I've hit a problem with my current group, that I need some help on.
3 of the group are revolutionaries/troublemakers, that have no problem being thoroughly underhand. The other member is an old solar who has traveled with them so far in order to get to Lathe and its alchemy seminary.
Having got there (with the others conspiring to steal some jewels and use them as the symbol of a revolution across the Cinder Isles), the scholar's player is struggling to find reasons for their character to stick with the group.
I heave some possible ideas for this (a god is after revenge and has put a bounty on their heads, and is after all of them), but any other thoughts on introducing plot threads to bring the circle more fully together would be really helpful.
3 of the group are revolutionaries/troublemakers, that have no problem being thoroughly underhand. The other member is an old solar who has traveled with them so far in order to get to Lathe and its alchemy seminary.
Having got there (with the others conspiring to steal some jewels and use them as the symbol of a revolution across the Cinder Isles), the scholar's player is struggling to find reasons for their character to stick with the group.
I heave some possible ideas for this (a god is after revenge and has put a bounty on their heads, and is after all of them), but any other thoughts on introducing plot threads to bring the circle more fully together would be really helpful.
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