That's kind of hard to interpret because it's code and there's plenty missing from it (not that I'm looking for the full code or anything, but I was looking more for how you think the order of operations work rather than the specific coding first).
Like, I can't tell if that accounts for the Size boost to accuracy from what I read, the BG should be have a ~7% advantage in hit rate (and from hit be out performing in raw damage as well) that doesn't seem to be there. The relatively small sample size of the examples provided seem like the system is also rolling a tad high.
I'm still not sure what, "half of the rounds" means.
Why is the BG's initiative always 3? BGs still roll Join Battle and have an initiative score that determines when they go in the round. It seems like you've denied them this, (which should be a straight 50/50 division with the same roll), and made it much harder for BGs to get in two hits in a row by going second one round, and first the next, (since this isn't going to happen until they can get the individual down to 2 initiative) which can swing things pretty fast.
Like, I can't tell if that accounts for the Size boost to accuracy from what I read, the BG should be have a ~7% advantage in hit rate (and from hit be out performing in raw damage as well) that doesn't seem to be there. The relatively small sample size of the examples provided seem like the system is also rolling a tad high.
I'm still not sure what, "half of the rounds" means.
Why is the BG's initiative always 3? BGs still roll Join Battle and have an initiative score that determines when they go in the round. It seems like you've denied them this, (which should be a straight 50/50 division with the same roll), and made it much harder for BGs to get in two hits in a row by going second one round, and first the next, (since this isn't going to happen until they can get the individual down to 2 initiative) which can swing things pretty fast.
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