I was glad to get Noodle as my recipient, because I know he's liked the things I've made in the past. And when I got to thinking about what to give him, I realized that most of those things aren't completely usable anymore. So for my white elephant gift, I updated a whole bunch of behemoths and behemoth-like-things to 3e.
I started with martial embodiments. But most of them couldn't be updated without their parent Styles, so I created three new ones. You'll find them all in this post.
Then I went on to the inmates of the Heaven Spiral Stair. I know regifting is often frowned upon, but in this case it felt appropriate. They're in post #2.
Then I went on to various behemoths and beasties I had lying around. They're in post #3.
As a general rule, updating a creature meant reducing its stats and adding more interesting combat abilities to it. 3e is clearly intended to feature battles with tons of special powers on every side, and I tried to make the new statblocks fit that. And without Infinite Ability Mastery, giving a monster a passive DV of 11 is probably not appropriate. Willpower seems a bit lower across the board too. I tried to make everyone fit the new paradigm.
I'm not super confident in my EX3 skills yet, so some of these might be significantly stronger or weaker than I intended. Fortunately, there's no "right" power level for a behemoth.
This is the template I used for the statblocks. You might find it useful.
One final note before I get to the content: 3e is significantly more fun to write for than 2e. In particular, the new Intimacy system is a lot more pleasant to work with than the old one.
Embodiments In General
Embodiments aren't Artifacts anymore. Sorcerous Workings fit better. Celestial Ambition 2 seems about right, since embodiments are a step down from second circle demons. Maybe Ambition 1 for the embodiments that aren't consistently loyal. Mastering the associated style is worth +2 Means from Complementary Abilities.
Trefnow probably left behind tools that make embodiments substantially easier to make, which are now in the hands of the gods. So there's no need to worry about whether some office in Yu-Shan can manage this many workings.
I've gone with a flat total of 60 motes for each embodiment. No special reason for the number, it just seems about right.
All embodiments have an attack pool of 11 dice before accuracy bonuses. I recommend using that for decisive attacks and gambits.
I started with martial embodiments. But most of them couldn't be updated without their parent Styles, so I created three new ones. You'll find them all in this post.
Then I went on to the inmates of the Heaven Spiral Stair. I know regifting is often frowned upon, but in this case it felt appropriate. They're in post #2.
Then I went on to various behemoths and beasties I had lying around. They're in post #3.
As a general rule, updating a creature meant reducing its stats and adding more interesting combat abilities to it. 3e is clearly intended to feature battles with tons of special powers on every side, and I tried to make the new statblocks fit that. And without Infinite Ability Mastery, giving a monster a passive DV of 11 is probably not appropriate. Willpower seems a bit lower across the board too. I tried to make everyone fit the new paradigm.
I'm not super confident in my EX3 skills yet, so some of these might be significantly stronger or weaker than I intended. Fortunately, there's no "right" power level for a behemoth.
This is the template I used for the statblocks. You might find it useful.
One final note before I get to the content: 3e is significantly more fun to write for than 2e. In particular, the new Intimacy system is a lot more pleasant to work with than the old one.
Embodiments In General
Embodiments aren't Artifacts anymore. Sorcerous Workings fit better. Celestial Ambition 2 seems about right, since embodiments are a step down from second circle demons. Maybe Ambition 1 for the embodiments that aren't consistently loyal. Mastering the associated style is worth +2 Means from Complementary Abilities.
Trefnow probably left behind tools that make embodiments substantially easier to make, which are now in the hands of the gods. So there's no need to worry about whether some office in Yu-Shan can manage this many workings.
I've gone with a flat total of 60 motes for each embodiment. No special reason for the number, it just seems about right.
All embodiments have an attack pool of 11 dice before accuracy bonuses. I recommend using that for decisive attacks and gambits.
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