illusions are still Mind effects that are influencing the vampire' s perceptions. They are still cast against Willpower +3 or +5. It's not any easier that control.

    That said how does this Mage know so much about Vampire politics to be able to do this. Even with a 5 in Lore and with a specialty in Vampires it is highly doubtful you would know enough about the Camerilla and Sabbat to fool the other on a deep level.
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  • Tuch
    started a topic Sticking to paradigm

    Sticking to paradigm

    How close do your games stick to the process of the paradigm of the caster?

    I'm not referring to creating effects outside of the paradigm of the Mage but to how tightly your games stay within the "actual and mythical" framework of the paradigm.

    For instance, we always joked about my SoE character who wore a hat with rods protruding upward holding an aluminium foil tent to shield him from the mind reading powers of aliens for a Mind 1 mental shield effect. If he didn't have the hat then no effect.

    On a deeper note almost every effect my Bata'a...
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  • Ok. Both of those suggestions are awesome.
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  • Remember, as much as it pains me to say so, True Faith in CWOD is not limited to the Christian Faith but includes any religion or belief that one holds strongly to. Therefore it can be applied to almost any Tradition or Convention no matter how bizzare their beliefs are.

    This is one of the reasons our group has mostly frowned upon the merit since the beginning of Vampire.
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  • Tuch
    replied to The Problem with Flexible Magick
    Nope. Correspondence makes anyone not protected by wards (meaning most Mages most of the time) vulnerable. However, it better work on the first try because if your target has Correspondence as well you will be in for retaliation.

    If this is a problem in your game it's can be easily dealt with, especially for "death" type effects. To outrightkill with magic effects, even heart attacks, the total heathlevels must be overcome (for balance sake at the very least) this will require at least 3 successes with Forces and 1 more for other spheres. This is in addition to successes...
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  • What type of Mage stories do you prefer to play?

    Our group really does do it all. Dark conspiracy city based, light hearted fantasy in the Dreaming, combative Sci-fi, you name it.

    As the primary ST for our group I prefer investigative dark conspiracy with minimal combat. Most of my stories go for 1 1/2 to 2 years and between 100 and 150 exp., which we all like as it allows for some lengthy indepth character development.

    How about you?
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  • Tuch
    replied to Book of Secrets on DTRPG
    It does. At least it does on my phone....
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  • Tuch
    replied to Slipstream
    By RAW yes. Though it would definitely be vulgar to do so as you would at the very least appear blurry to casual observers when moving normally. Quick movements would look more normal.

    I would rule the effect to break down under the weight of the consensus once combat had ended and sleepers were present. I can't site that rule suggestion atm but it is in HDYDT.

    Edit: The suggestion is used for dealing with illusion effects and is on page 131. Though it is a good suggestion for any effect that starts as coincedental and later becomes vulgar.
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    Last edited by Tuch; 07-26-2017, 01:11 AM.

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Tuch
Tuch
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