So I was staring at the Caste ability spreads and organized them in reverse, by which ability is owned by whom.
Archery, Brawl, Melee, Thrown-Dawn Only
Performance, Survival-Zenith Only
Stealth-Night only
Craft, Medicine-Twilight only
Sail-Eclipse Only
War, Resistance-Dawn or Zenith
Awareness, Dodge-Dawn or Night
Athletics-Zenith or Night
Integrity, Lore-Zenith or Twilight
Presence-Zenith or Eclipse
Larceny, Ride, Socialize-Night or Eclipse
Investigation-Twilight or Night
Bureaucracy, Linguistics, Occult-Twilight or Eclipse
So, Dawn has four unique Abilities all to itself to Supernal. Basically if you want to make the best warrior in the group, you just have to make a Dawn. That's...kinda cool, actually. They could have spread the abilities out, but this did a lot to preserve the Dawn's prowess in battle.
Performance and Survival are Zenith only. If you want to make a character who trains animals or speaks to crowds, he better* be a Zenith. I'm not sure I like that, but oh well.
Craft and Medicine are Twilight only. All the greatest crafters and doctors are Twilights. I think I'm okay with this.
Stealth is Night only. Cool.
Sail is Eclipse only. An odd choice for the one unique schtick of the diplomats. They're not the sailing caste, right?
Further analysis. Notable multi-caste abilities (to me) include Occult, which Eclipses are good at as well, and War and Athletics, which are also Zenith.
So Dawn has the most unique Caste/Favored options at 4, Twilight and Zenith are next at 2, and Night and Eclipse are tied with 1.
Most closely associated Castes go to Twilight and Eclipse, with 3 abilities shared. Tied with Night and Eclipse again, 3 abilities shared.
And of course Dawn has the least in common with other Castes, having 4 unique abilities. It has nothing in common with Twilight or Eclipse at all.
Oh, no ability is favored by 3 castes. Huh.
*Note: I exaggerate when it comes to Supernals. You don't need a Supernal to be great at something. It certainly helps though. Personally, if I were to make a character concept that was "I'm going to be the best there ever was at X", I would be consulting this chart to make sure I picked the right caste for my Supernal. YMMV and all.
Sorry for the mess.
Edit addition: Night and Zenith are the only castes with something in common with every other caste.
Archery, Brawl, Melee, Thrown-Dawn Only
Performance, Survival-Zenith Only
Stealth-Night only
Craft, Medicine-Twilight only
Sail-Eclipse Only
War, Resistance-Dawn or Zenith
Awareness, Dodge-Dawn or Night
Athletics-Zenith or Night
Integrity, Lore-Zenith or Twilight
Presence-Zenith or Eclipse
Larceny, Ride, Socialize-Night or Eclipse
Investigation-Twilight or Night
Bureaucracy, Linguistics, Occult-Twilight or Eclipse
So, Dawn has four unique Abilities all to itself to Supernal. Basically if you want to make the best warrior in the group, you just have to make a Dawn. That's...kinda cool, actually. They could have spread the abilities out, but this did a lot to preserve the Dawn's prowess in battle.
Performance and Survival are Zenith only. If you want to make a character who trains animals or speaks to crowds, he better* be a Zenith. I'm not sure I like that, but oh well.
Craft and Medicine are Twilight only. All the greatest crafters and doctors are Twilights. I think I'm okay with this.
Stealth is Night only. Cool.
Sail is Eclipse only. An odd choice for the one unique schtick of the diplomats. They're not the sailing caste, right?
Further analysis. Notable multi-caste abilities (to me) include Occult, which Eclipses are good at as well, and War and Athletics, which are also Zenith.
So Dawn has the most unique Caste/Favored options at 4, Twilight and Zenith are next at 2, and Night and Eclipse are tied with 1.
Most closely associated Castes go to Twilight and Eclipse, with 3 abilities shared. Tied with Night and Eclipse again, 3 abilities shared.
And of course Dawn has the least in common with other Castes, having 4 unique abilities. It has nothing in common with Twilight or Eclipse at all.
Oh, no ability is favored by 3 castes. Huh.
*Note: I exaggerate when it comes to Supernals. You don't need a Supernal to be great at something. It certainly helps though. Personally, if I were to make a character concept that was "I'm going to be the best there ever was at X", I would be consulting this chart to make sure I picked the right caste for my Supernal. YMMV and all.
Sorry for the mess.

Edit addition: Night and Zenith are the only castes with something in common with every other caste.
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