Mr. Freedman, do NOT read this thread.
Ok, so. Here's the deal: I've recently started an Exalted campaign. It's currently a solo game for a friend, but will (probably) hatch out of that shell in a few weeks, when I'm done preluding some more players. I've been having a great deal of fun doing this (It's the first thing I GM'd in years), but there are some tiny little problems I've been having.
First, combat. I get a bit confused by the rules at times, but that's getting better, so there's probably no point in worrying about it. However, one problem I can't seem to get over (so far), is designing combat scenes.
And before I go on, just in case it matters, the player is playing an Eclipse Caste with a focus on social abilities, but also has two MA Charms (Fists of Iron and First Excellency), and several modified soak Charms.
Ok, on with the problem. These scenes drag on. For example, in the first combat scene I ran for that character, he was up against a very young member of the Wyld Hunt, who exhausted most of his motes on the first round, only to find out that the PC can soak his attacks. Easily. The problem is what came next: Both parties missing. A lot. The PC won EVENTUALLY, but that took a significant amount of time. Later on, he fought a Hound of the Unbroken Earth. The fight went on for about 15 or so ticks, the hound chipped a tooth on the PC, doing no damage whatsoever, and the PC inflicted a single level of damage. Eventually, the PCs Ally came in, and together they wiped the floor with the poor puppy, but I do believe the PC could have won. It just would have taken a REALLY long time.
What I'm trying to ask is: Do any of you guys have some tips for me on how to design encounters that don't drag, and are not repetitive? For the record, that PC is taking some more MA Charms, probably up to Solar Hero Form, so that might help make things more decisive.
Ok, so. Here's the deal: I've recently started an Exalted campaign. It's currently a solo game for a friend, but will (probably) hatch out of that shell in a few weeks, when I'm done preluding some more players. I've been having a great deal of fun doing this (It's the first thing I GM'd in years), but there are some tiny little problems I've been having.
First, combat. I get a bit confused by the rules at times, but that's getting better, so there's probably no point in worrying about it. However, one problem I can't seem to get over (so far), is designing combat scenes.
And before I go on, just in case it matters, the player is playing an Eclipse Caste with a focus on social abilities, but also has two MA Charms (Fists of Iron and First Excellency), and several modified soak Charms.
Ok, on with the problem. These scenes drag on. For example, in the first combat scene I ran for that character, he was up against a very young member of the Wyld Hunt, who exhausted most of his motes on the first round, only to find out that the PC can soak his attacks. Easily. The problem is what came next: Both parties missing. A lot. The PC won EVENTUALLY, but that took a significant amount of time. Later on, he fought a Hound of the Unbroken Earth. The fight went on for about 15 or so ticks, the hound chipped a tooth on the PC, doing no damage whatsoever, and the PC inflicted a single level of damage. Eventually, the PCs Ally came in, and together they wiped the floor with the poor puppy, but I do believe the PC could have won. It just would have taken a REALLY long time.
What I'm trying to ask is: Do any of you guys have some tips for me on how to design encounters that don't drag, and are not repetitive? For the record, that PC is taking some more MA Charms, probably up to Solar Hero Form, so that might help make things more decisive.
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