When 3e rolls around, I'm gonna try making a character with as much focus on crafting as possible. The problem is that I don't understand how that would work in 2.5e, let alone 3.
Okay, so... quick primer on this guy: I want to have a character who crafts artifacts and weapons that make up for a weaker body, and also provides his allies with enhancements like that. I want to craft weapons like flamethrowers or power armor to make this character a beast in combat without necessarily needing to start off with strength 5. Or perhaps as a layer of traps and a strategist. Or even to make acid and napalm bombs (or something similar). Essentially, someone who builds weapons, armor and traps and then uses all of them in clever concert to vanquish his foes.
For 2.5e what craft abilities/charms should I pick up for this?
Thank ye.
Okay, so... quick primer on this guy: I want to have a character who crafts artifacts and weapons that make up for a weaker body, and also provides his allies with enhancements like that. I want to craft weapons like flamethrowers or power armor to make this character a beast in combat without necessarily needing to start off with strength 5. Or perhaps as a layer of traps and a strategist. Or even to make acid and napalm bombs (or something similar). Essentially, someone who builds weapons, armor and traps and then uses all of them in clever concert to vanquish his foes.
For 2.5e what craft abilities/charms should I pick up for this?
Thank ye.
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