LLLLLET'S GET READY TO RUMBLEEEEE!!!
In this thread we pit foes against eachother and I roll out the fights. Exalted is a big complex system with lots of moving parts, how much does soak impact the game, how good is this combo of grapple enhancing charms, ect. Sometimes it's just hard to figure out what to do or how good something is in context. To that end we now have the Arena. Now, the arena isn't necessarily a white room, we might import some trees for cover, or make the whole thing submerged in waist high water. Let's talk about what it is, and what it is not.
What it is:
What it is not:
I'll be running though some fights of younger DBs in groups against single Lunars next, probably. I'm going to take some more detailed notes on those to give a better idea of exactly what's going on. If anyone has any suggestions or requests I'm totally open, but keep in mind I'm doing most of these on my own so like, gigantic 10 combatant fights are difficult for me to do.
As promised I have spun off a tangential topic from this thread into it's own thread.
I used Essence 5 DBs just to give them the best shot possible. They have some effects that are based on their Essence, as well as just giving them mote pools that were comparable to/better than the Lunars in question. As for charm usage, I don't think I used a single DB charm over Essence 3. The higher essence DB charms tend to be bigger and flashier, but not actually more accurate or powerful to be worth their cost on low hit chance attacks. Also a lot of them are teamwork based and that doesn't work in a 1v1.
Unfortunately a character can only benefit from one distract gambit at a time, so stacking them up multiple times on one character isn't doable. Also stacking onslaught penalties is normally a really great idea, but doing it with distract gambits against a celestial exalt isn't really a great idea. Solars have a charm that just flat negates all penalties to defense, and Lunars have one that halves penalties, ignores all penalties from lower initiative attackers, and another one that gives them a turn long defense boost and stops them from accruing onslaught penalties from attacks that miss them.
On the other hand, if you're going 5v1 against a young Lunar with relatively experienced DBs the Lunar doesn't really have a chance anyway, as long as everyone can fight well and is taking it seriously. No Essence 1 Lunar has the motes to full excellency and cap-burst their defense/attack, six times a round for even one round, whereas the DBs can keep going for several.
In this thread we pit foes against eachother and I roll out the fights. Exalted is a big complex system with lots of moving parts, how much does soak impact the game, how good is this combo of grapple enhancing charms, ect. Sometimes it's just hard to figure out what to do or how good something is in context. To that end we now have the Arena. Now, the arena isn't necessarily a white room, we might import some trees for cover, or make the whole thing submerged in waist high water. Let's talk about what it is, and what it is not.
What it is:
- A place to gain some insight into how Exalted fights might go in particular situations
- A place to test some tactical options that you think might be cool, but aren't sure if they work
- A place to discuss those tactical options and implications
- A place to see second hand the spectacle of play-by-play exalted combat
What it is not:
- A place to see expertly played and constructed perfectly tactical fights
- A place to figure out what builds/exalted can never beat other builds/exalted in any situation
I'll be running though some fights of younger DBs in groups against single Lunars next, probably. I'm going to take some more detailed notes on those to give a better idea of exactly what's going on. If anyone has any suggestions or requests I'm totally open, but keep in mind I'm doing most of these on my own so like, gigantic 10 combatant fights are difficult for me to do.
As promised I have spun off a tangential topic from this thread into it's own thread.
Originally posted by Ghosthead
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Originally posted by Maseiken
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On the other hand, if you're going 5v1 against a young Lunar with relatively experienced DBs the Lunar doesn't really have a chance anyway, as long as everyone can fight well and is taking it seriously. No Essence 1 Lunar has the motes to full excellency and cap-burst their defense/attack, six times a round for even one round, whereas the DBs can keep going for several.
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