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  • ArcaneArts
    replied to Beasts
    Remember your Mastigos perspective. Remember the nature of the light beyond the cave, your place beneath that fire.

    Distance is a lie. Form gives way to ideal. That which is not can still be. "Ideas are more real than the reality you encounter."

    The Exarchs became memetic fundmanetals, "laws" about the nature of the world, less gods in the way we think of them and more as invisible impositions, those moments when you sense you just need to give up and dream smaller, those quiet moments that crush your soul. The Inhabitants of the Supernal are those...
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    Last edited by ArcaneArts; Yesterday, 11:45 PM.

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  • ArcaneArts
    replied to You Know What I Hate MK I
    It's hard loving your family but not having respect for them.
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  • If you are a vast, open group of Uratha, the protectorate is probably formed to hunt you down.

    Putting that aside, if the Bale Hounds are a tribe, EDIT: they can join other lodges-though I can't imagine them lingering there for long.
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    Last edited by ArcaneArts; Yesterday, 02:35 PM.

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  • More negative spirits, other packs starting to develop tension internally, Lunes going raggedy...

    Take what signs you would expect a spy to leave behind and apply the werewolf lens to it.

    EDIT: Doesn't Blasphemies start off with a list of targets that gives you places to showcase wonkiness and that someone is up to something?
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    Last edited by ArcaneArts; Yesterday, 02:12 PM.

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  • Putting aside the beaten horse, you have effectively already answered this-not only is it a Wolf Rite, but by virtue of it being an intrinsic part of the Uratha condition(which is the only way anyone gets to start off with it free, because that basically implies the ability to call Siskur-Dah is a template ability that just sort of looks like a rite), you neccesarily lock out the Wolf-Blooded from learning it.

    So, no, the Wolf Blooded cannot learn or use it. Nothing new per se, but for entirely different reasons.

    That said, invocations of Siskur-Dah can still affect all...
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    Last edited by ArcaneArts; Yesterday, 02:08 PM.

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  • ArcaneArts
    replied to Spirits as Pagan Gods
    That's neither how the game works nor what I was getting at? I mean, some crossover in how people view these disparate things as one and the same, but not wholly the point....
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  • ArcaneArts
    replied to Beasts
    Why would they be able to, particularly since the Supernal Realms isn't a place?
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  • Depends on who you are and what you do after the fact....
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  • ArcaneArts
    replied to Spirits as Pagan Gods
    Oh yeah, I forgot to get back around to the encounter thing, and even removed that mention. Okay, so with that said, we need to mention one thing that utterly muddles the pool- the demon, demon, demon, and demon problem. Or the beast, beast, beast, and beast problem, if you'd rather.

    So I mentioned that humans sometimes tell stories based on what they actually encounter. These things include Shadow spirits, of course, so sometimes humans get an accurate picture as that goes. Of course, not everything they meet is a Shadow spirit. Sometimes they come across Abyssal demons, faeries,...
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  • ArcaneArts
    replied to Spirits as Pagan Gods
    We're coming across the too-much importance of names things that happens a lot with....well, as an example, we saw this problem with the "The Herd Must Not Know-Questions" thread. Namely, we have the continued failure to recognize that names and iconography can, in fact, walk right past each other and not have anything to do with one another.

    From the Flesh side of things, sentient, storytelling races like humans and werewolves can, have, and will come up with stories to explain the things they come across. THe way these stories form is, yeah, sometimes informed by what...
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    Last edited by ArcaneArts; 05-19-2017, 05:11 PM.

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  • Maybe once I'm done writing for today, but for now I'll point out the problem of it not even necessarily being rules lawyering. The way they are used is often more or less as it was intended.

    I don't exactly play with munchkins. I tend to play with people who like the balance of narrative reasons/purposes and power, and even then a majority of them will lean towards narrative over power or even efficiency when pushed. So to come across this does not exactly inspire me to particularly question the players handling.
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  • I did not realize this thing was made. It has my curiosity as well.
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  • On the one hand, if I ever had to figure out the particulars of a Pledge in the middle of a game session, that game session would pretty much grind to a halt for half-an-hour, and that's assuming players were being agreeable.

    On the other hand, I had starting player characters be nearly as powerful mid-to-late chronicle characters from other games through carefully contracted pledges. Sure, they had costs I could exploit, but the nature of them meant it would take a lot of time to build, and in the mean time, the players had very little that could directly challenge them for a long...
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  • ArcaneArts
    replied to Spirits as Pagan Gods
    You can't, because that is literally a human concept....
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  • It's staying power lies in it's simple absurdity. How ya been, Spark?...
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  • Back in the Springs, Planning on moving to Fort Collins by the end of the month if I can get a job there.

    Money's the only thing keeping me from doing weekend runs up there to hang out with people....
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  • I see what you are doing there and fine, I'll cop to it, I'm a werewolf. Now if you'll excuse me,I have to go roll Harmony.

    See? Anyone can say anything and no one's inclined to believe it! Harmony's fine in those circumstances.

    By the way, I'm gonna have to cancel drinking tonight, some friends and I are going to. Um. Go tobagganing. In the woods. Late. Because that's what people do for fun in Colorado....
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  • You have no idea....
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  • Barring my normal answers of "You'll know when you're at that point" and "when in doubt, ask the table", I'd argue the good guidelines is when the human who has discovered the truth has escaped (without consequence) the PC's active ability to intercede in favor of secrecy, or perhaps more simply when the results of revelation becomes the potential for consequences.

    Few scenarios to explain what I mean. Let's assume I'm a werewolf and my roommate is human.

    If I kill him before he leaves, I'm good.
    If I persuade/intimidate him into keeping quiet...
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    Last edited by ArcaneArts; 05-11-2017, 09:02 AM.

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  • It would be enough to pinpoint something that is going on. From what you're saying, they basically seem like nothing more than another gang working itself up as an entrenched organization. Depending on who's digging and how they're digging, in opposition to the pack's efforts to keep themselves hidden from their enemies(in this case, humans), this could be anything from "they'll never even get close to the truth" to "Oh shit, you caught me with my wolf wang out."

    Like, based on what you said and the rules of narrative, sooner or later somebody's gonna find out,...
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ArcaneArts
ArcaneArts
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