Originally posted by CycloneJoker
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Originally posted by Robert Vance View PostWe're going to be staying with the Evocation system as it was presented in the core book.
"Won't you believe in him? Even if there is no God, or Buddha...there is still Kamen Rider." —Taki Kazuya, Kamen Rider SPIRITS
Now...count up all your sins.
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So, uh... so. This is an interesting development.
I made a joke on another thread, but seriously, this is good news. Hope for progress, yes.
Hm. Question. Let's see... pop quiz: best three Dragonball Z villains! Go!
Edit: I was just apologizing for joking around, and I made another joke. I... I have no excuse.
Serious question this time: Approx. how many new satrapies are gonna show up in the Realm book?Last edited by Prometheus878; 03-29-2017, 11:06 AM.
I'm feeling bluuuueeeee~
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Originally posted by Robert Vance View PostHeaven's Reach was done by Eric Brennan. It's an easy mistake to make!
Read my shit at my homebrew topic, 2.5e and 3e material!
Play Alchemical's in 3e now, you're welcome.
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Originally posted by Robert Vance View PostCounterattacks don't affect the damage roll unless they specifically say they do, like Flashing Edge of Dawn does.
For instance, you have Init 11 and hit me, and in between your hit and your damage roll I hit you for 8 withering. In all cases, I'll be taking 10 dice of damage to my health track... but do you end up at Init 3 (such that I gain 8i from my efforts, but effectively did 0i damage to you because you just reset from 3 to 3 (which makes the instant in which you have 3 initiative but dealt me 10 initiative worth of damage kind of weird)), or do you end up at Init -5 (which would imply that your initiative resets the moment your attack's damage is "locked in" rather than after your attack's resolved entirely). Also, what if you're on decisive attack #1 of a decisive multiattack - would my withering counterattack at least lower the damage of your followup strikes, even if not the triggering one?
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A topic raised on another forum about differentiating combat abilities: so, Excellent Strike has been the cornerstone of my Melee player's attacks. Would you advise against porting that technology over to Brawl, or would that be a reasonable thing to do?
"Your table, your rules," obviously, but I guess what I'm asking is, is "better accuracy" meant to be a thing for Melee, that would be balance-wise problematic to port elsewhere, or is ES meant to be fair game for everybody?
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Originally posted by I'm Ferrinus View Post
If you decisively attack me, and I witheringly counterattack you, how does the withering damage I deal you interact with your initiative reset?
For instance, you have Init 11 and hit me, and in between your hit and your damage roll I hit you for 8 withering. In all cases, I'll be taking 10 dice of damage to my health track... but do you end up at Init 3 (such that I gain 8i from my efforts, but effectively did 0i damage to you because you just reset from 3 to 3 (which makes the instant in which you have 3 initiative but dealt me 10 initiative worth of damage kind of weird)), or do you end up at Init -5 (which would imply that your initiative resets the moment your attack's damage is "locked in" rather than after your attack's resolved entirely). Also, what if you're on decisive attack #1 of a decisive multiattack - would my withering counterattack at least lower the damage of your followup strikes, even if not the triggering one?
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Originally posted by Robert Vance View PostHow would you feel about getting some previews of the Dragon-Blooded Charmset?
You need a picture altered to fit your Exalted character, or just looking for some visual inspiration? Check out the twice-reborn Exaltification thread. And here is my Deviantart page
Søren Kierkegaard + Kim Kardashian = Brilliance
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Originally posted by danelsan View Post
Now that you are among the Devs, how does it affect the likelihood of said previews being written on napkins?
Developer for Exalted
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Robert Vance's Patreon
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Originally posted by Robert Vance View PostIt feels a little cruel to do that, now that I have the power to give y'all full-quality previews.
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Originally posted by Robert Vance View PostWhile I'm not going to rehash every issue, I have paid attention to the feedback people have given on Charms. I'm aware that play groups had issues with ambiguous text, and going forward I'm trying to make my system text and the system text I'm developing as clear and understandable as possible, with lots of examples.
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