Plus, like... however Dodge's defensive capacity measures up against that of Melee, it's still going to be your best bet if you don't fight with a sword.
I think some of the argument that Charms to aid Parry are lacking some nuances, but I'd also say that even if after all of that Melee could be objectively measured to come out a bit ahead that's not a terrible thing if Melee requires the buy-in of defining what kind of weapon you can fight with to access that form of defence, and that if the Dodge options were enhanced then it might undermine the value of ever parrying in the first place.
And thus Heavenly Guardian Defence isn't just a matter of comparing defensive options but comparing entire combat Abilities. That Melee is good in an all-around way is part of what sets it apart from Archery, Brawl and Throne, each of which has its own merits that one may prefer over what Melee offers but includes the element of Dodge being a lot more helpful for rounding out one's defence. Not totally necessary, mind, Brawl still has a bit of power for getting by on that front and Archery and Thrown can circumstantially benefit without much Defence if one is attacking a target that is out of range for reprisal.
I think some of the argument that Charms to aid Parry are lacking some nuances, but I'd also say that even if after all of that Melee could be objectively measured to come out a bit ahead that's not a terrible thing if Melee requires the buy-in of defining what kind of weapon you can fight with to access that form of defence, and that if the Dodge options were enhanced then it might undermine the value of ever parrying in the first place.
And thus Heavenly Guardian Defence isn't just a matter of comparing defensive options but comparing entire combat Abilities. That Melee is good in an all-around way is part of what sets it apart from Archery, Brawl and Throne, each of which has its own merits that one may prefer over what Melee offers but includes the element of Dodge being a lot more helpful for rounding out one's defence. Not totally necessary, mind, Brawl still has a bit of power for getting by on that front and Archery and Thrown can circumstantially benefit without much Defence if one is attacking a target that is out of range for reprisal.
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