Hello all!
Since I'm a dreadful geek and avid coder, I decided to try and put together an Exalted combat tracker/tool in my spare time, just to (hopefully) make things a little easier.
I've decided to publish my alpha version to Azure and would love to hear some feedback, either bugs or suggestions for future functionality. I'm aware it doesn't look great and has some little quirks; I've listed some known problems below, so you don't need to report them again:
- Styles are inconsistent and weird
- Editing an existing actor's Evasion/Parry doesn't work right (this is annoying as hell and, although I know what's wrong, I can't be bothered to fix it right now)
- Adding modifiers to Evasion/Parry is weird as hell from a workflow perspective
- Existing modifiers are unstyled
Anything else is fair game!
You can access the alpha here: http://www.scriptjitsu.ninja/combat.html
Happy holidays everyone!
Since I'm a dreadful geek and avid coder, I decided to try and put together an Exalted combat tracker/tool in my spare time, just to (hopefully) make things a little easier.
I've decided to publish my alpha version to Azure and would love to hear some feedback, either bugs or suggestions for future functionality. I'm aware it doesn't look great and has some little quirks; I've listed some known problems below, so you don't need to report them again:
- Styles are inconsistent and weird
- Editing an existing actor's Evasion/Parry doesn't work right (this is annoying as hell and, although I know what's wrong, I can't be bothered to fix it right now)
- Adding modifiers to Evasion/Parry is weird as hell from a workflow perspective
- Existing modifiers are unstyled
Anything else is fair game!
You can access the alpha here: http://www.scriptjitsu.ninja/combat.html
Happy holidays everyone!
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