Originally posted by Apromor
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For private use me and my players made an exalted module for Fantasy Grounds, one of the virtual table tops out there. This module contains Charm text and the rule sections from the core/lunar book for easy reference and drag and drop character building.
I believe you and Onyx Path wouln't be fine with me sharing this module here and on the FG forum?
Also, is there any official stance on what happens when you try to summon a 2nd circle demon that is already bound and active in creation?Last edited by Ryoki; 04-25-2021, 02:30 PM.
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If you use Invisible Statue Spirit while standing on an ox, but the ox is moving, would it break your invisibility?
The situation we were in was that the player wanted to stand on a draft-ox via Graceful Crane Stance while it was entering city walls of the city the Night was infiltrating, so that the city guards don't see her. (Not, like, drive a horse around by actually using spoors and such)
Would that work?
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In 2E, it was at least implied that there was no representative god of Sorcery. Is that still the assumed case in 3E? If so, would it still be possible for a god to be assigned to a visible or influential enough sorcerous working? For example, if a sorcerer created a new, viable species of, let's say, winged rabbits, could they be assigned a god in the Bureau of Nature. or at least fall under an existing god's purview? Or would they just be a weird outlier phenomenon that no one controls?
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For Role/Aspect Bonuses, does not being in a scene at all count as “ceding the spotlight?”
If a mortal takes enough bashing damage at once to upgrade (Stamina) or more points of damage from bashing to lethal, does that count as being dealt (Stamina) or more lethal damage and cause them to start bleeding out?
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Players (including the Storyteller) must openly declare
which Charms their characters are using, and all Charms
(unless their text indicates otherwise) must be declared,
and their costs spent, before any dice are rolled. Attackers
declare their Charms before defenders.Reflexive—A reflexive Charm creates a reflexive action or
enhances a non-dice action, such as applying Defense
against an attack, or holding one’s breath. In some cases,
such as reflexive Charms to anticipate surprise attacks or
to passively notice hidden details, the character may not
even realize she is using the Charm until she already has!
Characters may use any of their reflexive Charms at any
time, so long as it makes sense for them to do so, but they
can’t “stack” enhancing reflexive Charms in the same way
they can’t stack supplemental Charms.
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Originally posted by Colin_Fredericks View PostWhere do I go for either an official errata document or a summary of the past 2000 posts?
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Originally posted by Altasaire View PostDoes a Type: Reflexive in a Charm's type-line suggest that it need not be openly declared (and costs spent) before the roll?
(If you're the Storyteller, you may want to nonetheless warn the player that, for instance, the opponent has a Charm that can splatter them if applied reflexively after a successful attack roll; it's not in the rules, but getting blindsided like that can make players sad.)
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Originally posted by Zergon View PostIf an essence 1 Solar with War supernal uses the charm General of the All-Seeing Sun, how many stratagems can they deploy?
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Background: I'm trying to build a hedgewitch, focused on the subtler wonders of mysticism and the occult, which I perceived was more thaumaturgy's niche than sorcery. Unfortunately, the list of thaumaturgy rituals is very small. Small enough that, in attempt to add some more with homebrew, I'm having trouble discerning what kinds of effects would fall under thaumaturgy, sorcery, charms, or straightforward use of the occult ability.
Would classic misfortune hexes like the Evil Eye curse be modeled adequately through a thaumaturgy ritual or would some other system like sorcerous workings be more appropriate? Would talisman creation or the recipes for various potions and drugs make sense as thaumaturgical rituals? What "in-practice" effects are exclusive to thaumaturgy as opposed to something that could be achieved by a skilled but "ungifted" occultist?
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