So, as anthropolgist ST, I kinda wrote several pages on each of the three major Dreaming Sea powers (Parsaad, Volviat, Ysyr), and thought I'd post them here!
First up, Ysyr! YSYR, DOWN OF THE GOLDEN PHOENIX
Geography of the Island:
Ysyr proper dominates the eastern coastline, ruled by it’s five houses. Ysyr is barely organized in a meaningful way, each great monument dominating a large region.
The Peacock District is dominated by the Zigguart of Seven Colors, recently given voice. The family compound of Siahiab is here, and it is generally a residential area beside the temple. Siahab has traditionally held the title of Mobed en Mobed, and as a house is a rather pious group, fond of forming plants and birds for their workings. The current captian of industries is a Siahab.
The Eastern district marks the eastern extreme of the city, with the Kenser fortress and the domestic merchant hub. Here the Eastern gate marks the terminous of Saphod way. Kenser often supplies marshals and commanders, still keeping old traditions of warriors and raiders alive. The Kenser house’s working typical invoke flames or metal contrapions. The Current Saphod (Marshal) is from Kenser.
The Manku house dominates the distract across from the Peacock district, generally called the Gold district, for it’s mercantile wealth. For eighty five of the last two hundred years, a Manku has held the thrown, and the Manku’s tend to be the most mercantile and cosmopolitan of the houses. Most foreign and providential governorships are held by a Manku. Manku workings tend to be either self focused or large edifices that will last centuries.
The Sailors district, where a number of buissnesses associated with the men of the sea instead of their ships, is run by the Daanava house. Daanava has little taste for water and often embraces a peddling in vice and subterfuge. They tend to mysteriously end up with wealth and properties in unexpected places from contacts through out the city. The current treasurer is a Daanava and their workings are often related to sea vessels or sea creatures.
Balaam’s house is over the district between the sailors and the merchants. It oversees domestic island production and it’s workings tend to have an earthy tone. Most of Balaam’s sorcerers find trade as engineers and mining experts, exploiting a number of century long deals with earth courts in the Western mountains to find proper rescources. Most workings invoke earth images or gems or the like.
Outside the main city are the estates of the sorcerer nobility, platial estates that
Religion:
The official gods of Ysyr are Ahlat and the Golden Peacock. Ahlat is reverred from the Ys’s old days as warring sailors, raiders of the Dreaming Sea. In rememberance of the Crimson King’s devotion to the Southern God of War, he is given a place atop the great ziggurat of the main city. When Ysyr marches to war, as it often did, it offers a hectaomb to the great bull headed god. Recently, the Brides of Ahlat have been introduced from the mainland, as Ysyr nobillity had little use and distasted the notion of shaqats(mutant) joiners. Nonetheless, they have come from harborhead and now guard the temple.
The Golden Peacock is a different breed of god. Revered as the god of sorcery and knowledge, the Golden Peacock’s Gifts are common metaphors for sorcerous rituals, mystic rites, and enlightment. The Golden Peacock is often said to be the star Venus or Saturn, depending on her/his face. The Melech of Ysyr rules by the Peacocks authority, and it is bleived that s/he escorts the souls of Melechs to their place in the fiery mount of heaven.
Provinces(renegade and otherwise) of Note
Qafal
Qafal has been an old province on the southern coast, often assaulted by fae raiders. Time has made them into a hard hill people, not fond of Ysyr’s influence. Many have been warped by the nearness to the wyld, with tougher skin and lighter, almost bird like builds. As of late,they have pushed back against the incursions of strange lotus folk from the jungles nearby with graet strength. The people of Qafal once had their own kingdom, and within the century rose up in order to restore their Javandar to thethrone again. The jannisarry crushed it with spears.
Leagh
Leagh sits a bit south of the main Island and north of the basalt isles of Dis. Once it was a stronghold against incursions from the giants juggernauts. Once, Eorach was considered a strong contender for the position of Salar-Sal (Labor Supervisor). Now, things have changed.
Eorach preformed a terrible working in the night, creating a worm that eats at the very will of her servants. She has bread these worms and spread them amongst her entire serving class, and the entire population outside her aristocracy. This affront to the order of the Golden Peacock would bring down the wrath of Ysyr, but rumors of an alliance with the giants of Dis has stayed the Marshal’s hand for now.
Jinnis
The town of Jinnis was grown by a Siabab sorceress seventy years out on the coastline. Jinnis is carefully made out of a number of trees, which provide shelter fifty feet above the water. The people here have made alliances with local tidemares and various sea gods to keep their liviliehood strong. Most have a seaweedish hue to their skin. The city provides a number of Ysyr’s best naval craft, made by men and woman who have grown all their lives around wood.
Nomon
Nomon is Ysyr’s latest acquistion, a city-state near the south of Y’danna that serves not only as a trade center but was until the last decade ruled by the god-blooded family Orisha(who claim descent from one Shanko, a god of waves and war). After a considerabl amount of effort by the Daanva family, the Orisha family has been convinced to accept protection from Ysyr. And industrious city of honored smiths, the island city state has agreed to resupply ships and provide armanants to Ysyr as Ysyr works to maintain it’s failing forests and springs. The city state has also taken up several letters of marque from Ysyr, raiding ships from Illuvar and Parsaad, their ships rowed to the beat of ancestral drums.
Habul
A province inland towards the vast plains, Habul serves as Ysyr’s tennative connection to the deeper south and the vast network of nomads. While technically it’s own ‘soverign’ state, the Azad of Habul have paid homage to Ysyr for three centuries without fail.
Habul transports many exotic wonders to Ysyr, whether strange sorcerous items or fire dust or simply mundane spices that are hard to acquire. Habul is lacking in sorcerous blood or divine blessings, but it’s supply of food and wealth makes it a local power. Most importantly, however, was the adoption long ago of a division Bronze Legionaires, who guard the city for years.
The System of Melecha
The Golden Peacock has arranged all of Ysyr in a brilliant order descending down from him.
The Melech sits atop his or her throne, highest of those gifted by the Golden Peacock.
Beneath sit his regents and governors, the Vuzurgan. From these rise the Viceroys and the council.
Beneath them are the general nobles, the great sorcerers, the Azad.
And such are the ranks of the free.
The ranks of the shaqats are as such.
First are those who are scholars, Danshmend, closest to the Azad. Here are the accountants, lenders, and money folk.
Beside them are the Asabari, the jannissary who guard the walls and man ships, dedicated fighting men.
Beside them also stand the overseers, the Salar, who watch the work of the lessers.
Below them are the Kara, the uncouth horde that marches before.
And the Mazarh labor in field and mine below.
Beneath the rest trade Kasif, most wretched below.
Foreign Relations
Parsaad
Parsaad makes no effort to be kind to Ysyr and Ysyr likewise makes no effort to hide its disdain and envy. For while Ysyr might be blessed by the Golden Peacock, the blessings of the dragon are all the more frighening. The many lords and houses of Parsaad can field terrible warriors who alone can assault armies of Asabari with regimtend legions behind them. Parsaad has less sorcerous might but this is little comfort to Ysyr’s Saphod, who have always veiwed Parsaad as the most dangerous foe on land.
At sea, therefore, Ysyr’s navy continually trys to block Parsaads efforts at trade and expansions. It pushes for islands to join it, and keeps a careful eye on possible privateer dragon blooded. The dragon’s blood being lacking in Ysyr, attempts have been made to enhance warriors to stand alone against them.
Volviat
Volviat holds one of the few mystic secrets that Ysyr hasn’t cracked. Oh, what the sorcerous lords would pay for the secret of Yenin. The potential for workings, the strength sorerously enhanced soliders could give! That and Volviat’s position as a major trade power in the region has many nobles eager to expand north into it.
Negotions are always tricky, therefore, as more than one noble has retired or been recalled after nearly attempting to assault the sacred isle. The sheer distance makes it hard even then to find memebers of the Azad willing to go abroad for a thankless task far from the wonders of their home. Trade flourishes at the moment, however, and some in family Manku talk of trying for an alliance in the inevitable camapaign against Parsaad.
Raja of the Plains
The Raja of the Plains is not quite one nation, but many united herdsmen and plains nomads behind one Raja Arjuna. A Godblooded of uncertain heritage (some say the Sultan of the great Cloud City, some Endad Lion of Storms), the Raja has boasted that he is the rightful ruler of Plannequin. He has yet to press this claim past the plains, where he collects tribute and travels with his horde of horses, but his potential his currently stunted without support from within the city walls. After all, horses cannot climb the stairs.
Rumors have begun to spread on the plains, however, that the Raja has found some secret force to let him into the gates. What means is unknown, but if true war might strike on the plains sooner than expected.
Illuvar(Totally Stolen from http://forum.theonyxpath.com/forum/m...ea-for-letipex)
If Parsaad is the threat by land, Illuvar’s black cosairs are the annoyance by sea. Born of a great star god, the scions of Illuvar roam the waves as slave takers and pirates. Those prisoners who convert are made free citizens. Many have reported that nearby towns have been plauged or bestormed before they appear, signs of their favor.
And Ysyr will have none of it. While Illuvar is great, with it’s assassians and it’s god blooded kings and their ascended relatives, the Azad find the notion of it as a rival spurious. The pirates must be stamped out, yes, but they are not a rival.
Dis
Dis is a rival at sea, however. Large juggernaughts of steel with towers overseeing hundreds of slaves plowing over the sea, an island of Basalt towers and dark sorceries, Ysyr fears Dis as it does Parsaad. If Ysyr is to rise, the saphod reckons it must war with Dis. But it would rather not test their sorceries against those old ones. The legend of the Red Kings fall still haunts the acadmeis.
Haven
Haven maintains a distant trade with Ysyr, simple exchanges from one of the oldest canals in the Dreaming Sea. Haven sends many wonders from Fae craft or fetched from deep wrecks in exchange for Ysyr’s great goods. The merchant huntsman who reign over Haven are fond of Ysyr, and Ysyr finds no need to render a trade partner between Dis and Shinjok a subject. They have kept to their own for many centuries, perhaps millenia.
Individual sorcerers, however, often go to Haven to search it’s many ancient passages and caves for lost secrets and arcane rites.
Isles of Mentis
The people of the Mentis isles, such as they are, are set apart much like the sorcererers of Ysyr. By what means they have come to have blue blood and dark skin like pitch, great yellow eyes and teeth like a sharks, is unknown. They have a few sorcerers of their own who revere great water spirits on their island, large bulls with serpents tails. The Mentis folk often come at night, armed with crooked blades and axes when they go to war.
When they stay at peace, the Mentis people trade in exquisite meats and seafish, sea scale like clothes and sleek shining shark tooth charms that they wear, as well as normal products of the sea trade. Which they are is hard to say until they approach, and Ysyr’s villages have found them to often be both.
Kurua Bana
Kurua Bana sits on the hills between Parsaad and Ysyr. A number of earth lodges, barely noticable from afar, it is home to the great mask makers Loarmen. The gods of Kurua Bana are depicted on these masks, each barring a totem of war, hunt, luck, or the like. Each such mask is bestowed with an accompanying sheild to a boy upon reaching adulthood. The cadre of warriors fight often with bandits or raids, taking on an inhuman characteristic in battle.
Where the Loarmen learned their tricks of the mask, who can say. None will leave the city, and no foriegner has been permitted to bear such a mask. The chief of Kurua Bana trades openly with both Ysyr and Parsaad as well as the tribes of the plains.
First up, Ysyr! YSYR, DOWN OF THE GOLDEN PHOENIX
Geography of the Island:
Ysyr proper dominates the eastern coastline, ruled by it’s five houses. Ysyr is barely organized in a meaningful way, each great monument dominating a large region.
The Peacock District is dominated by the Zigguart of Seven Colors, recently given voice. The family compound of Siahiab is here, and it is generally a residential area beside the temple. Siahab has traditionally held the title of Mobed en Mobed, and as a house is a rather pious group, fond of forming plants and birds for their workings. The current captian of industries is a Siahab.
The Eastern district marks the eastern extreme of the city, with the Kenser fortress and the domestic merchant hub. Here the Eastern gate marks the terminous of Saphod way. Kenser often supplies marshals and commanders, still keeping old traditions of warriors and raiders alive. The Kenser house’s working typical invoke flames or metal contrapions. The Current Saphod (Marshal) is from Kenser.
The Manku house dominates the distract across from the Peacock district, generally called the Gold district, for it’s mercantile wealth. For eighty five of the last two hundred years, a Manku has held the thrown, and the Manku’s tend to be the most mercantile and cosmopolitan of the houses. Most foreign and providential governorships are held by a Manku. Manku workings tend to be either self focused or large edifices that will last centuries.
The Sailors district, where a number of buissnesses associated with the men of the sea instead of their ships, is run by the Daanava house. Daanava has little taste for water and often embraces a peddling in vice and subterfuge. They tend to mysteriously end up with wealth and properties in unexpected places from contacts through out the city. The current treasurer is a Daanava and their workings are often related to sea vessels or sea creatures.
Balaam’s house is over the district between the sailors and the merchants. It oversees domestic island production and it’s workings tend to have an earthy tone. Most of Balaam’s sorcerers find trade as engineers and mining experts, exploiting a number of century long deals with earth courts in the Western mountains to find proper rescources. Most workings invoke earth images or gems or the like.
Outside the main city are the estates of the sorcerer nobility, platial estates that
Religion:
The official gods of Ysyr are Ahlat and the Golden Peacock. Ahlat is reverred from the Ys’s old days as warring sailors, raiders of the Dreaming Sea. In rememberance of the Crimson King’s devotion to the Southern God of War, he is given a place atop the great ziggurat of the main city. When Ysyr marches to war, as it often did, it offers a hectaomb to the great bull headed god. Recently, the Brides of Ahlat have been introduced from the mainland, as Ysyr nobillity had little use and distasted the notion of shaqats(mutant) joiners. Nonetheless, they have come from harborhead and now guard the temple.
The Golden Peacock is a different breed of god. Revered as the god of sorcery and knowledge, the Golden Peacock’s Gifts are common metaphors for sorcerous rituals, mystic rites, and enlightment. The Golden Peacock is often said to be the star Venus or Saturn, depending on her/his face. The Melech of Ysyr rules by the Peacocks authority, and it is bleived that s/he escorts the souls of Melechs to their place in the fiery mount of heaven.
Provinces(renegade and otherwise) of Note
Qafal
Qafal has been an old province on the southern coast, often assaulted by fae raiders. Time has made them into a hard hill people, not fond of Ysyr’s influence. Many have been warped by the nearness to the wyld, with tougher skin and lighter, almost bird like builds. As of late,they have pushed back against the incursions of strange lotus folk from the jungles nearby with graet strength. The people of Qafal once had their own kingdom, and within the century rose up in order to restore their Javandar to thethrone again. The jannisarry crushed it with spears.
Leagh
Leagh sits a bit south of the main Island and north of the basalt isles of Dis. Once it was a stronghold against incursions from the giants juggernauts. Once, Eorach was considered a strong contender for the position of Salar-Sal (Labor Supervisor). Now, things have changed.
Eorach preformed a terrible working in the night, creating a worm that eats at the very will of her servants. She has bread these worms and spread them amongst her entire serving class, and the entire population outside her aristocracy. This affront to the order of the Golden Peacock would bring down the wrath of Ysyr, but rumors of an alliance with the giants of Dis has stayed the Marshal’s hand for now.
Jinnis
The town of Jinnis was grown by a Siabab sorceress seventy years out on the coastline. Jinnis is carefully made out of a number of trees, which provide shelter fifty feet above the water. The people here have made alliances with local tidemares and various sea gods to keep their liviliehood strong. Most have a seaweedish hue to their skin. The city provides a number of Ysyr’s best naval craft, made by men and woman who have grown all their lives around wood.
Nomon
Nomon is Ysyr’s latest acquistion, a city-state near the south of Y’danna that serves not only as a trade center but was until the last decade ruled by the god-blooded family Orisha(who claim descent from one Shanko, a god of waves and war). After a considerabl amount of effort by the Daanva family, the Orisha family has been convinced to accept protection from Ysyr. And industrious city of honored smiths, the island city state has agreed to resupply ships and provide armanants to Ysyr as Ysyr works to maintain it’s failing forests and springs. The city state has also taken up several letters of marque from Ysyr, raiding ships from Illuvar and Parsaad, their ships rowed to the beat of ancestral drums.
Habul
A province inland towards the vast plains, Habul serves as Ysyr’s tennative connection to the deeper south and the vast network of nomads. While technically it’s own ‘soverign’ state, the Azad of Habul have paid homage to Ysyr for three centuries without fail.
Habul transports many exotic wonders to Ysyr, whether strange sorcerous items or fire dust or simply mundane spices that are hard to acquire. Habul is lacking in sorcerous blood or divine blessings, but it’s supply of food and wealth makes it a local power. Most importantly, however, was the adoption long ago of a division Bronze Legionaires, who guard the city for years.
The System of Melecha
The Golden Peacock has arranged all of Ysyr in a brilliant order descending down from him.
The Melech sits atop his or her throne, highest of those gifted by the Golden Peacock.
Beneath sit his regents and governors, the Vuzurgan. From these rise the Viceroys and the council.
Beneath them are the general nobles, the great sorcerers, the Azad.
And such are the ranks of the free.
The ranks of the shaqats are as such.
First are those who are scholars, Danshmend, closest to the Azad. Here are the accountants, lenders, and money folk.
Beside them are the Asabari, the jannissary who guard the walls and man ships, dedicated fighting men.
Beside them also stand the overseers, the Salar, who watch the work of the lessers.
Below them are the Kara, the uncouth horde that marches before.
And the Mazarh labor in field and mine below.
Beneath the rest trade Kasif, most wretched below.
Foreign Relations
Parsaad
Parsaad makes no effort to be kind to Ysyr and Ysyr likewise makes no effort to hide its disdain and envy. For while Ysyr might be blessed by the Golden Peacock, the blessings of the dragon are all the more frighening. The many lords and houses of Parsaad can field terrible warriors who alone can assault armies of Asabari with regimtend legions behind them. Parsaad has less sorcerous might but this is little comfort to Ysyr’s Saphod, who have always veiwed Parsaad as the most dangerous foe on land.
At sea, therefore, Ysyr’s navy continually trys to block Parsaads efforts at trade and expansions. It pushes for islands to join it, and keeps a careful eye on possible privateer dragon blooded. The dragon’s blood being lacking in Ysyr, attempts have been made to enhance warriors to stand alone against them.
Volviat
Volviat holds one of the few mystic secrets that Ysyr hasn’t cracked. Oh, what the sorcerous lords would pay for the secret of Yenin. The potential for workings, the strength sorerously enhanced soliders could give! That and Volviat’s position as a major trade power in the region has many nobles eager to expand north into it.
Negotions are always tricky, therefore, as more than one noble has retired or been recalled after nearly attempting to assault the sacred isle. The sheer distance makes it hard even then to find memebers of the Azad willing to go abroad for a thankless task far from the wonders of their home. Trade flourishes at the moment, however, and some in family Manku talk of trying for an alliance in the inevitable camapaign against Parsaad.
Raja of the Plains
The Raja of the Plains is not quite one nation, but many united herdsmen and plains nomads behind one Raja Arjuna. A Godblooded of uncertain heritage (some say the Sultan of the great Cloud City, some Endad Lion of Storms), the Raja has boasted that he is the rightful ruler of Plannequin. He has yet to press this claim past the plains, where he collects tribute and travels with his horde of horses, but his potential his currently stunted without support from within the city walls. After all, horses cannot climb the stairs.
Rumors have begun to spread on the plains, however, that the Raja has found some secret force to let him into the gates. What means is unknown, but if true war might strike on the plains sooner than expected.
Illuvar(Totally Stolen from http://forum.theonyxpath.com/forum/m...ea-for-letipex)
If Parsaad is the threat by land, Illuvar’s black cosairs are the annoyance by sea. Born of a great star god, the scions of Illuvar roam the waves as slave takers and pirates. Those prisoners who convert are made free citizens. Many have reported that nearby towns have been plauged or bestormed before they appear, signs of their favor.
And Ysyr will have none of it. While Illuvar is great, with it’s assassians and it’s god blooded kings and their ascended relatives, the Azad find the notion of it as a rival spurious. The pirates must be stamped out, yes, but they are not a rival.
Dis
Dis is a rival at sea, however. Large juggernaughts of steel with towers overseeing hundreds of slaves plowing over the sea, an island of Basalt towers and dark sorceries, Ysyr fears Dis as it does Parsaad. If Ysyr is to rise, the saphod reckons it must war with Dis. But it would rather not test their sorceries against those old ones. The legend of the Red Kings fall still haunts the acadmeis.
Haven
Haven maintains a distant trade with Ysyr, simple exchanges from one of the oldest canals in the Dreaming Sea. Haven sends many wonders from Fae craft or fetched from deep wrecks in exchange for Ysyr’s great goods. The merchant huntsman who reign over Haven are fond of Ysyr, and Ysyr finds no need to render a trade partner between Dis and Shinjok a subject. They have kept to their own for many centuries, perhaps millenia.
Individual sorcerers, however, often go to Haven to search it’s many ancient passages and caves for lost secrets and arcane rites.
Isles of Mentis
The people of the Mentis isles, such as they are, are set apart much like the sorcererers of Ysyr. By what means they have come to have blue blood and dark skin like pitch, great yellow eyes and teeth like a sharks, is unknown. They have a few sorcerers of their own who revere great water spirits on their island, large bulls with serpents tails. The Mentis folk often come at night, armed with crooked blades and axes when they go to war.
When they stay at peace, the Mentis people trade in exquisite meats and seafish, sea scale like clothes and sleek shining shark tooth charms that they wear, as well as normal products of the sea trade. Which they are is hard to say until they approach, and Ysyr’s villages have found them to often be both.
Kurua Bana
Kurua Bana sits on the hills between Parsaad and Ysyr. A number of earth lodges, barely noticable from afar, it is home to the great mask makers Loarmen. The gods of Kurua Bana are depicted on these masks, each barring a totem of war, hunt, luck, or the like. Each such mask is bestowed with an accompanying sheild to a boy upon reaching adulthood. The cadre of warriors fight often with bandits or raids, taking on an inhuman characteristic in battle.
Where the Loarmen learned their tricks of the mask, who can say. None will leave the city, and no foriegner has been permitted to bear such a mask. The chief of Kurua Bana trades openly with both Ysyr and Parsaad as well as the tribes of the plains.
Comment