I wonder, if even a little bit, if he's possibly regretting assuming the position he's in with Paradox and WWP. Like, perhaps he feels maybe based on the reaction of some, that the WoD was better off in CCP's hands. People throwing all types of insults at him at various corners of the internet, people throwing around the word "edgy" like nobody's business, etc.
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Paradox Interactive (the Crusader Kings people, not the Conan/Mutant Chronicles ones) buy the White Wolf properties [Merged x10]
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Originally posted by Darksider View PostI know it wasn't his intent to offend the writers and fans, but he did, and needs to understand the "how" as well as the "why" if he's going to be the public face of the company. He needs a marketing lesson on statement intent vs impact.
Now if he made some other dumb comments, somewhere else, I'd love to see. Could you possibly link me up?
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I know it wasn't his intent to offend the writers and fans, but he did, and needs to understand the "how" as well as the "why" if he's going to be the public face of the company. He needs a marketing lesson on statement intent vs impact.
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Originally posted by Asmodai View PostThose are his exact words.
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* That is I mean, we should be careful to talk about the troubles from the real world. This isn't about your own limits, but about the limits by the rest of people. Would you produce a new season of "Preacher" teleserie after a terrorist attack againts a Catholic Cathedral in Europe (some years in the near future)?
* For me fantasy isn't escapism but a softer way to talk about reality.
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Originally posted by Darksider View PostAll game based roleplaying is escapism to a degree. That's kind of the point of roleplaying games.
Yes. I was somewhat surprised by the comment. However much we consider it a genre of its own, horror is more of a feeling from fantasy. And vampires, werewolves and mages are purely the realm of fantasy. That they're meant to be stylish or artistic doesn't change that.
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Originally posted by Luis Carlos View PostHow would the people from Paradox Studios feel with a urban fantasy fiction work about Swedish girls who are raped by hordes of werewolves? It is easy from North Europe to say 11-S is the past, but we have to respect people from the real world.
Originally posted by Martin EricssonIf you can write about the Holocaust, you can write about 9/11.
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All game based roleplaying is escapism to a degree. That's kind of the point of roleplaying games.
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How would the people from Paradox Studios feel with a urban fantasy fiction work about Swedish girls who are raped by hordes of werewolves? It is easy from North Europe to say 11-S is the past, but we have to respect people from the real world.
It isn't only about avoding controverses and troubles, and respecting human dignity of real people who has suffered real painful tragedies, but also because "adult roleplaying games" could create a bad image for fanboy community. Here in Spain near twenty years ago there were a bad reputation for rpgs by fault of a fool murder. "el asesino del rol" ( = the roleplaying killer).
Let's imagine an episode of a future season of "American Horror Story" where a killer with mental problems and a shotgun causes a deadpool, not in a high school but in a Christian church from America or Europe. How would the society, the public opinion, react? But and what if it isn't a TV show but the "origin of that sick idea" to be from an adult rpg?
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I'd be of the half mind of asking him if his favorite supplement wasn't Gypsies with that kind of mentality.
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I have absolutely zero interest in seeing the One World of Darkness impute supernatural motives on the real tragedy that affected me and my city. That would be the absolute worst thing that Ericsson could possibly do, and if he actually wants to invite serious criticism of the direction for it, that'd be the way to do it.
I feel less apprehension about acknowledging that it happened and that there might be consequences for supernatural denizens of New York as a result of this. I think Geist, for all it's flaws, did that pretty well.
Given that we are talking about Old World of Darkness though, I am pretty concerned about it being the former. That's tasteless, lame, disrespectful and possibly the least creative route to take with it.
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Acknowledging an event happened is fine. Using it in your own personal game is also fine, with player consent. I start having major issues when writers are implied to be afraid of incorporating a real world tragedy into a fictional metaplot when that event is recent and feelings are still raw. Those issues become worse when I've been directly affected by the event, and when I'm friends with some of those writers. Sorry to beat a dead horse, this is the tl;dr version of my earlier posts.
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As a WoD vet I am somewhat torn on that comment. On one hand I feel that, as odd as it may sound in some ways. The way that the CoD series has been written. Which has, for lack of a better term, felt ultimately more mature and somewhat somber about it's inspiration from the real world than the WoD's more gonzo approach. That perhaps it is better to touch upon those events and worldwide tragedies that have recently happened in that series more. Not as fodder for supernatural elements but as it relates to the setting being based on the real world. On the other hand the WoD has a history of being a socially and politically vocal game series. The message hasn't always been presented well(WoD: Gypsy) but on occasion it has worked(The look at the Shoah in Wraith). But all the games dealt with social issues. Vampire deals a lot with class struggles and literal leeches on society as metaphor. Werewolf and environmentalism, Mage and the coexistence of various ideologies,etc. So CAN it be done and is there precedence? Sure. But I don't necessarily think that is equivalent to a duty to HAVE to. It's a tough position to put writers in so I'm ok whatever they decide as artists.
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