Hey, anyone ever send an idea to a buddy, get carried away with it, and then end up with an entire sourcebook's worth of material?
No? Well, that's what happened to me and Sanctaphax. What started as a possible antagonist faction for one of my Alchemical games kind of got out of hand and nine months, 250 PMs, and forty drafts later we have this to present to you:
Masters of the Industrial Elements
This Exalted sourcebook contains the full rules for making and playing a Dominus, a mortal who has risked his life in order to control the power of one or more of Autochthonia's elementals. The Domini, born and raised far from the gleaming cities of the Octet, are descended from the mortals kidnapped by Autochthon during his exodus from Creation and have no love for the Machine God. Persecuted for millenia by the Divine Ministers for their unsustainable lifestyle and for enslaving thousands of elementals, the Domini have nevertheless managed to carve out a place for themselves and their people in the Far Reaches of Autochthonia. Now, gremlin incursions and the biotechtonic forces of the Great Maker bring the Domini and their people closer to the Octet than ever before. Will this mean destruction for both peoples? Or can they set aside their differences and find peace?
Don't want to add an entire new faction to your game? This sourcebook contains a slew of artifacts, antagonists, and thaumaturgic rituals for use in any game, as welll as five tribes easily adapted as tunnel people!
Now that I've gotten the elevator pitch out of the way, take a look and let me know what you think. The mechanics are going to be a little rough - we haven't done any real world playtesting as of yet and there are probably some relics in the text left from when we tried to update the rules to be compliant with the 2.5 errata - so I'd love to hear about any typos, odd Charm minimums, or balance problems you see.
Update History
1.0 - Release
1.1 - Added new Charms, cover art, and Charm Diagrams.
1.2 - Added Lost Tribes, new Charms, and new Artifacts
No? Well, that's what happened to me and Sanctaphax. What started as a possible antagonist faction for one of my Alchemical games kind of got out of hand and nine months, 250 PMs, and forty drafts later we have this to present to you:
Masters of the Industrial Elements
This Exalted sourcebook contains the full rules for making and playing a Dominus, a mortal who has risked his life in order to control the power of one or more of Autochthonia's elementals. The Domini, born and raised far from the gleaming cities of the Octet, are descended from the mortals kidnapped by Autochthon during his exodus from Creation and have no love for the Machine God. Persecuted for millenia by the Divine Ministers for their unsustainable lifestyle and for enslaving thousands of elementals, the Domini have nevertheless managed to carve out a place for themselves and their people in the Far Reaches of Autochthonia. Now, gremlin incursions and the biotechtonic forces of the Great Maker bring the Domini and their people closer to the Octet than ever before. Will this mean destruction for both peoples? Or can they set aside their differences and find peace?
Don't want to add an entire new faction to your game? This sourcebook contains a slew of artifacts, antagonists, and thaumaturgic rituals for use in any game, as welll as five tribes easily adapted as tunnel people!
Now that I've gotten the elevator pitch out of the way, take a look and let me know what you think. The mechanics are going to be a little rough - we haven't done any real world playtesting as of yet and there are probably some relics in the text left from when we tried to update the rules to be compliant with the 2.5 errata - so I'd love to hear about any typos, odd Charm minimums, or balance problems you see.
Update History
1.0 - Release
1.1 - Added new Charms, cover art, and Charm Diagrams.
1.2 - Added Lost Tribes, new Charms, and new Artifacts
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