Originally posted by Thorbes
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Paradox Interactive (the Crusader Kings people, not the Conan/Mutant Chronicles ones) buy the White Wolf properties [Merged x10]
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Originally posted by Ephsy View Post
Well, Blood Potency was the next best thing to happen to Kindred after Gehenna, so...
They're looking to add alternatives to the whole Caine is the first vampire thing so that it doesn't come across as the only truth available. Also they're looking to make sure that mechanics in the game, like generation, don't point to one specific origin of vampires as the true origin, as generation does today.
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Our Saturday games are the only times some of us talk. So we talk about news from around the world and our local politics. The normal transistion is "well I think it's time to go into our fantasy world that is a much brighter world of darkness then we are in..."
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Originally posted by stylanski View Post
I'm not saying things are absolutely bleak, but you get my drift... In a neoplatonic WoD, the material is bound to suck big time. The question, and here WoD has always played with our heads, is if our world is also neoplatonic. :P
Edit: Also, it might be helpful if you see Good and Evil in WoD, not as two different, distinct entities. Like darkness and light, evil is the absence of good.
For example, it's not giving in to Monstrosity that makes Vampires evil, it's the abandonment of Humanity that does that. Do good people care enough to keep up the fight, hold on to their beliefs? Then there's good left in the world, but the monsters will do everything so that they either give up or go away...
After all, who can say if it's truly evil to just stop caring, keep your head down, just go to work, pay the bills and hope someone does the right thing for you?
Some highlights to clarify my thoughts (I hope I don't break forum rules):
From W20: Of course, not everyone is content to go blindly into Hell. Some people rebel. They stand up and march in the streets. They give their money only to those who will use it properly. Some leave their jobs and families to stand, buffeted by the elements and beaten by the police, in defiance of a system that is broken beyond repair. Some take more direct measures — they throw stones, bottles or bombs. They become criminals, because they know that in the face of Armageddon there can be no conversation or patience. There can be only action, only decision, and if that involves bleeding or dying, then at least they can say they tried. Even such noble sentiment can be turned, though. Evil is patient. Evil is insidious. And unlike our world, the World of Darkness boasts monsters. Spirits slither into human beings, animals, and whatever else they can and twist flesh, bone, and viscera into monsters. Whole city blocks, acres of forests, entire lakes — any place can become tainted, spewing out such creatures or sucking in life and decaying it. Vampires roam the city streets, and although they might be monsters, they at least are capable of remembering their humanity and acting on it. But stranger beasts still lurk in the crevices of the world, and they see human beings — indeed, they see life — the way we would see the last morsel of food on the plate. Fortunately, though, the world of Werewolf also boasts warriors who are willing to give their last breaths if it means the world can repair itself. They aren’t incorruptible, they aren’t always noble, but they probably have a better chance than anyone of fighting back successfully, simply because they can fight this degradation on its own terms.
From M20: Magick lives. The Art of Change never went away. Though the age of sorcerers has faded to mythology, magick holds a real and vibrant role in the world we know. Don’t think so? Look around you. We fly over oceans and look across time. The distance between Dallas and Tokyo can fit in your pocket. You could craft whole worlds out of numbers on a screen, or visit Africa without leaving your chair. If that’s not magickal, what is? Magick isn’t witches on brooms or demons conjured in the night. It can be, but it isn’t limited to that. Magick is the force of possibility… and now, more than perhaps ever before, it seems as though all things are possible. And yet we’re told that the age of miracles is over. We’re living in the End Times, a hopeless grind where novelty is just another pop-up ad. We’ve been set against one another in a round-robin game of trivial pursuits. The best we can hope for, we are told, is a big house and a warm bed and a bunch of money in the bank. So sit the fuck down, shut the fuck up, have your TV and a Big Mac and think you’ve got it made. Bullshit. Wake up. Your future’s on the table. There’s a war all around you, with Reality itself at stake. In the neon shadows of a tech-besotted world, there are agents of change fighting to forge your future. Some look like Hogwarts refugees or Terminator clones. Some throw fire or call down storms. Most of them look just like you or me, but looks can be deceiving. Call them mystics. Call them mages. Call them Technocrats or Mad Ones, but don’t presume they aren’t there. Because there’s a war on. And now you’re part of it. Welcome to the world of Mage. Where Past and Future become Now.
These are realy important thoughts for me, because both speaks about possibility. The possibility of hope in a fucked-up world, and I think it's important.
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Originally posted by PMárk View PostI just want to add one minor concern of mine. As above, I'm fairly optimistic, but a few little hints in the Q&A video especially about the dying of Gaia and the global surveilance (mainly the Werewolf and Mage-related things) are made me wonder that wouldn't WoD has the potential to became a little bit TOO dark? Like revised era turned to eleven. My main concern isn't really the grittiness-shittiness of the setting (thats cool, and expected), it's the potential total hopelesness. Like, the Technocracy absolutely winned, tha garou are absolutely doomed, Changelings are nearly extinct to banality, things like that, then, what's the point? Note that I don't think that it would be like that and I hope it would be awesome, but I also hope the direction will be somewhat close(er) to the tone of W20 and M20's "baseline" metaplot choices.
All in all, I'm just hoping that they visualize a setting where's still hope, not just an apocalypse, or post apocalyptical one, where all is already lost, all is doomed. I think without that, the fight, the struggle, the essential being of characters are meaningless. There has to be SOME light to cast shadows.
* Spanish PM attacked by teenager. Spain is fed up with austerity, and the failure of Syriza in Greece has only increased hopelessness.
* Danish government rules in favour of confiscating belongings and cash over $400 from refugees, so that their processing costs are covered.
* End of Quantitative Easing for the US economy, threatening the fragile, recovering world economy.
* Violence between politicians in the Ukrainian parliament.
I'm not saying things are absolutely bleak, but you get my drift... In a neoplatonic WoD, the material is bound to suck big time. The question, and here WoD has always played with our heads, is if our world is also neoplatonic. :P
Edit: Also, it might be helpful if you see Good and Evil in WoD, not as two different, distinct entities. Like darkness and light, evil is the absence of good.
For example, it's not giving in to Monstrosity that makes Vampires evil, it's the abandonment of Humanity that does that. Do good people care enough to keep up the fight, hold on to their beliefs? Then there's good left in the world, but the monsters will do everything so that they either give up or go away...
After all, who can say if it's truly evil to just stop caring, keep your head down, just go to work, pay the bills and hope someone does the right thing for you?Last edited by stylanski; 12-16-2015, 08:43 PM.
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Originally posted by Erinys View PostAlso, on the Monday Meeting notes, another poster said that in the video, they said they will change where Generation comes from. Are they getting rid of Caine entirely?!
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Originally posted by Dude of Legend View Post
No. I simply enjoyed what WWP had to say. They seem like fans, just like me.
And I'm a male.
Would you like me to throw insults from behind my computer, too?
Oh I didn't meant to insult you. Just pictured a dude squealing in delight. Sorry for the inconvenience.
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Originally posted by Ephsy View PostDude. The setting was an apocalypse waiting to happen for over 25 years.
But hey, tastes and stuff!If, for you WoD is about the absolutely sure doom and the "bad guys" (I mean general antagonists of the lines) already and totaly won, it's okay.
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Dude. The setting was an apocalypse waiting to happen for over 25 years. Nevermind no amount of meta-plot can actually dictate how you Mood your table.
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I just want to add one minor concern of mine. As above, I'm fairly optimistic, but a few little hints in the Q&A video especially about the dying of Gaia and the global surveilance (mainly the Werewolf and Mage-related things) are made me wonder that wouldn't WoD has the potential to became a little bit TOO dark? Like revised era turned to eleven. My main concern isn't really the grittiness-shittiness of the setting (thats cool, and expected), it's the potential total hopelesness. Like, the Technocracy absolutely winned, tha garou are absolutely doomed, Changelings are nearly extinct to banality, things like that, then, what's the point? Note that I don't think that it would be like that and I hope it would be awesome, but I also hope the direction will be somewhat close(er) to the tone of W20 and M20's "baseline" metaplot choices.
All in all, I'm just hoping that they visualize a setting where's still hope, not just an apocalypse, or post apocalyptical one, where all is already lost, all is doomed. I think without that, the fight, the struggle, the essential being of characters are meaningless. There has to be SOME light to cast shadows.
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Well, seen the video and the Q&A. The lead storyteller is such a fanboy, he's so cute! Well, it seems the intellectual property is in way better hands than CCP.
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I've had a few days of sleep.
The name isn't growing on me but as expected I seem to care less about the name.
Now I'm pretty happy that OPP gets to keep, more or less, calling the shots for CofD. And I wouldn't mind playing some videogames or watching a show based on WoD either but I'll stick to playing CofD.
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Originally posted by Murder-of-Crows View Post
All in all, I don't find the cosmologies in the WoD to be too different or too contradictory. Take for example Weaver, Wyrm and Wyld. They align quite neatly with Mage (Weaver = Technocracy, Wyrm = Nephandi, Wyld = Marauders). Wraith meshes quite well with stuff in Mage about the underworld and Vampire and the material on the Giovanni as well. Same goes for Lilith. She's a powerful figure mentioned in Mage, her lover Lucifer bridges the gap to Demon. Caine is a cursed mortal. Abel maybe Charon. There is a lot already there to connect the dots of the different game lines into a cohesive whole.
At this point, I'm positively excited about the future of WoD. All they said concept-wise sounds very good, I'm just hoping that I will like the details of the result, like actual story, mechanics, artistic direction, etc. It's also good that they are seeing the tremendous work OP did to keep the games living and thriving and I hope they and their writers of the X20 lines will have a significant part in the making of the new eddition, hovewer I absolutely understand WWP's plans to make it in-house for the reasons they and RichT explained in the videos and here on the blog.
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I could not watch the video yesterday, but I will try today. Gaaahh I'm so apprehensive about this whole thing.
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Originally posted by History View PostThey talk about Generation in the Q&A, but they never imply getting rid of Caine in any way.
What did they say? I guess I haven't watched that yet.
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