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  • Meta-predacity is still predacity. Family Dinner addresses how Beasts can be involved with the regular reminder of monstrosity without sharing the specific enoughs, and I do think there's value in that versatility of play, but if there is an angle to improve it upon, it is that: meta-predacity is still predacity.
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  • ArcaneArts
    replied to Leviathan the tempest
    Considering Leviathan is more the splat of Cataclysms than the splat of Sea Monsters, that aspect isn't much of a problem.

    In one of the other threads, I mentioned how one of the problems with fangames is they'll try and tack on a gameline level approach to a monster that is, substantially, not enough to really support that approach. Leviathan is one such case. It's not the worst of the big four fangames, and by virtue of being one of those (and also not Genius, the general exception to the big four fangames) it's definitely more robust than many of it's peers and does a lot to fill...
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  • Well now it's in my craw, so I'll have to chew on it. I actually get the logic of semi-seperated parts of the psyche, maintaining the power and fragility of being in the Lair versus neither when outside, asserting that Horror and Lair are one, and implementing Primordial Pathways as presence, but it does strike me as one of those things that probably has a simpler, more consolidated form.

    Also, I missed this one last night.

    My problem with this argument stems from a misapprehension of how themes, motifs, and structures can and inevitably will be used to different ends...
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  • Beast is controversial, if you hadn't guessed. ...
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  • Gnawing on Gnats- Gripes and Counter Gripes

    All right, so it's been more than a bit since we've gotten into Beast, and in that time, we've had some things percolating, and some things have kind of come up that, yeah, why not explain how things stand, then how they can be expanded, as well as some questions to see if we can start stirring up activity, all that fun stuff-but it's been a while as well, and I could do with something a little more bite-sized to get into, and I tend to be better motivated by adversity, and

    Well, gosh, isn't it convienent someone did a thread on people's opinions and some of them are the things that...
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    Last edited by ArcaneArts; 05-19-2022, 02:24 AM.

  • ArcaneArts
    replied to Oracle the endbringers
    The fact that it's not one of the Big Four Fangames is pretty much the whole of my opinion.

    (Those being Princess: the Hopeful, Genius: the Transgression, Leviathan: the Tempest, and Dragon: the Embers, mainly on the grounds that, for as many fan games as there are, these are the only four that come up any more with any regularity. Oracle is definitely a game I know nothing about, and I was around when fangames were really breeding like rabbits)
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  • It sort of depends on the relationship between the two and how it's being worked, and I assume the comparison has a lot to do with the aesthetics. There's a lot of slasher tropes in Werewolf 2nd, as a side example, without the game being a slasher game. I can see Beast has it's own weird relationship to the trappings.

    Of course, it's not that hard to find Slasher trappings in any of the games, but I can see how Beast possibly comes off a little stronger.
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  • In some ways, it's actually just specific enough to make that problem even more compounded. "Mythic Monsters" isn't a pairing of words that lacks connotative imagery and subsequent feel and theming, and I do reckon the book pointed enough in the direction of the neither-kind-nor-cruel-but-always-troublesome way of the world (I wouldn't call a hurricane a slasher, and there's an attempt to get the idea that Beasts are akin to such things in the world), but with the broadness, it's a bit like jumping off a cliff a hang glider to catch an updraft only for to it to fall out a little ways...
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  • Surrealists get proven wrong at wrestlign matches....
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  • THis bit hits on one thing that has existed since even before the first KS draft but has really been badly muddled for the entirety-

    Beast, for the most part, is* by and large a Greco-classical Character-is-Fate tragedy. I remember thinking back when I was in a playtest group that Beasts, as a major guideline, aren't really supposed to escape their unhappy endings, which is one part of their pathos, but also one part just desserts, and that the fun of Beast includes a healthy dose of the same sort of fatalistic-freedom for fun that games like Fiasco, The Play's the Thing, Paranoia...
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    Last edited by ArcaneArts; 05-10-2022, 10:17 PM.

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  • It's not so much that it's invoking the Abyss (though, c'mon, everyone has a bit of the Abyss in them, and a splat that evokes soul-deep Nightmares has some room to tap into that) that's the discussion so much as it's kinship with the Abyss that grants it.

    Brookshaw has posited, after the release of the core, that it's antithetical to the nature of the Abyss as a contrarian mess that refuses to mesh semiotics to meaning at all-In a poor visual metaphor, shoving someone's face into a fire in the Abyss could result in them drowning or having their face flower-and so basically wouldn't...
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    Last edited by ArcaneArts; 05-10-2022, 05:34 PM.

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  • I've got the answer to this (and lean into the argument from Brookshaw that the Abyss shouldn't be kin, but that's still not text, so), but as I've answered that somewhere in the range of approximately way too fucking much, I'm gonna flip the script for this one:

    What does allowing the Unchained and the other supernaturals born from the God-Machine's power and influence to be treated as kin, the same as everyone else, do to positively benefit both Beast and Demon within their respective lines and games that include each other regularly(As opposed to a Demon game that has a Beast or...
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    Last edited by ArcaneArts; 05-10-2022, 12:35 PM.

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  • I would definitely like to hear about the Risen Beast.
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  • "A god is just a monster you kneel to", and the world is lousy with gods.

    I'll freely admit, despite that, this was an angle I hadn't considered directly. I by and large tackle Beast from the angle of how human history has always demonstrated a need for monsters in it's communities (somewhat rooted in the way Ferrum presented the subject in Promethean 1st Edition) as an extension of how Beast is a game of making place, but this is actually a big part of the dichotomy of Heroes and Beasts, and part of the reason why I posit that a rewrite that emphasizes Heroic Hungers-some...
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  • Short version: It's your id-shadow, and that your id-shadow blankets the countryside and so acts as all's shadows does not divorce it from the fact.
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  • It occurs to me I have not actually addressed my opinion. THe folly of assuming everyone knows it already, I suppose.

    My general stance is that of "Everything Beast needs to be a good game that is true to itself is there-it just wasn't assembled right." I think there's a lot of really cool and compelling points to the game that makes it worthy to be-maybe not great, maybe not "secretly the best game ever" (Yes assholes, I see you), but a good and worthwhile game that, at worst, doesn't deserve your time and attention just because it's not to your taste and not...
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  • Seems to me that a Passenger with a vampire who dropped to Humanity 0 just gets to walk into being an inherent Belial Brood member, but that's me....
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  • I feel like there's a few object lessons to get into with the ongoing thread (the ongoing issues and misunderstanding of Thicker Than Blood is a headache), but I'd rather sit on that and let it stew and build before I address individual points. I think this particular argument is a great iteration of the point Heavy Arms made about the problems of the series as it exists now, though:

    Beast DOES have traditions, laws, and a society (What family doesn't?), and more importantly has a very heavy center of cohesiveness and contextualization for a character's existence (particularly in...
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    Last edited by ArcaneArts; 05-06-2022, 04:42 PM.

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  • ArcaneArts
    replied to Weird enemies
    I put an enemy in the game that was made up of shadow, thread, and color that could be hurt by sharp glass that I, to this day, have no fucking clue what the hell they are, were, or will be.
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  • Fer reals. Beasts don't stress over killing humans or monsters, they stress over killing people and persons.

    As for the larger picture point, my answer is never. If I don't call or ask for it, that means something about the character doing it in question, not a decision to ignore it....
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    Last edited by ArcaneArts; 05-05-2022, 06:38 PM.

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ArcaneArts
ArcaneArts
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