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  • I seem to recall having seen some of this dissatisfaction before.

    For me, I've yet to really Chesterton's Fence it, but what I've got on the off hand is that they're generally smaller but more definite than Atavisms, a guarenteed bit of something working that provides helps to direct a players gameplay style to be evocative of the Families, that's comparable to the little tricks that Auspices in Werewolf provide, which I don't recall anyone taking issue with.

    For me, the main thing I get from that is actually not directly about Birthrights and more an important thing...
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  • Uhhhhhhhhh.

    Dan Olson, Red and Blue from OSP, Todd in the Shadows, Legal Eagle, Max Miller of Tasting History, The Cinema Therapy Dads, Kyle Kallgren, Bennet the Sage, Geoff Thew of Mother's Basement, The Extra Credits Crew, Renegade Cut, The Slow Mo Guys, Rantasmo, Suede, Gigguk, Maven of the Eventide.

    RIP Lindsay Ellis's Internet Career, it was unfairly taken.
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  • ArcaneArts
    replied to Big misconceptions
    I don't have the new descent schedule memorized, but it's definitely a curve in 1E. It's a pretty quick to drop, barring actions, to 7, and a decent jog over to 5-but then swiftly starts taking forever to hit drops, barring actions....
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  • I'd honestly rather expand and otherwise make sexier Nightmares and Kinship than come up with another powerset....
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  • My only contribution to this conversation is an old notice that if you wanted to keep contracts feeling like doing they're doing their side of the bargain so long as you don't do anything egregious, you could structure Contract's scene answers of exceptional success, success, and failure to Yes And, Yes, and Yes But, basically say Contracts always work, it's just the question of degree, with exceptional failures being the only No answer provided by them (and not only that, but a No And). You could take that No And one step farther and make them only possible when you've done something to violate...
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  • ArcaneArts
    replied to Big misconceptions
    No idea what you're talking about.

    my apologies....
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  • ArcaneArts
    replied to Big misconceptions
    It's been too long since I got into the game to remember my own misconceptions, and I'm pretty lucky to get players who are good at grokking what I lay down with Chronicles, so instead I'm gonna spitball at what I think were some of the more common misconceptions(though some are "changing the core and missing the point") previously and then comment on if I think it's still a problem or not.

    Requiem-"You can only play evil people/this game is too dark/bleak/hopeless/evil/boring because of this conception/etc.": I haven't really seen this one in a while-between the...
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    Last edited by ArcaneArts; Yesterday, 07:28 PM. Reason: Edit, what edit?

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  • Let me save you some work....
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  • A, because I like seeing my advice followed.
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    Last edited by ArcaneArts; 10-01-2022, 01:10 PM.

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  • Yes, i mentioned the need for work to be done, and how Paradox went ahead just trusting the brand power to be enough to get them out of the gate. What happened with some of the licensed games are good examples of not committing to that work, as a direct contrasting parallel to Cyberpunk*.

    *and let that be a statement, particularly given some of the bullshit that happened with production....
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    Last edited by ArcaneArts; 09-29-2022, 07:40 PM.

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  • Oh yeah, it could be built-but my particular address is that Paradox gambled a little too much on World of Darkness having that, or near that, sort of swing out of the gate.

    But, even before the transition to Chronicles, that sort of prestige was slipping from the World brand in it's latter years. THe nostalgia boom that came with the 20th Editions helped to stir the pot, and it was keen to start building back up, which OP was starting to do within the limits of their capability-but it was something that needed to be built back up. Paradox approached their acquisition of World, by...
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  • Tabletop is already a niche business that does not have a lot of money to to take risks with. Translation is a risk that could offer rewards, but there are better risks that offer better rewards, as has been proven over the decades of the medium and people having tried that out....
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  • This, I think, hits at a problem with the core of Paradox's mentality about it all. You compare Ascension 20th and Exalted numbers, and those are the realistic spikes of interest that represent the reasonable goal for World products (optimistically, Werewolf, Wraith, and Changeling), but as soon as I looked at those, it hit me-Oh, these kids wants Avatar Legends numbers. That's not going to happen anymore....
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  • Right. As a general point, if you look at Demon: The Descent, Dark Eras, and Changeling the Lost Second Edition (which I would say are reasonably very successful and represent three pretty different stages of the Chronicles Second Edition Boom, where there was a lot of activity and interest), the rough average amount of backers is about 2000, with Lost as the popular one being a stand out at 2,500 (and, on a seperate note, of which Vigil 2nd was only 3 short of, at 1.997 backers).

    The fact that your initial guesstimate is for 5k signatures as a thing that would still not matter, meshed...
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  • Yeah, those don't work nearly as much as people'd like you believe. It certainly doesn't work at the scale we're working at....
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    Last edited by ArcaneArts; 09-28-2022, 09:45 PM.

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  • Hrm. While definitely good, the part of me that is a PbtA stan wonders how well Chronicles might do going forward as a series of PbtA games.

    Probably not as well as it would with Storypath (or better horror derived version) for the purposes of being Chronicles, but still....
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  • I'm going to be chatting with Cinder regarding our projects for Beast on basically all of this. We could release our ideas for a 2nd Edition and supplements as STV, but a) We'd have to do it ourselves, because the money's just not going to be there for writers otherwise interested in following us on Primordial, and I'm not sure we'd accept paying less than the professional standard even if they were willing to do so, b) we'd have to accept our main goal of getting the game's reputation up to the bare minimum of "mediocre but fine" would be a wash, and c) basically have to accept that...
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    Last edited by ArcaneArts; 09-27-2022, 05:45 PM.

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  • So, speaking as someone who's not just invested in getting more of those products, but also making those products, this is not a great argument, putting aside the train/-wreck (depending on your point of view) that is happening with WoD 5E.

    The really big and obnoxious thing is that a lot of the people who were reliably contributing to the quality of Chronicles in it's second edition, really helping it get into it's stride-are now severely blocked, with minimal options. Sam Young and his company of No More Night is pretty successfully occupying a psuedo-legit, treated as canon producer...
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    Last edited by ArcaneArts; 09-27-2022, 05:11 PM.

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  • And it was in this vein that I made the statement....
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  • D, of course.
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ArcaneArts
ArcaneArts
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