Hello, some of you may remember me from the Exalted tools I like to make in Google Sheets. My sig has my website where I've housed some of them, but here's a few quick links (Note: all require making a copy for yourself to make work):
Anyways, I'm currently making my GM a Random Dragonblooded NPC creator since I know he doesn't have the time to read the DB book. Here's a breakdown of what it's got:
- Combat Tracker
- Combat Tracker (with Checkboxes)
- Anima Tracker Placemat
- Random Stuff Generator
- Workbook
Anyways, I'm currently making my GM a Random Dragonblooded NPC creator since I know he doesn't have the time to read the DB book. Here's a breakdown of what it's got:
- Names are generated in the Dynast fashion of V-C-V-C-V alternating. They can be 5 or 6 letters long and start with either a Vowel or a Constanant. I'm not happy with how they all come out, they probably need a few letter clipped from certain spots. Too many Z's and X's for my taste.
- It randomly assigns a House, Aspect, profession, preferred fighting style, weapon and armor.
- It mostly followed character creation rules in picking a primary, secondary, and tertiary attribute spread and assigns dots. I think Secondary stats gets 1 more point than it should out of books, but frankly I don't care.
- Based on the fighting style, it puts a 5 in an associated offensive ability and then randomizes the rest.
- Column D in pale yellow is the excellency potential. It always assumes you have a specialty in something because it's DBs, so why not?
- Pools automatically add up the proper amounts and place the excellency amount in ( ). At the moment, I have not corrected for automatic success adders. They all assume dice. I know this isn't universally true, but I'll get to it.
- It assumes a single attack style (as my DM prefers) so builds Withering and Decisive pools appropriately.
- I included Elemental Bolt Attack as an attack style. It lists it as Occult. I am aware it's a Lore charm that uses either Archery or Thrown. I haven't decided if it matters enough to change that, since they're only using 1 style of attacking in this setup. Depends on if my DM will care. So many if-statements...
- My hope is to include some charms based on Essence, Fighting style, and some random elements. That'll take some more doing but it's next on my list.
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