Despite having ran and played several Exalted games over the years, I still feel quite the "noob", probably because most of these games were short-lived and thus I never got past a certain "level" in Exalted, namely where you get to the higher Essence ranks and start dealing with truly epic scenarios.
Having played and ran only successions of one-shots and one couple-of-months-long Series also means that I never really got too deep into understanding a lot of things about the system.
One of the things I always wrestle with (now that I have no group and just sit and make characters for my own personal fun, because I'm a sad, sad person) is making certain kinds of characters who are capable of holding their own in a combat.
In the one time I got to play a Dragon-Blood I made an Air-Aspected assassin of House Iselsi in service to the All Seeing Eye. Her thing in combat was a combination of martial arts and Thrown Charms in combo with the Night Breeze Style from the Scroll of the Monk.
…Which is when I found out that you can make an Exalted character that is incapable of beating a single Extra.
Simply put, I couldn't hurt a fly because my Damage output was pathetic even when I threw all I had at something.
I also get cucked by the dice a lot (to the point where the Storyteller actually flipped and yelled at me "I can understand a player rolling a botch, but you actually roll nothing!") so in the rare occasion where rolling a lot of successes on an Attack would give me something akin to a viable Raw Damage pool, fate would rob me of that as well.
Which is when I just figured that all the anime-style delicate-looking-but-deadly concepts just don't work unless they have very specific Charms and Artifacts that allow them to dish out a big enough Damage pool that they can actually get some hurt into an opponent, and the best and most viable character types are just the big Conan with the biggest Daiklave and Strength trait.
There are all kinds of character concepts and ideas that interest me, both as NPCs for games I'll never run and PCs I'll never actually play.
I had thought of a Sidereal who uses the Dreaming Pearl Courtesan Style or a Dragon-Blood with the White Veil Style (I mean, doesn't use the White Veil Style, which does not exist, of course), the kind of delicate-looking-but-actually-deadly characters.
Thing is, how do you make such characters viable, guys?
If you have a Strength score of 2 and want to use subtle weaponry like fans and sashes or whatever is appropriate to Dreaming Pearl / White Veil, how the hell do you ensure a Damage pool that can actually hurt anything with armor?
Even using some of the soak-reducing Charms of these styles, it seems that any opponent wearing anything more than a wooden bucket on their heads can still eat away all the damage you would dish.
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