As some of you know, three awesome Mage epistolary chronicles were ran in the preceding White Wolf forum. I ran the middle one. With this new forum, I attempted to run a non-epistolary mage game. Sadly, I failed to make that work and let those players down. For this reason, I think I should go back to what I know I can make work. The game will be set in 2009 as 2009 is like 2015 in how days of the week match a given date. I avoided 2015 so that if another epistolary game of a sequel nature were to follow this one then whoever ran it could have the option of having some years pass between games if he or she so desired. This may seem an absurd consideration, but the first epistolary campaign on the last forum was followed by two others.
All the characters should have a unique location and by reasonably far away from each other. With only a few limitations, every player is completely free to pick their city or where on Earth they otherwise reside. One of the greatest parts of these games were the freedom to pick your own setting, and I fully intend to retain that great feature in this one.
My character creation process will follow the model that Orison set in the first epistolary game. I decided that new characters should start with a Gnosis of 2 and receive 13 rather 7 points for merits, plus one additional Arcana dot. For those who do not wish to go through a full character creation, I would like to see the same minimums that Orison requested for the first epistolary game. There also some optional extras that might make it easier to write about your character.
Basic Requirements:
Name: of course. Birth name & Shadow Name.
Location: City/Town – Country – Continent.
Path:
Order:
Virtue:
Vice: Virtue & Vice give a quick glance at basic motivations.
Arcana dots: Shows what sort of magic the character has access to.
Backstory: A few lines on what type of person your character is, what s/he does (both within the Consilium and Sleeper society), who is important to him/her, that sort of thing. Doesn’t need to be especially elaborate at this stage; you can reveal more about your character later in his or her letters.
Additional Suggestions:
Merits: Gives an idea of what sort of resources your character can bring to bear when solving problems.
Strongest Attribute: Just name one, no need for dot levels. Gives an idea of how your character is likely to solve problems.
Weakest Attribute: Gives an idea of what sort of situations your character might find particularly challenging.
Strongest Skills: These could be selected by a Primary/Secondary/Tertiary category split of 3/2/1. Reason for inclusion is the same as Strongest Attribute.
Rotes: chosen as per Mage rules. Gives a more specific idea of what spells your character casts most often.
I also want to stress this is not in any way meant to be competition with the other Mage game currently being set up.
All the characters should have a unique location and by reasonably far away from each other. With only a few limitations, every player is completely free to pick their city or where on Earth they otherwise reside. One of the greatest parts of these games were the freedom to pick your own setting, and I fully intend to retain that great feature in this one.
My character creation process will follow the model that Orison set in the first epistolary game. I decided that new characters should start with a Gnosis of 2 and receive 13 rather 7 points for merits, plus one additional Arcana dot. For those who do not wish to go through a full character creation, I would like to see the same minimums that Orison requested for the first epistolary game. There also some optional extras that might make it easier to write about your character.
Basic Requirements:
Name: of course. Birth name & Shadow Name.
Location: City/Town – Country – Continent.
Path:
Order:
Virtue:
Vice: Virtue & Vice give a quick glance at basic motivations.
Arcana dots: Shows what sort of magic the character has access to.
Backstory: A few lines on what type of person your character is, what s/he does (both within the Consilium and Sleeper society), who is important to him/her, that sort of thing. Doesn’t need to be especially elaborate at this stage; you can reveal more about your character later in his or her letters.
Additional Suggestions:
Merits: Gives an idea of what sort of resources your character can bring to bear when solving problems.
Strongest Attribute: Just name one, no need for dot levels. Gives an idea of how your character is likely to solve problems.
Weakest Attribute: Gives an idea of what sort of situations your character might find particularly challenging.
Strongest Skills: These could be selected by a Primary/Secondary/Tertiary category split of 3/2/1. Reason for inclusion is the same as Strongest Attribute.
Rotes: chosen as per Mage rules. Gives a more specific idea of what spells your character casts most often.
I also want to stress this is not in any way meant to be competition with the other Mage game currently being set up.
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