This thread started out as just a request for help from the forum for suggestion on how to write up stat providing benefits for having specific degrees from a university my character was constructing in game, but then after some suggestions from the user MoroseMorgan on giving backing in the university to students, it caused me to realize a very simple solution to the issue I had been dealing with for weeks now, on how to create an organization with stats in the game. After discussion with my player group, followed by further input from the users Caladon and Silent Witness which helped me apply this specifically to my university, and a lot of difficult work, this is what we came up with.
(also i am still open to receiving suggestions to providing stats to majors)
Thread Contents:
Merits That Make Up An Organization
Break the level caps on followers that restrict it to 3 dot, using the same guidelines established in the charm soul light spreading discipline, where the developer notes says (for the hypothetical purposes of this Charm, Followers 4 reflects 1000+ followers, while Followers 5 reflects 5000+.)
Likewise create an Advanced Followers merit to represent followers that have been trained beyond their base stats, which is shown as possible in the text for the follower merit which says, "Such followers [base followers] are of average to above-average skill in their professions (two or three dot Ability ratings), and might be trained to greater expertise over time."
Backing:
Create a 1 dot value for backing, which currently only has a two dot, which is described as having low standing in a powerful organization or solid standing in a small organization. Understandably this was originally written with the intent of being merits for the player and not potential npc's, and so there is no reason to assume a player would want to be an errand boy in a fledgling organization, but when the exalt is intent on founding thier own organization, there is a need to have a 1 dot rating in backing to represent those people that are within their administration, whose loyalty is to their jobs and not specifically the exalt {which is covered by followers}, who do not occupy solid standing in the exalts fledgling organization.
Executive Leadership: (•• to •••••, N/A at Story Teller discretion)—Story
This merit may be purchased multiple times with diminishing returns up to a total of dots 8 dots of merits (the leader of powerful organizations can not have their attention spread too thin, or they risk losing them) This Merit can only be purchased at character creation with ST permission and by a player who exceeds the prerequisites by 2
The Character is the head of an organization, either of their own making or one that they gained from another character, either by being the natural successor or through hostile takeover, the nature of which must be defined upon gaining the merit. For example, the character may be the dean of a flourishing university, the boss of a an organized crime syndicate, or a member of the guild directorate. Executive Leadership represents the resources that the character wields as the head of a potentially powerful organization that they have to call on for as long as they can maintain their position, but it also represents the strength of the organization itself, which, once defined through the merit, has a life of its own, and although the player may either bring to increase in greatness or diminish into obscurity by the dint of their own ability or incompetence respectively, once they are no longer the head of said organization, either through retiring or by being made to retire, the organization does not vanish but simply continues at its current level under its new leadership.
Two-Dot Executive Leadership represents:
If the resources that can be gained by the higher ranks of this merit seem large, it is important to remember that the difference between a character with two dots of Executive Leadership and N/A is the same as the difference between a guy who inherited the family's trading company he runs with his siblings, and a guild higher-arch.
Pre-reqs:
Before starting an organization at any level the character must have at least four of the following at at least the level of the intended organization
Command, Contacts, Cult, Followers, Influence, Resources, or Retainer, however if the player has backing, mentor, or ally at the rank the intended or any of the prerequisite merits at a rank higher than the intended level they may count the merit as meeting two of the prerequisites, and an additional level for each level it exceeds the target.
Nature of administration:
Sole El
Level two - Grants the character's administration 100 npc's with level 1 backing in the administration, 10 npc's with level 2 backing, and 1 npc with level one backing each holding the abilities of followers, advanced followers and a level 2 retainer respectively
Level three - Grants the administration 1000 npc's with level 1 backing in the administration, 100 npc's with level 2 backing and 10 npc's with level 3 backing
Level four - Grants the character 10,000 npc's with level 2 backing (Because at this point the organization is large enough that what would have been level 1 in a smaller org is now level 2), 1000 npc's with level 3, and 100 npc's with level 4 backing
Level five - Grants the character with 100,000 npc's with level 2 backing, 10,000 npc's with level 3 backing, and 1000 npc's with level 4 backing, and an additional 100 npc's with level 4 backing and the stats of a level 4 retainer.
N/A - the size of the administration is beyond reckoning
Cooperative EL
Everything just happens one level earlier
The player may also supplement these levels with followers, retainers, and other such merits that create individuals loyal to the character and in fact it is encouraged, since npcs with backing in your organization would be loyal to the organization and not the player, which could lead to the potential for a hostile takeover.
Other ways of preventing hostile takeovers is through the use of eclipse oaths, blackmail, bribes, influence, and anything you can think of to maintain control.
Any character with backing at the appropriate level (as determined by the st) in an organization may start to make moves toward gaining leadership.
(also i am still open to receiving suggestions to providing stats to majors)
Thread Contents:
Originally posted by norraba
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Originally posted by norraba
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Merits That Make Up An Organization
For the merits of Followers and Backing, I am not going to list the entire text that can be found in the book, but only the house rule alteration to them that are necessary for the formation of an organization. This is followed by the new homebrew merit that I constructed specifically for this purpose.
Followers:Break the level caps on followers that restrict it to 3 dot, using the same guidelines established in the charm soul light spreading discipline, where the developer notes says (for the hypothetical purposes of this Charm, Followers 4 reflects 1000+ followers, while Followers 5 reflects 5000+.)
Likewise create an Advanced Followers merit to represent followers that have been trained beyond their base stats, which is shown as possible in the text for the follower merit which says, "Such followers [base followers] are of average to above-average skill in their professions (two or three dot Ability ratings), and might be trained to greater expertise over time."
Backing:
Create a 1 dot value for backing, which currently only has a two dot, which is described as having low standing in a powerful organization or solid standing in a small organization. Understandably this was originally written with the intent of being merits for the player and not potential npc's, and so there is no reason to assume a player would want to be an errand boy in a fledgling organization, but when the exalt is intent on founding thier own organization, there is a need to have a 1 dot rating in backing to represent those people that are within their administration, whose loyalty is to their jobs and not specifically the exalt {which is covered by followers}, who do not occupy solid standing in the exalts fledgling organization.
Executive Leadership: (•• to •••••, N/A at Story Teller discretion)—Story
This merit may be purchased multiple times with diminishing returns up to a total of dots 8 dots of merits (the leader of powerful organizations can not have their attention spread too thin, or they risk losing them) This Merit can only be purchased at character creation with ST permission and by a player who exceeds the prerequisites by 2
The Character is the head of an organization, either of their own making or one that they gained from another character, either by being the natural successor or through hostile takeover, the nature of which must be defined upon gaining the merit. For example, the character may be the dean of a flourishing university, the boss of a an organized crime syndicate, or a member of the guild directorate. Executive Leadership represents the resources that the character wields as the head of a potentially powerful organization that they have to call on for as long as they can maintain their position, but it also represents the strength of the organization itself, which, once defined through the merit, has a life of its own, and although the player may either bring to increase in greatness or diminish into obscurity by the dint of their own ability or incompetence respectively, once they are no longer the head of said organization, either through retiring or by being made to retire, the organization does not vanish but simply continues at its current level under its new leadership.
Two-Dot Executive Leadership represents:
- The character has sole leadership of a small organization with Influence and power throughout a city district or an entire town.
- Example:
- The character is a member of a collaborative leadership, as a member of an executive council, city spanning organization that has significant influence within their city or forms the connection between several towns.
- Example:
- The character has sole leadership of a city spanning organization that has significant influence within their city or forms the connection between several towns.
- Example:
- The character is a member of a collaborative leadership, as a member of an executive council, of a large organization whose power and influence is felt throughout the region and begins to resemble a government in of itself rivaling the resources of a city.
- Example:
- The character has sole leadership of a large organization whose power and influence is felt throughout the region and begins to resemble a government in of itself rivaling the resources of a city.
- Example:
- The character is a member of a collaborative leadership, as a member of an executive council, of an organization that has influence and power that stretches beyond to the nearer parts of adjacent regions whose leader holds the power of a king in their own direction despite not having a state, and is treated as an honored dignitary in others. shared leadership in a creation spanning organization
- Example:
- The character has sole leadership of an organization that has influence and power that stretches beyond to the nearer parts of adjacent regions whose leader holds the power of a king in their own direction despite not having a state, and is treated as an honored dignitary in others. shared leadership in a creation spanning organization
- Example:
- The character is a member of a collaborative leadership, as a member of an executive council, of a creation spanning organization, with power and influence that is felt in all the other directions
- Example:
- The character has sole leadership of a creation spanning organization, with power and influence that is felt in all the other directions
- Example:
- The character is a member of a collaborative leadership, as a member of an executive council, of an organization who's influence goes beyond just influencing the five terrestrial directions but extends to even the celestial directions as well.
- Example: A Guild Higher-arch
If the resources that can be gained by the higher ranks of this merit seem large, it is important to remember that the difference between a character with two dots of Executive Leadership and N/A is the same as the difference between a guy who inherited the family's trading company he runs with his siblings, and a guild higher-arch.
Pre-reqs:
Before starting an organization at any level the character must have at least four of the following at at least the level of the intended organization
Command, Contacts, Cult, Followers, Influence, Resources, or Retainer, however if the player has backing, mentor, or ally at the rank the intended or any of the prerequisite merits at a rank higher than the intended level they may count the merit as meeting two of the prerequisites, and an additional level for each level it exceeds the target.
Nature of administration:
Sole El
Level two - Grants the character's administration 100 npc's with level 1 backing in the administration, 10 npc's with level 2 backing, and 1 npc with level one backing each holding the abilities of followers, advanced followers and a level 2 retainer respectively
Level three - Grants the administration 1000 npc's with level 1 backing in the administration, 100 npc's with level 2 backing and 10 npc's with level 3 backing
Level four - Grants the character 10,000 npc's with level 2 backing (Because at this point the organization is large enough that what would have been level 1 in a smaller org is now level 2), 1000 npc's with level 3, and 100 npc's with level 4 backing
Level five - Grants the character with 100,000 npc's with level 2 backing, 10,000 npc's with level 3 backing, and 1000 npc's with level 4 backing, and an additional 100 npc's with level 4 backing and the stats of a level 4 retainer.
N/A - the size of the administration is beyond reckoning
Cooperative EL
Everything just happens one level earlier
The player may also supplement these levels with followers, retainers, and other such merits that create individuals loyal to the character and in fact it is encouraged, since npcs with backing in your organization would be loyal to the organization and not the player, which could lead to the potential for a hostile takeover.
Other ways of preventing hostile takeovers is through the use of eclipse oaths, blackmail, bribes, influence, and anything you can think of to maintain control.
Any character with backing at the appropriate level (as determined by the st) in an organization may start to make moves toward gaining leadership.
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