I've been running Exalted 3rd edition for a while now, and the rules that I've had the hardest time adopting are the bonus experience rules.
Let me give you some background. For years, I've always awarded bonus experience for good roleplaying. Typically, that's been both an ST fiat and a players' choice award at the end of each session. That worked pretty well, but the players' choice especially tended to go to the players who were more vocal in portraying their characters rather than the quiet or subtle moments. So part way through my Solar game, I switched from our ad hoc system to the system of Solar experience in the book. That worked pretty well; most sessions, most of the players earned the expression bonus, and would sometimes earn the caste bonus. The Solar castes are fairly archetypal and well understood, so even when characters are a little off cast, the caste bonuses still resonated.
Now, however, we're playing Dragon-Blooded. The expression bonus is still going smoothly; the players are all active roleplayers and are good at keeping their intimacies in mind. The aspect bonus is going far less smoothly. Fist, I find the elemental aspects are less archetypal than the castes, so we all have less of a strong feel for what they mean. Second, the combination of specific 'elemental' behaviors crossed with intimacies has been hard to keep track of during play. Ultimately, this has lead to no aspect bonuses being given out most sessions because we're just not sure if any of the conditions have been triggered.
The added complication is that my players are not driven by mechanical character advancement. So if I ask players to petition for Dragon experience, it just won't happen.
What has your experience been with experience, and have you found any clever ways to help remember the conditions?
Let me give you some background. For years, I've always awarded bonus experience for good roleplaying. Typically, that's been both an ST fiat and a players' choice award at the end of each session. That worked pretty well, but the players' choice especially tended to go to the players who were more vocal in portraying their characters rather than the quiet or subtle moments. So part way through my Solar game, I switched from our ad hoc system to the system of Solar experience in the book. That worked pretty well; most sessions, most of the players earned the expression bonus, and would sometimes earn the caste bonus. The Solar castes are fairly archetypal and well understood, so even when characters are a little off cast, the caste bonuses still resonated.
Now, however, we're playing Dragon-Blooded. The expression bonus is still going smoothly; the players are all active roleplayers and are good at keeping their intimacies in mind. The aspect bonus is going far less smoothly. Fist, I find the elemental aspects are less archetypal than the castes, so we all have less of a strong feel for what they mean. Second, the combination of specific 'elemental' behaviors crossed with intimacies has been hard to keep track of during play. Ultimately, this has lead to no aspect bonuses being given out most sessions because we're just not sure if any of the conditions have been triggered.
The added complication is that my players are not driven by mechanical character advancement. So if I ask players to petition for Dragon experience, it just won't happen.
What has your experience been with experience, and have you found any clever ways to help remember the conditions?
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