Lore still has benefits to combat, doesn't it?
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The Castes, their abilities, and Supernals
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Some. You really benefit more from Occult, though, and not just for Sorcery.
"From now on, instead of saying 'half-assed', I will use 'muled'. 'This is a muled job, Chris', I will say to my friend Chris. 'You need to do better, or your ass is grass. And not, like, metaphorical grass. There are weeds growing in there as we speak.'
"'The DEA is after you, man' I will tell him, in all seriousness."
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Originally posted by Ghosthead View PostIf you want to make a character where, you know, his strength is surpassed only by the power of his heart, then you faced with the choice that his Integrity or Presence is probably going to be supernal compared to his Brawl and Athletics, and that really means he is going to be a Zenith (or perhaps a Twilight or Eclipse but they're not so about physical strength).Originally posted by Ghosthead View Post(or perhaps a Twilight or Eclipse but they're not so about physical strength)
Originally posted by Totentanz View Postand Twilight is firmly stuck in the egghead category.
"Chicanery-No: If a player uses this Charm in an abusive or exploitative manner, the ST may punch him right in the goddamn face." --TheDementedOne
"Happiness is very brittle and short-lived in the Exalted community, because ressentiment is our cultural touchstone." --Gayo
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Originally posted by Greyman View PostWe got tables.Skillz Caste Archery Brawl Melee Throw Dawn Sail Eclipse Stealth Night Craft Medicine Twilight Performance Survival Zenith Awareness Dodge Dawn Night War Resistance Dawn Zenith Larceny Ride Socialize Eclipse Night Bureaucracy Linguistics Occult Eclipse Twilight Presence Eclipse Zenith Investigation Night Twilight Athletics Night Zenith Integrity Lore Twilight Zenith
Love the skillz, btw.
Originally posted by Totentanz View PostI did an analysis like the OPs as well. What was most striking to me was was that both Twilight and Eclipse are basically screwed in the combat department. It seems like picking up at least one offensive combat Ability, and one defensive combat Ability is a good idea, and Twilights/Eclipses are SoL on that. Zeniths are easier to build as warrior-scholars or warrior-diplomats.
I also noted that a Dawn has essentially one build for a weapon master (meaning they only want one weapon category favored), and that includes War. Then they will need to pick up Athletics as favored, but beyond that, they are golden. On the flip side, of course, Dawns can't not be warriors. But really, they are the most popular Caste because they kick ass.
Overall, I think the Zenith and the Night are the most flexible in terms of doing the various activities that tend to occupy most Exalted games. Dawn is next from there, and Twilight is firmly stuck in the egghead category.
Yep, Zenith is still my favorite. Best ability set since I first saw them in early 2e. Resistance Presence Athletics War Integrity Performance are all such cool abilities.Last edited by Childofthesun1; 11-03-2015, 07:33 AM.
Don't feel bad. People tell the developers they get Exalted wrong all the time. -hippokrene
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Originally posted by Zelbinnean View PostAre you speaking solely because of Supernal (which IMO is kind of a terrible basis for the conclusion that "X Caste is ONLY good at Y"), or because of their range of Caste Ability choices?
I am speaking of the overall Caste Ability spread. Twilights don't get any social/combat skills. Lore and Occult have a few combat tricks, but neither will make a Twilight combat-ready. Same goes for social influence. Integrity, of, course is the defensive skill for social influence, but a shield with no spear is kinda eh.
To compare, the Zenith has offensive and defensive combat Abilities, and social influence. The Night has supplemental offense/defense (Athletics), defense (Dodge), and social influence.
Since I love the Twilights, I was somewhat disappointed with how they turned out. 2E was explicit on the point that Twilights were not simple weak scholars. They had the hardiness and skills to survive unearthing old secrets and braving a dangerous world for knowledge. Ex3 has essentially wiped that away from a fluff and crunch standpoint. If they had gotten Resistance or Survival instead of, say, Bureaucracy, that would have been preserved.
Though i can understand why it might have been dangerous to combine Survival Supernal with the Twilight Anima powers...
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Maybe they should have different anima powers then.
But hey, you can take favoured abilities too, I don't see this as a big problem.
Originally posted by Childofthesun1 View Post
Dawns can't not be warriors. That's pretty neat.Last edited by The Wizard of Oz; 11-03-2015, 07:53 AM.
STing Bronze Age Exalted
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Well, all of that discounts Favored Abilities (which was perhaps the point since they're completely open). A Twilight can certainly be a survivalist and take a punch and be Indiana Jones or Samantha Carter. It's just not "built in," but it never really was (and they still have one of the best anima powers).
And the closest thing Zeniths really get to fighting is Athletics, which helps make you fight nastier but doesn't actually let you attack, and War, which is for a very specific kind of fighting.
Zeniths can be inherently good at making the most of a human body's potential, whether that's strength, speed, mental or physical fortitude, or ability to influence or lead others, but there's nothing inhererently good at skirmish level fighting about them.
Originally posted by Childofthesun1 View PostYep, Zenith is still my favorite. Best ability set since I first saw them in early 2e. Resistance Presence Athletics War Integrity Performance are all such cool abilities.
"Chicanery-No: If a player uses this Charm in an abusive or exploitative manner, the ST may punch him right in the goddamn face." --TheDementedOne
"Happiness is very brittle and short-lived in the Exalted community, because ressentiment is our cultural touchstone." --Gayo
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Originally posted by The Wizard of Oz View PostWell, you could have Awareness, Resistance, Dodge, War and then one combat skill that you just don't have any points in. A tough master strategist who sees any attack coming. It's not very viable though.
"Chicanery-No: If a player uses this Charm in an abusive or exploitative manner, the ST may punch him right in the goddamn face." --TheDementedOne
"Happiness is very brittle and short-lived in the Exalted community, because ressentiment is our cultural touchstone." --Gayo
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Originally posted by The Wizard of Oz View PostMedicine is more appropriate than Resistance or Survival. I mean, yes, he did survive 40 days in the wilderness, but it pales in comparison to all the healing he did.Last edited by TheCountAlucard; 11-03-2015, 10:08 AM.
He/him
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