I don't allow defend other chains. If A>B>C>D and D is attacked, C is the one who declared 'defend other' on D and intercepts the blow, A and B don't interact with it at all.
I'm leery of allowing an attacking character to get the benefits of a successful clash against someone they aren't actually clashing with. I would resolve an attack against the defender as it's own separate attack that is resolved normally and only reverts to clash rules if they opt to continue past the defender and strike the ward who is also attacking them in the same instant.
In this case; X declares an attack on A, and A Declares attack on X. B declares 'defend other' on A. C declares 'defend other' on B.
B intercepts X's attack with a defend other, C's Defend Other is ignored.
X resolves their attack against B as a normal attack.
- If X fails, B takes no damage and A strikes X as a regular attack against X's Defence.
- If X succeeds, X can choose to damage B as a normal attack, or press on to continue attacking A, in which case resolve a clash between X and A with X's remaining successes.
The question is; do things get spicy if you have A, B, C and D all defending someone else in the chain, and then they are attacked by a battlegroup... :P
I'm leery of allowing an attacking character to get the benefits of a successful clash against someone they aren't actually clashing with. I would resolve an attack against the defender as it's own separate attack that is resolved normally and only reverts to clash rules if they opt to continue past the defender and strike the ward who is also attacking them in the same instant.
In this case; X declares an attack on A, and A Declares attack on X. B declares 'defend other' on A. C declares 'defend other' on B.
B intercepts X's attack with a defend other, C's Defend Other is ignored.
X resolves their attack against B as a normal attack.
- If X fails, B takes no damage and A strikes X as a regular attack against X's Defence.
- If X succeeds, X can choose to damage B as a normal attack, or press on to continue attacking A, in which case resolve a clash between X and A with X's remaining successes.
The question is; do things get spicy if you have A, B, C and D all defending someone else in the chain, and then they are attacked by a battlegroup... :P
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