Well this guy's day is about to get much, much worse. I also could have sworn there was something about a dice penalty if you had a certain number of active spells, must've been a mistake. I already have Inspired, but I think I would like Steadfast. That's the one where you can make a Failure a Success, right? I think his lack of combat ability is weighing on him- he brought it up before the fight with Alux- but this spell confirms to him that he can, in fact, hold his own against other mages in a fight. Though he's definitely going to be asking Mathias to help him get to Fate or Time 3 as quickly as possible so that he can start using Fraying spells when the chips are down.
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[OOC] [Mage: the Awakening 2E] The Supernal Suburbia
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Sorry for the long wait of my post. I'm currently in the middle of moving, so there was a point where I simply didn't have the time. I'll try to post more frequently from now on, though.
Anyways, rwknoll is the Bonded Tool Merit allowed, not, or are you still thinking on it? If you did confirm it, I either missed it or it wasn't terribly clear before (I think mainly because I went into a little back and forth with MagicSwordsman about it). Just making sure because I'm thinking of spending my 1 banked Experience on the first dot.
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crapcarp Hopefully that translates into decent whack. But even assuming that it does full damage, that's only three. Remember, I haven't made so much as a scratch on the guy.
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Originally posted by rwknoll View PostI think a Mind 1 spell would not be able to detect spirits, as that falls under the Spirit Arcanum. You could add Spirit 1 to your spell to allow it to detect them, probably.
Originally posted by rwknoll View PostLife Sight does not reveal the presence of Life spells; it only reveals their physical condition. Prime Sight can detect spells. Nothing caused a Clash of WillsLast edited by MagicSwordsman; 02-24-2017, 02:29 PM.
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Originally posted by Haberdasher View PostHopefully that translates into decent whack. But even assuming that it does full damage, that's only three. Remember, I haven't made so much as a scratch on the guy.
All that's left for him after that is to either surrender, or spend a Willpower for every action to fight off three mages. I don't think he'd have much of a chance with that.
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Originally posted by crapcarp View PostSorry for the long wait of my post. I'm currently in the middle of moving, so there was a point where I simply didn't have the time. I'll try to post more frequently from now on, though.
Anyways, Guest is the Bonded Tool Merit allowed, not, or are you still thinking on it? If you did confirm it, I either missed it or it wasn't terribly clear before (I think mainly because I went into a little back and forth with MagicSwordsman about it). Just making sure because I'm thinking of spending my 1 banked Experience on the first dot.
Originally posted by MagicSwordsman View PostOK, so the ruling you're going with is that Mind doesn't work on Spirits or Ghosts? I remember it was ruled that Mind had incomplete/unpredictable effects on abyssal entities.
Dang, it's been too long since I last looked at the Mage Sight rules... Prime is looking better and better all the time.
Originally posted by crapcarp View PostTrue, but the next move I'm planning is forcing the Beaten Down Tilt on him using a Mind spell. All he needs to suffer is 1 lethal (or bashing that exceeds his Stamina) for it to come in under normal circumstances, so I figure if I meet that, the Mind spell can force it (it's possible rwknoll isn't gonna make it work like that, but here's hoping).
All that's left for him after that is to either surrender, or spend a Willpower for every action to fight off three mages. I don't think he'd have much of a chance with that.
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Ok, got a response and it makes way more sense to me now.
Originally posted by Mrmdubois View PostMind can detect and control any sentient being. However, while Mind could be used to control the actions of a ghost or a spirit it can't control the more fundamental aspects of their being the way that their respective arcana can. You also wouldn't be able to actually see the entities or into their respective Twilight or access their adjacent realms (Underworld/Shadow) except indirectly. I know some people house rule this so that Mind doesn't work on ghosts and spirits because Mind has a lot going for it already.
Lure and Repel wouldn't work on spirits because they're not biologically alive and that's the principles that that spell works on. Life doesn't work on ephemerals except as a conjunction with another arcana or when the ephemeral has become housed in flesh.
Basically, if a thing falls under an Arcana's purview it can be affected by that Arcana, and most things fall under multiple Arcana's purview in one way or another. Some Arcana will be better at more direct manipulation than others.
KKV, because the wolf spirit is not fettered to a living creature, your Life spell won't affect it. But you can improvise a Spirit 2 spell to do the same thing if you like. I will let you edit your post if you like.
Does this sound more fair and make more sense?
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I'll edit it. Let's see if I have any luck this time.
Edit: Edited.Last edited by Kvitebjørn Kong Valemon; 02-26-2017, 08:58 AM.
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New post is up. I also had the time to finally put together stats for this guy. It's possible that some of his dice pools have changed from earlier when I was going things in my head on the fly. His Attributes were not changed though, and I did not retroactively give him any spells that would have affected his defenses in this fight.
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Hey all, just an FYI that my work was crazy busy these past few days and I'm out of town this weekend. Looking to put up a new post early next week.
I'm hoping to transition back to a full-group setting soon. This little diversion has been a lot longer than I originally anticipated and I feel like it impacted momentum a lot. I'll be experimenting with ways of addressing solo stuff and small-group events but hoping to keep the group moving for the main story.
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Originally posted by rwknoll View PostActually, he already went. He used a Mind spell to try and learn who this guy is. Your group is waiting on me.
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let's. join. orders.
let's. join. orders.
let's join orders!
2E Legacy Updates
Brotherhood of the Demon Wind
Choir of Hashmallim (plus extra Summoning content)
Storm Keepers
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