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  • No, that's very important, thank you Heavy Arms.

    Beast is a psychologically driven game that levels natural elements and societal icons from throughout time to express inner truths and expressions. The Image of the Horror (Be it a Thunderbird or a fomor or a hectoncheires) is only as tightly bound or loosely associated with Families and Hungers as the pre-Devouring Beast connects it to their own psychology.

    Beast is critically both a game about legacy and personal expressions. It's very much about both honoring, remembering, and embodying the past and chopping up the...
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  • Mostly, it depends on the angle you're presenting it from. Storms and birds by themselves have a lot of Power ties across the world, so naturally there are going to be thunderbirds in the Primordial Dream where those meanings and iconography intersect. In this vein, it's often not hard to work with the fluidity of everything and get away with a lot of interesting combinations for mythological elements.

    However, if the goal is less creative interpretation and implementation and more sticking to how the various tribes that had thunderbird mythology implemented them, they don't really...
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  • Depends on how you interpret them.

    Going with the phoenix for a second (because as one of the two major monster types I want to play as, I think about phoenixes in Beast a lot), their role as sun symbol ties them to other strong mythological expressions-Power for the sun as the highest celestial body, the pinnacle of divine rule, Punishment for the sun as an icon of law and order, Ruin for when the sun is associated with drought. Hoard is a little weaker, and Prey is the most directly ruled out with the notice that no one knows what a phoenix ate.

    For a Thunderbird, depending...
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  • Geist 2nd is gonna be your best bet, but don't neglect the Book of the Dead either. While it's not as applicable as it once was, a lot of the foundation for the current system can be found in there.

    Curiosity also wants to know what you wanna know in particular, on the off hand some discussion can help.
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  • Chris's Patreon, currently.
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  • Okay, I have no idea if you're still pursuing this particular Chronicle or not, nor does this question directly relate to the question of "Am I doing Contagion wrong?", and yet a rereading of Contagion today led to a question I am curious about as it relates to your game:

    Why is there no mention of the events of Exile, Prophecy, and Wrath in your pitch for a post-Jeremiad formation game? Like, I'm all for introducing Iconoclasm as a new emergent strain to deal with-making your own Contagion is part of the fun of the chronicle type, after all-but I have to reasonably assume...
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  • ArcaneArts
    replied to How to sum up Changeling?
    Start with the basics: You were once human before the True Fae took you away, but now you're rendered a fairy, a changeling, who through great adversity managed to return home only to find that time had passed on and an imposter has been living your life. Your goal now is to find your way home-or make a new home-as fairies tempts back into dream and fantasy and humanity disregards your plight.

    From there, if they don't have questions to build on, list, like, three of your favorite things about the game, things you think make it fun and exciting and spooky and such.
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  • ArcaneArts
    replied to Rote action as Kith blessing
    An important part of the equation is that the Exceptional Success 3 is primarily useful for Hedgeshaping and Oneriomancy where the upper tiers are are accessed through getting a exceptional success, making your Kith the critical tool for dealing with those. Yes, Rote just as often gets an exceptional success, but it also jacks the changelings a little out of their thematic realm.
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  • Nah, can't say it's something that has any interest to me.
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  • THis presupposes that you represent the audience the section as written was designed for.

    My postulate is that you're an outlier, which would reasonably explain why you're the only person I've seen complain about it.

    EDIT: I mean, bringing this back around to the title, time and tide really is just pointing at it being your problem. Not all things are for all people....
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    Last edited by ArcaneArts; 11-03-2020, 08:10 PM.

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  • ArcaneArts
    replied to You Know What I Hate MK I
    So I'm in the camp convinced regardless of how the election goes tomorrow, the next American civil war is about to happen. The only question is what form it takes. And we're hours before the storm hits.

    It's all about to go to shit, and there's not a fucking thing anyone can do. Not a fucking thing anyone who could do something would do.
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  • I feel like this is a non-issue for the sort of people looking to play as a Court Founder to begin with. Either you were going to play as someone who wasn't going to have a problem becoming more like your bargaining entity, or you were set up for the tragedy of loss of identity.
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  • ArcaneArts
    replied to Fanfictions
    I posted one years ago, so probably?
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  • ArcaneArts
    replied to Songs of the Beast
    Man, lotta Bring Me the Horizon on my part. Can't help it. One Day the Only Butterflies Left Will be in Your Chest as You March to Your Death.
    ...
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  • ArcaneArts
    replied to [2E] How long each Tier should take?
    Long story short, this is not a thing you can just math away. It really depends on how you and your group plays it.
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  • ArcaneArts
    replied to [2E] How long each Tier should take?
    Depends on the projected time scale of gameplay and the desired rate of progression. If you have 12 sessions and the group wants to do the current full run from Origin to Demigod with decent exploration of each tier, you have four sessions Pre-Visitation, four as a Hero, and four as a Demigod. If you have 52 sessions, and people do want to eventually move onto Hero but aren't in a rush for it, could be anywhere from maybe 26 sessions to 51 sessions before switching to Hero.
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ArcaneArts
ArcaneArts
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