Quick scenario in Storypath games - Characters are sneaking into the big bad guy's complex. They have to overcome various electronic security - door locks, cameras, lasers (?), any other ideas you have? How to assess the level of Difficulty to avoid such obstacles?
For example:
* Electronic lock, without biometrics - Difficulty 1-3
* Biometric Lock - Difficulty 3-5?
For example:
* Electronic lock, without biometrics - Difficulty 1-3
* Biometric Lock - Difficulty 3-5?
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