Originally posted by Chejop Kejak
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Saying "Think of the battlegroups" does nothing to me. Especially when I've been using them extensively since the first leak and found, to what I determine, several major design flaws that add up to be a large mess.
But let's go along and play with the assumption of RAW battle groups for a moment: Every time I've seen them used they're either things that devour PC's alive or are an annoyance that are quickly dealt with. Being able to farm initiative off of them, the resource that is the very cornerstone of combat and required not only for attacks but many other things in combat, gives a much needed reprieve towards those with lower soak values (Which battle groups disproportionally threaten).
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