How do you do pre-game talks before a game? Especially with a new potential group?
A big part of the reason behind this thread is to find ways to make it a bit more efficient, as groups tend to fizzle out if it takes too long before the actual gaming starts. Well, I'm considering trying to do more "one shots" to get to know new players, but frankly my head seems to be to full of crap so any idea sprouts to a potential big campaign because of all the fertilizer. Still, that is my current best idea, as actually gaming a bit and getting to know each other tend to make most more comfortable to actually talking.
I tend to want to talk about gaming style, and what to include or not include, before even talking about setting and mechanics. A lot of people tend to roleplay because of escapism, while I'm more interested in RP from the point of exploratism. So I need to make sure my want to explore something won't stomp right into what the others want to get away from, but then it is the same problem between two different escapist players.
Different games tend to require a different level of pre-talk. A setting like Star Trek, unless wanting to explore the dark underbelly outside the Federation, is quite safe for most as it is a setting where people actually have to be reminded that there have been such thing as sexism, racism and homophobia on earth; they are that far past that. On the other end of the scale do we have the Swedish game Noir, where for example sexism, racism and homophobia all are quite noticeable part of the setting. Noir is a game I really want to make sure I fairly well know where peoples don'ts are. Settings like WoD/CofD and Exalted are somewhere in the middle.
But it isn't just the "how to deal with difficult and sensitive topics" but also the gamestyle at large; level of creative influence of the players, cultural gaming or adventuring, action or horror or drama, etc? How to mix them.
Quite a bit tend to be fairly narrowed down just during the general talks from before everyone meeting for the first time, as just the "looking for group" message tend to lead to an initial selection and follow up questions and talk help to narrow it down further. But it tend to be quite a bit more I want to straighten out before an actual game begin.
I can't say I'm structured when doing the talking. Mainly it is kind of a continuation from earlier talk, as it generally has been quite a bit of individual talks and group talk, just doing it with the group actually gathered. But, as I mentioned above, I get a feeling most aren't comfortable talking about what they like and don't like, and also I guess quite a few don't really know in a "but I know when I see it" sense.
So, how do you do it? And do you have any suggestions?
A big part of the reason behind this thread is to find ways to make it a bit more efficient, as groups tend to fizzle out if it takes too long before the actual gaming starts. Well, I'm considering trying to do more "one shots" to get to know new players, but frankly my head seems to be to full of crap so any idea sprouts to a potential big campaign because of all the fertilizer. Still, that is my current best idea, as actually gaming a bit and getting to know each other tend to make most more comfortable to actually talking.
I tend to want to talk about gaming style, and what to include or not include, before even talking about setting and mechanics. A lot of people tend to roleplay because of escapism, while I'm more interested in RP from the point of exploratism. So I need to make sure my want to explore something won't stomp right into what the others want to get away from, but then it is the same problem between two different escapist players.
Different games tend to require a different level of pre-talk. A setting like Star Trek, unless wanting to explore the dark underbelly outside the Federation, is quite safe for most as it is a setting where people actually have to be reminded that there have been such thing as sexism, racism and homophobia on earth; they are that far past that. On the other end of the scale do we have the Swedish game Noir, where for example sexism, racism and homophobia all are quite noticeable part of the setting. Noir is a game I really want to make sure I fairly well know where peoples don'ts are. Settings like WoD/CofD and Exalted are somewhere in the middle.
But it isn't just the "how to deal with difficult and sensitive topics" but also the gamestyle at large; level of creative influence of the players, cultural gaming or adventuring, action or horror or drama, etc? How to mix them.
Quite a bit tend to be fairly narrowed down just during the general talks from before everyone meeting for the first time, as just the "looking for group" message tend to lead to an initial selection and follow up questions and talk help to narrow it down further. But it tend to be quite a bit more I want to straighten out before an actual game begin.
I can't say I'm structured when doing the talking. Mainly it is kind of a continuation from earlier talk, as it generally has been quite a bit of individual talks and group talk, just doing it with the group actually gathered. But, as I mentioned above, I get a feeling most aren't comfortable talking about what they like and don't like, and also I guess quite a few don't really know in a "but I know when I see it" sense.
So, how do you do it? And do you have any suggestions?

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