Ever since I read Exalted Third Edition's system for crafting, it hasn't quite set well with me. Don't get me wrong - it was a step forward over Second Edition's craft rules in many ways. However, there were a number of proud nails to the system, such as basic projects acting as a gating mechanism for all other mundane projects and project slots being rendered effectively pointless by the first Solar Craft Charm everyone buys. While posting in one of the never-ending series of threads about the Craft system, I had an idea that seemed to get some positive responses, so I've been working on developing that idea into a usable system for a while now. I haven't yet added a rewrite of the Craft Charms yet, but I wanted to get some feedback about the base system while the Charms are still in the design phase. So, without further ado, I present From The Crucible. Let me know what you think.
EDIT: For those who dislike doing math and/or just extra work in general, I finally wrote a small widget to assist in creating new craft projects for these rules.
EDIT: For those who dislike doing math and/or just extra work in general, I finally wrote a small widget to assist in creating new craft projects for these rules.
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