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Help me with the War skill, and its Charms?

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  • Help me with the War skill, and its Charms?

    Hello all, I am confused on how you are supposed to use this skill so can someone give me some explanation, and examples. i have a hold on the combat system as it makes sense in my head, but the war stuff is bugging me.

  • #2
    Do you understand the battlegroup rules and the command actions (specially "order")?

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    • #3
      I understand the basics of the Battlegroup system, it is pretty simple as you just use the base template of the average guy, then apply Size, Drill, & Might bonuses. Similar to the 2ed version but they are separate units now, not being Worn like armor.

      Orders: Orders = Bonus dice, Rally: Avoid fleeing, Rally for Numbers: regain health levels?, and Slaughter = kill fleeing troops?

      War-god Ascendant: You do a strategic maneuver on Join Battle and are so awesome you get an extra size to your unit?
      -Basically the "Are you with me scene in Army of Darkness"

      Magnamity of the Unstoppable Icon: Enemy makes a Rally for numbers, steals a size per 1 or 2 your foe rolls?

      General of the All Seeing Sun
      -This is extremely powerful as you can apply multiple penalties to your foes if you know your successes are far in advance of theirs. Although this has a major issue with low essence scores.

      Supremacy of The Divine Army
      -Bonus magnitude levels rather than getting size back?
      Last edited by Citadel97501; 11-11-2015, 04:19 AM.

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      • #4
        I am still not sure whether an order is an action you need to flurry, or if its essentially a free action though. If its a flurry action how do you use it with all the actions that prevent you from flurrying, such as Aiming, or Full Defense?

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        • #5
          As I understand, the Command action would count as your combat action for the turn. Command actions can not, by definition, be flurried.


          (10chars)

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          • #6
            Originally posted by Citadel97501 View Post
            I am still not sure whether an order is an action you need to flurry, or if its essentially a free action though. If its a flurry action how do you use it with all the actions that prevent you from flurrying, such as Aiming, or Full Defense?
            Orders are combat actions, and they're explicitly un-flurryable. Giving an order takes up your turn.


            My homebrew: Abyssals, Infernals, Dragon Kings, martial arts.

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            • #7
              OK, that just seems odd considering the description of leading from the front. How are you supposed to charge and say "follow me" if the "follow me" is an order? Or did I miss a charm that makes them reflexive?

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              • #8
                You can charge and say "Follow me!" just fine; orders represent spending your time giving tactical commands to your men. They can follow you without being ordered to do so; they just won't benefit from your War roll that turn.

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                • #9
                  Originally posted by Citadel97501 View Post
                  OK, that just seems odd considering the description of leading from the front. How are you supposed to charge and say "follow me" if the "follow me" is an order? Or did I miss a charm that makes them reflexive?
                  No, but the charge movement is reflexive. Although I guess you won't get to make an attack... but I guess your attack is probably subsumed into their (much better than normal) attack.​


                  STing Bronze Age Exalted

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                  • #10
                    Can order be used to increase DV of a Battle Group, instead of attack? Like "Shields up, single column to the right, single column to the left, Brace for impact!!"

                    It says " adds its successes to the battle group’s dice pools for all actions taken during that turn. " Since defence is a static value and not a dice pool, attack and movement is a dice pool. Technically damage is a dicepool, not sure if order applies to them, probably not.



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                    • #11
                      A damage roll is not an action - it wouldn't apply.

                      That said, I'm surprised no one's referenced that Edwin Starr song yet.


                      He/him

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