Announcement

Collapse
No announcement yet.

Ask the Devs

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Originally posted by CycloneJoker View Post
    In a previous dev statement it was said that Evocations were undergoing a massive overhaul that would, among other things, result in much longer Evocation trees. Stormcaller however has a number of Evocations on it that is more in-line with what we see in the core. Have you guys decided to revert back to the older model, or did we just only see one branch of Stormcaller's full tree?
    We're going to be staying with the Evocation system as it was presented in the core book.


    Developer for Exalted

    Want to write for Exalted? Look at the freelancer submission guidelines.

    Robert Vance's Patreon

    Comment


    • Originally posted by Robert Vance View Post
      How would you feel about getting some previews of the Dragon-Blooded Charmset?
      That would be lovely.

      Comment


      • Originally posted by Robert Vance View Post
        How would you feel about getting some previews of the Dragon-Blooded Charmset?
        I would very much like that.

        Very much.

        gimmegimmegimmegimme

        Comment


        • Originally posted by Robert Vance View Post
          We're going to be staying with the Evocation system as it was presented in the core book.
          The clarification is appreciated good sir. Thanks for the reply!


          "Won't you believe in him? Even if there is no God, or Buddha...there is still Kamen Rider." —Taki Kazuya, Kamen Rider SPIRITS

          Now...count up all your sins.

          Comment


          • So, uh... so. This is an interesting development.

            I made a joke on another thread, but seriously, this is good news. Hope for progress, yes.

            Hm. Question. Let's see... pop quiz: best three Dragonball Z villains! Go!

            Edit: I was just apologizing for joking around, and I made another joke. I... I have no excuse.

            Serious question this time: Approx. how many new satrapies are gonna show up in the Realm book?
            Last edited by Prometheus878; 03-29-2017, 11:06 AM.


            I'm feeling bluuuueeeee~

            Comment


            • Originally posted by Robert Vance View Post
              Heaven's Reach was done by Eric Brennan. It's an easy mistake to make!
              Thanks for the clarifications, now I have all the writers for each part!


              Read my shit at my homebrew topic, 2.5e and 3e material!
              Play Alchemical's in 3e now, you're welcome.

              Comment


              • Bloodthirsty Sword Dancer Spirit says you can't be dissuaded from fighting. Does this apply to effects that might force you to run away? Terrifying Battle Shriek for example.

                Also, congratulations to you both.

                Comment


                • Originally posted by Robert Vance View Post
                  How would you feel about getting some previews of the Dragon-Blooded Charmset?
                  I will ship you a crate of puppies.

                  Comment


                  • Originally posted by Robert Vance View Post
                    Counterattacks don't affect the damage roll unless they specifically say they do, like Flashing Edge of Dawn does.
                    If you decisively attack me, and I witheringly counterattack you, how does the withering damage I deal you interact with your initiative reset?

                    For instance, you have Init 11 and hit me, and in between your hit and your damage roll I hit you for 8 withering. In all cases, I'll be taking 10 dice of damage to my health track... but do you end up at Init 3 (such that I gain 8i from my efforts, but effectively did 0i damage to you because you just reset from 3 to 3 (which makes the instant in which you have 3 initiative but dealt me 10 initiative worth of damage kind of weird)), or do you end up at Init -5 (which would imply that your initiative resets the moment your attack's damage is "locked in" rather than after your attack's resolved entirely). Also, what if you're on decisive attack #1 of a decisive multiattack - would my withering counterattack at least lower the damage of your followup strikes, even if not the triggering one?

                    Comment


                    • A topic raised on another forum about differentiating combat abilities: so, Excellent Strike has been the cornerstone of my Melee player's attacks. Would you advise against porting that technology over to Brawl, or would that be a reasonable thing to do?

                      "Your table, your rules," obviously, but I guess what I'm asking is, is "better accuracy" meant to be a thing for Melee, that would be balance-wise problematic to port elsewhere, or is ES meant to be fair game for everybody?


                      Homebrew: Lunar Charms for 3e

                      Solar Charm Rewrite (Complete) (Now with Charm cards!)

                      Comment


                      • Originally posted by I'm Ferrinus View Post

                        If you decisively attack me, and I witheringly counterattack you, how does the withering damage I deal you interact with your initiative reset?

                        For instance, you have Init 11 and hit me, and in between your hit and your damage roll I hit you for 8 withering. In all cases, I'll be taking 10 dice of damage to my health track... but do you end up at Init 3 (such that I gain 8i from my efforts, but effectively did 0i damage to you because you just reset from 3 to 3 (which makes the instant in which you have 3 initiative but dealt me 10 initiative worth of damage kind of weird)), or do you end up at Init -5 (which would imply that your initiative resets the moment your attack's damage is "locked in" rather than after your attack's resolved entirely). Also, what if you're on decisive attack #1 of a decisive multiattack - would my withering counterattack at least lower the damage of your followup strikes, even if not the triggering one?
                        I think this was answered earlier but the withering damage would occur before the decisive damage the opponent intended to deal so you would effectively lower the amount of damage you would take before they reset. As for mulit-attacks, it was said that the withering damage would occur before the second attack and therefore would apply only to the first hit. But most multiattacks ask to distribute your initiative between the multiattacks so you could probably negate a couple of those.

                        Comment


                        • Originally posted by Robert Vance View Post
                          How would you feel about getting some previews of the Dragon-Blooded Charmset?
                          Now that you are among the Devs, how does it affect the likelihood of said previews being written on napkins?


                          You need a picture altered to fit your Exalted character, or just looking for some visual inspiration? Check out the twice-reborn Exaltification thread. And here is my Deviantart page

                          Søren Kierkegaard + Kim Kardashian = Brilliance

                          Comment


                          • Originally posted by danelsan View Post

                            Now that you are among the Devs, how does it affect the likelihood of said previews being written on napkins?
                            It feels a little cruel to do that, now that I have the power to give y'all full-quality previews.


                            Developer for Exalted

                            Want to write for Exalted? Look at the freelancer submission guidelines.

                            Robert Vance's Patreon

                            Comment


                            • Originally posted by Robert Vance View Post
                              It feels a little cruel to do that, now that I have the power to give y'all full-quality previews.
                              Why not both?


                              Developer for Exalted.

                              Want to write for Exalted? Look at the freelancer submission guidelines.

                              Comment


                              • Originally posted by Robert Vance View Post
                                While I'm not going to rehash every issue, I have paid attention to the feedback people have given on Charms. I'm aware that play groups had issues with ambiguous text, and going forward I'm trying to make my system text and the system text I'm developing as clear and understandable as possible, with lots of examples.
                                I'm glad to hear that, thank you.

                                Comment

                                Working...
                                X
                                😀
                                🥰
                                🤢
                                😎
                                😡
                                👍
                                👎