Oops! Sorry for disappearing a bit - I had a tough week of exams, but I've got (some of) them done, and they went pretty well, according the markers, so that was good.
A few things:
I agree with Cire on the subject of conversations - it's not very naturalistic, but IMO it works best for a PBP-type model, since you can create branching conversations that discuss different issues at the same time.
Also, because I was bored on the train home, I've written a short recap of Doolittle's activities. I realise on re-reading that the whole 'smash up some mirrors and summon a Fae' seems a bit random: this ought to explain what she was doing, and why. Since I'm ready for the next chapter, I thought a recap would at least set my own mind right and prepare me for Ch.2.
Doolittle began the chronicle in bed with Ammavaru, a non-binary-gendered member of Mysterium and of the Daksha Legacy, with whom she's just concluded an important deal between the Toulouse and Mumbai Consilia. While Ammavaru heads off to catch zir plane back to India (which will later be delayed by her
Something strikes Doolittle as a little off about Tuesday, and her activities, so she's decided to pursue her own avenue of investigation while waiting for the duel to take place. She's tracked down a local Silver Ladder Cabal - the City on the Hill - and commandeered their ritual chamber to carry out a Supernal Summoning (see: Summoners, p73), reasoning that the best beings to talk to about Supernal Artefacts from Arcadia would be Supernal Beings from Arcadia: that is to say, one of the Gentry, or at least one of the Arcadian Fae that you see during your Awakening.
Trouble is, you need to build up an enormous symbolic/sympathetic connection to the Supernal Realm you're summoning from, or you get stuck needing a huge quantity of successes (and every time you roll, there's an increasing chance of your summoning bringing over something from the Abyss instead). As such, she went to an awful lot of trouble to set up the right conditions for summoning something from Arcadia. With the aid of Serendip, a junior Acanthus Théarch, she went buying up Paris' supply of cheap second hand mirrors and smashing them (broken mirrors = powerful beacon to creatures of Fate), getting some ferrous bling (best you can do to get a cold-iron-alike on short notice), and calling upon a Forces mage, in the form of Ammavaru, to be present at the summoning (Forces being Arcadia's inferior Arcanum, to further emphasise the 'subjugation of Fae' element to the ritual).
At great personal sacrifice (which we haven't seen the whole of yet), and in a great act of Hubris, Doolittle summoned an Ochema (a fallen-world version of a Supernal Entity) of Dzarûmazh, an extremely powerful member of the Gentry (Grim Fears, p34), royally pissing him off, but obtaining some vital information about the operation and functioning of the set. At the end of the ritual, she collapsed, and though she'll be on her feet in time to get to Napier, she's not coming out of this without scars.
A few things:
I agree with Cire on the subject of conversations - it's not very naturalistic, but IMO it works best for a PBP-type model, since you can create branching conversations that discuss different issues at the same time.
Also, because I was bored on the train home, I've written a short recap of Doolittle's activities. I realise on re-reading that the whole 'smash up some mirrors and summon a Fae' seems a bit random: this ought to explain what she was doing, and why. Since I'm ready for the next chapter, I thought a recap would at least set my own mind right and prepare me for Ch.2.
Doolittle began the chronicle in bed with Ammavaru, a non-binary-gendered member of Mysterium and of the Daksha Legacy, with whom she's just concluded an important deal between the Toulouse and Mumbai Consilia. While Ammavaru heads off to catch zir plane back to India (which will later be delayed by her
Something strikes Doolittle as a little off about Tuesday, and her activities, so she's decided to pursue her own avenue of investigation while waiting for the duel to take place. She's tracked down a local Silver Ladder Cabal - the City on the Hill - and commandeered their ritual chamber to carry out a Supernal Summoning (see: Summoners, p73), reasoning that the best beings to talk to about Supernal Artefacts from Arcadia would be Supernal Beings from Arcadia: that is to say, one of the Gentry, or at least one of the Arcadian Fae that you see during your Awakening.
Trouble is, you need to build up an enormous symbolic/sympathetic connection to the Supernal Realm you're summoning from, or you get stuck needing a huge quantity of successes (and every time you roll, there's an increasing chance of your summoning bringing over something from the Abyss instead). As such, she went to an awful lot of trouble to set up the right conditions for summoning something from Arcadia. With the aid of Serendip, a junior Acanthus Théarch, she went buying up Paris' supply of cheap second hand mirrors and smashing them (broken mirrors = powerful beacon to creatures of Fate), getting some ferrous bling (best you can do to get a cold-iron-alike on short notice), and calling upon a Forces mage, in the form of Ammavaru, to be present at the summoning (Forces being Arcadia's inferior Arcanum, to further emphasise the 'subjugation of Fae' element to the ritual).
At great personal sacrifice (which we haven't seen the whole of yet), and in a great act of Hubris, Doolittle summoned an Ochema (a fallen-world version of a Supernal Entity) of Dzarûmazh, an extremely powerful member of the Gentry (Grim Fears, p34), royally pissing him off, but obtaining some vital information about the operation and functioning of the set. At the end of the ritual, she collapsed, and though she'll be on her feet in time to get to Napier, she's not coming out of this without scars.
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