Originally posted by Demac
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hi Demac, i think its a bit amusing how everyone is making their own craft rewrites, someone on the discord was actually joking about how we would have one per user pretty soon.
About pacing, the answer is no, it was not my focus so i did not take that into account, in part because my initial thought was that i was removing dice tricks like bluewinds, so i borrowed the goal numbers and difficulties from their rewrite trusting that they had done that work already, however i realized after i put together my pdf that giving the points the ability to lower the goal number and keeping the one dice trick that is in the silver points subtree throws all that out the window. I know i need to fix this but havn't been able to get around to that yet, and honestly i am not sure how to run those tests.
if you have any advice on how to do this, or insight on how you went about it, i would love to hear it so i could make this rewrite balanced and complete, thankyou very much for the attention you've given it so far, and i'll be sure to give your rewrite a read through as well.
Gaara glad to see that you like it, sorry for not responding before, i actually just came up with concepts for what to do for the charms after the form, still developing this whole thing and going to be looking at other homebrew martial arts in order to make sure that everything looks good, but i feel like i have the core concepts of what i want to do with the tree right now, so hopefully i'll start work on it soon.
Mockery i see what you mean, and that makes a lot of sense and takes it off of me of having to make that work mechanically since i can just put it in there that it should function like it is mentioned on page 177. ill start a rewrite of chains fall away based on your sugestions soon and then post it up. i kind of like the direction you were heading with red anvils too and i might be giving that charm a look over too so keep an eye out.
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