I'm thinking of running a game in the Hundred Kingdoms. To help me come up with suitably diverse kingdoms, I made a tool to randomly generate basic information about a kingdom - I like using random tables as a starting point to generate ideas.
I figure people on this forum would either enjoy trying it out, or would enjoy telling me that it's bad because the probabilities are wrong and I left off many crucial options. Either is fine.
You use it by rolling a government type and a leader, who represents either the official leader or the real power behind the throne. For additional flavor, you roll two Abilities that the leader is more skilled in than average (so a king who is better at Survival than the average king might have only 2 dots, but enjoy hunting, while a sorcerer-prince with more Occult than the average sorcerer-prince has 4 dots, or maybe even 5) and one special feature the kingdom is known for. For additional complexity, roll an additional leader - a potential challenger to the current leader or countervailing influence.
Government type (d20):
Leader type (d20):
Abilities table (d25):
Special Feature (d10):
I figure people on this forum would either enjoy trying it out, or would enjoy telling me that it's bad because the probabilities are wrong and I left off many crucial options. Either is fine.
You use it by rolling a government type and a leader, who represents either the official leader or the real power behind the throne. For additional flavor, you roll two Abilities that the leader is more skilled in than average (so a king who is better at Survival than the average king might have only 2 dots, but enjoy hunting, while a sorcerer-prince with more Occult than the average sorcerer-prince has 4 dots, or maybe even 5) and one special feature the kingdom is known for. For additional complexity, roll an additional leader - a potential challenger to the current leader or countervailing influence.
Government type (d20):
Abilities table (d25):
Special Feature (d10):
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