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  • So I want to address this, but I'm still at work, and after work I'm probably grocery shopping, so dealing with the whole is probably gonna be broken up into bite sized pieces-which is not great for addressing things, I know, but this is the world we live in.

    I want to ground future discussion by keeping in mind the major motif of Forsaken in the form of wolves changing the rivers, contextualized with this post from years ago.


    So I'mma probably blow your nerd mind by pointing out that* not only can you talk to Claimed or the Beshilu or Idigam-afflicted spirits,...
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  • Yeah, that's part of the harrying conversation I was putting down.

    A pack can hit a target, do what they can in a short amount of time, then hang back, and in the time they're back up to par, their target might've at best dealt with bashing damage or A lethal damage, and probably not any tilts OR spend resources that will almost invariably cause them to leave more secure locations to get out in the open where the Uratha can harry them again.

    This also tends to have the benefit of having a prey reveal what all their resources are and where the material ones are located,...
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    Last edited by ArcaneArts; Yesterday, 03:06 PM.

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  • I feel like before I can warrant any acceleration of regeneration, I kind of have to ask questions about how the game is being played, because even for as violent a game as Werewolf can be...it seems like there's a weird approach to violence at work here that might be skewing with the effects.

    First off, the three tiers of damage are here for an escalation of tension, and the mention of rarely coming across bashing tells me that the two chronicles are much more bloodthirsty than the average game. Violence usually comes about as failure of all other solutions to a scene, or as a expedient...
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    Last edited by ArcaneArts; Yesterday, 03:05 PM.

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  • The Sanctified would need a really short leash on a Slasher, and considering a large portion of their bedevilment relies on the horror of temptation, one has to wonder if any Slasher "pet" would be used for their regular activities and more of heretic hunts.

    Regarding "lesson culture", a slasher isn't terribly useful, considering that lesson culture is primarily there to make of use their nature rather than the Sanctified's mandate-however much use it might be for a Sanctified, it's really not for a Beast.

    In the same way a Prince might value a dragur...
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  • That one time I did a comparison for Magical Girls.

    EDIT:



    Well, taking into account that while the human basis for Divergence is a little rattled....

    Genius describes Inspiration as striking proto-Geniuses and warping them with insight into the Genius's they are, and sometimes a Genius can call it in by the depth of their obsession in pursuit of a project. Geniuses post-inspiration tend to fixate on the people who previously and currently get in the way of their projects, and at the same time can get obssessive about certain people appreciating. THe...
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    Last edited by ArcaneArts; 09-22-2021, 02:23 PM.

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  • On the continuing "Deviant is great for Genius" train, assuming that the Peerage is not a bunch of fuckwits being bad at their jobs*, the only reason they probably don't have an open ward of exploration on Divergence is some flashy but flimsy declarations of Obligation and being better than Lemuria, and as is probably have a great deal of exploration and creation of Deviants behind closed doors. THey're in good company with the Awakened on that one.

    That aside, while I'm not hard pressed to argue the Deviant model for Genius, it is also a interesting take and answers a lot....
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    Last edited by ArcaneArts; 09-22-2021, 01:13 AM.

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  • I am inclined to B.
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  • ArcaneArts
    replied to Monster Mash 2021
    One of these theme months, we're gonna have to get a handful of writers to do this sort of thing. Less work on any one author and more dynamic material.
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  • ArcaneArts
    replied to About the Unaligned
    Honestly, given that, while tensions are more present because multiple organizations are at play in a city, the overall pressure is less than in Masquerade because, barring the specific history and politics of any given city, there's less of an overall pressure to conform to the covenants than there is in the Sects of Masquerade just simply because a diversity of organizational makeup is par for the course in Requiem. Sure, no one wants to find out you're actually Belial's Brood or Tenth Choir (even thought they did nothing wrong), but given how weird a city's makeup can be, being unaligned isn't...
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  • I wouldn't neccesarily say that it's supposed to be "the rest", because Deviant has a lot more specificity than that-it's too red blooded, too interpersonally connected, and too centered on conspiracies, as a few short hand examples(there's many more), to be "The Rest" gameline. Beast is more the "And the Rest" gameline than Deviant is. And I'd still contend that niether of those is "the rest" gameline, becuase a "the rest" is basically a GURPs game and I don't know anyone who wants to make anything so flavorless and boring.

    But if...
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  • I mean, it's not an either/or matter-a lot of stories in Chronicles feature people who have both clearly need a lot of help but also do really heinous acts that can call for a variety of judgments, and sometimes even decisive actions. That's kind of the point of Chronicles on the whole. You can both feel contempt and empathy, and often people will feel both, and I by and large think it's there to get people feeling both. It gets people questioning and experimenting with their lines or where empathy and judgment should fall and act, and understanding that there's no one answer-and more importantly,...
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  • Honkai Impact 3rd

    Madoka Magica

    Battle Angel Alita
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  • Two questions I always ask myself when it comes to what I want in books, with Chronicles at least:

    Unless it's necessary, do I want a new book to invalidate the books I already own on the subject?

    Do I want a new book to assume I am some kind of idiot that can't logicially use what I have to work to my advantage?

    Mind you, sometimes the answer to those is "Yes", because either time and talent hint at a better working of the material or I find a subject the actual application of my mind to a matter can't work out or otherwise meaningfully let go...
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  • I could actually really dig a distilled/Chronicles-lite product.

    FOr those saying Alien, again I say wait for the Clade Companion. Once you apply the Outsider Form to Deviant's themes and possibilities, it really solidly covers a lot of the narratives you'd want from the subject matter....
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  • One problem, for Werewolf at least, is that that line was actually kind of too well developed over it's run. THere's still room to explore, but the 1E run of it was so legitimately strong and comprehensive that piecing together what remains to explore in ways that work together is a little challenging.

    Not saying it's impossible or that there will never be more books, just saying "DAMN Werewolf already shockingly has so much of it's bases covered." THe Werewolf line is just that good....
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  • Keeping in mind that the Horror Creation Rules tend to hew closer to human characters, no, not really-but games aren't balanced between each other, so if players see a difficulty spike against some splats, that's why.

    Still workable, mind you, outside of the Top Three....
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  • Kelly or Sean work, as is comfortable for you to use....
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    Last edited by ArcaneArts; 09-13-2021, 11:43 AM.

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  • It's definitely a good idea to get into gothic/Romantic(not romantic) literature, goth cinema, and the gothic subculture on the whole the longer one relates to and experiences the Chronicles- and World- of Darkness franchise, though not neccesary. I (and many other writers) read Byron and watched The Crow so you don't have to.

    Also, because it's loosely related to this topic and I love it:

    ...
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  • This is your regular reminder than the Tenth Choir did nothing wrong, btw.

    But yeah, in the view of the OP, i feel like the Tenth Choir handily answers it....
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  • So after a quick look up the character, She becomes a decapitated Naga because she drank some poison to try and make herself more beautiful after finding out her husband was thinking of moving on because her beauty wasn't enough(or, more clearly, he was moving on because of other problems with his wife and the beatuy was not enough of a perk to keep at it, and Mytha took that as "Damn gurl, y can't u be mor beautifullers?"), and her aesthetic is a decapitated naga. On all levels she's a Namtaru, probably a Collector since her balm ot her fears is to accumulate and cultivate more of the...
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    Last edited by ArcaneArts; 09-12-2021, 07:04 PM.

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ArcaneArts
ArcaneArts
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