I wasn't trying to say Geist was somehow a replacement for the specific thing that is Wraith (but remember that Wraith got cancelled early because it went too hard into the thematic stuff that many groups found it really interesting but really hard to play.. so the move away from that is kinda understandable). Just that the CofD does have a realm of the dead to explore. And thanks to Geist 2e, the CofD Underworld is a lot more interesting and unique that it was in 1e. It's not the same as WoD's Underworld, but in a good way of offering a lot of different story hooks and types of stories to explore while still staying true to the same base concept (which is what I'd say is when the CofD is at its strongest).
Sin-Eaters in play are wildly different from mages. Sure you can say "but they're both just human+" but that's true of the vast majority of the CofD games so it's easier to stick to a single core creation system of "start with normal human, add supernatural stuff to them." Even Prometheans and Demons in the CofD, which explicitly aren't just humans with supernatural stuff stacked on top of them, are defined largely by how circumstances shaped them into a human-like form.
Sin-Eaters in play are wildly different from mages. Sure you can say "but they're both just human+" but that's true of the vast majority of the CofD games so it's easier to stick to a single core creation system of "start with normal human, add supernatural stuff to them." Even Prometheans and Demons in the CofD, which explicitly aren't just humans with supernatural stuff stacked on top of them, are defined largely by how circumstances shaped them into a human-like form.
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