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Hey Robert Vance, the grappling tag allows you to make grappling gambits with a Melee weapon, presumably allowing you to use your Melee skill instead of Brawl or Martial Arts. Does that extend to using Melee in the control roll? What about savaging? I'd understand not being able to savage people using only a whip, but the core book doesn't go into detail, only stating that you make a unarmed roll. If you are allowed savage people, can you enhance that with Melee charms?
And while I'm here, will we ever see Evocation write ups for the Talisman of Ten Thousand Eyes, Wood Dragon's Claws, and Incomparable Body Arsenal? And does the latter make you immune to Mists of Eventide?
I'd understand not being able to savage people using only a whip
On the contrary, it makes absolute sense if you're garotting someone with the whip. Which you can also do with chains, rope, sashes, or long strands of hair.
Is the Dragon-Blooded excellency intended to stop charms that prey on 1s or 2s? Unlike the other exalted, they can easily re-roll up to (essence) non-successes, so they can choose to reroll that many 1s or 2s.
I find that in-play it makes Dragon-Blooded really good at certain contested rolls like awareness vs stealth even without any charms, in a way that isn't mirrored in every ability. Like a Dragon-Blooded investigator doesn't get any extra benefit from his excellency when doing a case scene, but suddenly that same excellency is way more powerful when trying to detect a night caste.
On the contrary, it makes absolute sense if you're garotting someone with the whip. Which you can also do with chains, rope, sashes, or long strands of hair.
Sounds like you've never choked someone with a whip befo-um, what I mean to say is, I disagree.
To be clearer; "I understand if the interpretation that you cannot use a Melee weapon to savage people to be the correct one on the grounds that it explicitly calls for an unarmed attack."
But yes, choking, strangling, garrotting and asphyxiating are all valid ways to kill someone.
On this subject, I believe it's perfectly fine for someone to grapple someone with a shield and the Melee Ability alone.
Granted, this is accomplished via a shield tackle, so after succeeding at the Decisive attack/Gambit to nail someone with your shield, you need to keep moving in the same direction whenever possible while using your grappling actions to Restrain/Drag your target, representing how you are keeping them pinned to the shield through sheer momentum.
Throwing/Slamming someone is also possible, especially if you're smashing them against a wall. Though if there's a cliff edge, all you need to do is "Drag" them to the cliff's edge before your clinch's duration runs out... which it is doing twice as fast, since you're Restraining the target.
*I should explain, because this contradicts what you saw in the preview. I've been experimenting with giving Dragon-Blooded neutral access to everything but jade to emphasize their prowess with Evocations, and it has been a successful experiment so far.
Oooooo!
I really like this!
One of the (mechanical) advantage DBs had, that I remember, back in 1ed was their access to artifacts, and I really like how that aspect of them seems to take form/be represented through this "not dissonant with any material"-idea. Really gets them access to the arsenal of the exalted in an interesting way, enforcing the idea of them/their role as being The Soldiers and/or The Army of the Exalted Host way back in the day.
Whatever happened to the 1ed design where DBs had less powerful, but more mote-efficient charms?
Used to be that they got 2 dice per mote spent (but couldn't add as many dice as, for instance, a solar) for their dice adders (what later became excelencies), for example.
I wonder why the game seems to have gone away from that. It seemed to me that it made it so they weren't as -powerful-, but still really good (but I'm guessing I'm missing something about it ^^)
I do think the excelency they have in EX3-core seems promising. Very interesting implications. Really looking forward to seeing where they take it
So, for the most part, I really like the Familiar tree in Survival. But there's a couple ambiguities I'm kind of wondering with Bestial Trait Technique and Saga Beast Virtue. Both make mention of increasing a Familiar's traits (either permanently by BTT or SBV while active), but any potential familiars in the book, both normal animals and supernatural creatures, don't actually have Trait ratings. They simply have QC dice pools. How exactly does that work in practice, since the QC dice pools don't exactly back-track to what traits the QCs have?
Prior canon has suggested that some have been small enough to take up part of a house. Considering the great death/suffering requirements, it might not be something one wants to consider overmuch.
(That said, Vance and Minton might say otherwise,.)
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