So, this isn't necessarily a specifically Exalted thread, but I think it's highly relevant to Exalted, given that few games give you the same breadth of character options and focus as much on the fallout of your actions as they do on the actions themselves.
Anyway, the other day I watched the following series of videos all dealing with choice in video games and it made me think about applying the lessons to RPGs. Before I get to that, here's the links:
Now, on the one hand, Tabletop Games have a huge advantage over Video Games in that increasing the number of options available to the players is relatively easy. As long as the rules can even vaguely support it, a good ST can probably find a way to roll with whatever it is that the PCs try to do. In fact, I kinda consider that the mark of a good ST, how much they can improvise on the spot. So, the videos might not seem to apply to our hobby.
That said, even the best improv STs tend to need some kind of backing and scenario help at some point. And the rules of the game similarly have some limits on what they allow ("No you cannot play an Abyssal." "Why not?!?" "We're playing Mage."). Thus, practically speaking, the player's actions aren't limitless. And, generally, I'd say that even the most die hard anti-railroading player would probably prefer to spend the evening fighting the Abyssal who's been abducting people from the village instead of being lost in the woods for three hours.
Which makes these videos at least somewhat relevant. Specifically, if my ST is planning to make my best theory about who committed the murder true, I'm not entirely sure I want to know about it. In Fate, it would be sorta ok, because the meta-level is pretty important to play there, so I'd probably be trying to put a "This guy did it" Aspect on someone anyway. But, for Exalted, I don't think I want it to be obvious that the ST is using a Magician's Force on me. But, ya know, I still wanna solve the mystery and/or beat up the bad guy, so I don't really mind the railroading as long as it's not obvious.
Admittedly, it also depends on what the ST is forcing. If the ST has decided that, no matter which corridor I go down, I'm going to spring the Fiendish Poison Marmot Trap, that could be a problem (though it's not that different from just putting the same trap in every corridor, which seems ok somehow). But, if they've decided that every corridor leads to the big bad ...well, fighting him is the whole reason I'm here, right?
Also, some players just prefer having a clear direction and objective while others want to set their own. I think some amount of railroading is necessary for the first group (when STing for those kind of players I like to run with the premise that they're government agents or something, so I can send them on missions with clear objectives, but they get to decide how to accomplish them), while the second group will probably want less railroading.
What do you guys think? Do you prefer more rails or more sandbox? What do you do when players do something unexpected? What do you do when the ST presents you with a tough situation and you're not sure what to do? Does your ST use the Magicians Force and have you ever caught them at it? Are you ok with that sort of thing or does it feel like cheating?
Anyway, the other day I watched the following series of videos all dealing with choice in video games and it made me think about applying the lessons to RPGs. Before I get to that, here's the links:
Now, on the one hand, Tabletop Games have a huge advantage over Video Games in that increasing the number of options available to the players is relatively easy. As long as the rules can even vaguely support it, a good ST can probably find a way to roll with whatever it is that the PCs try to do. In fact, I kinda consider that the mark of a good ST, how much they can improvise on the spot. So, the videos might not seem to apply to our hobby.
That said, even the best improv STs tend to need some kind of backing and scenario help at some point. And the rules of the game similarly have some limits on what they allow ("No you cannot play an Abyssal." "Why not?!?" "We're playing Mage."). Thus, practically speaking, the player's actions aren't limitless. And, generally, I'd say that even the most die hard anti-railroading player would probably prefer to spend the evening fighting the Abyssal who's been abducting people from the village instead of being lost in the woods for three hours.
Which makes these videos at least somewhat relevant. Specifically, if my ST is planning to make my best theory about who committed the murder true, I'm not entirely sure I want to know about it. In Fate, it would be sorta ok, because the meta-level is pretty important to play there, so I'd probably be trying to put a "This guy did it" Aspect on someone anyway. But, for Exalted, I don't think I want it to be obvious that the ST is using a Magician's Force on me. But, ya know, I still wanna solve the mystery and/or beat up the bad guy, so I don't really mind the railroading as long as it's not obvious.
Admittedly, it also depends on what the ST is forcing. If the ST has decided that, no matter which corridor I go down, I'm going to spring the Fiendish Poison Marmot Trap, that could be a problem (though it's not that different from just putting the same trap in every corridor, which seems ok somehow). But, if they've decided that every corridor leads to the big bad ...well, fighting him is the whole reason I'm here, right?
Also, some players just prefer having a clear direction and objective while others want to set their own. I think some amount of railroading is necessary for the first group (when STing for those kind of players I like to run with the premise that they're government agents or something, so I can send them on missions with clear objectives, but they get to decide how to accomplish them), while the second group will probably want less railroading.
What do you guys think? Do you prefer more rails or more sandbox? What do you do when players do something unexpected? What do you do when the ST presents you with a tough situation and you're not sure what to do? Does your ST use the Magicians Force and have you ever caught them at it? Are you ok with that sort of thing or does it feel like cheating?
Comment