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How I wish charms were written
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Possibly relevant to this thread is my own take on this kind of idea, for compare-and-contrast purposes. Here's my take on Archery, for instance. I went for a slightly more compressed and mechanistic feel, particularly with trying to codify variable costs and requirements to use Charms.
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Ah, right. I'm actually mostly wondering about Unimpeachable Discourse Technique, which doesn't allow you to *ignore* the levers, but simply makes it impossible for you to catastrophically fail.
It's a fair answer, however- and tbh Exalted 3e mostly removed those Charms from 2e *anyways* as far as I can tell. So it's not a huge loss. Thanks for the quick answer!Last edited by horngeek; 02-26-2019, 09:50 PM.
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Basically I don't like the way they affect the setting. IMO, the Exalted should rule and affect societies the same way people do in the real world - using the levers of institutional power. Being Exalted makes it easier to seize and maintain control of these levers, and more effective at using them, but societies in Exalted are too familiar to those in the real world for the sorts of nation-bending powers that charms in the book grant.
Basically, don't replace the methods of influence and rule with rules widgets. The setting, and I as a ST, care about them too much for them to be charms you spend XP on.
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In the PDF, you have Durability of Oak as
Durability of Oak Meditation
Cost: 3m; Reflexive (One round)
Prereqs: Resistance 2
This charm may be activated at any time. The Solar
gains +2 soak and a hardness of 4 until next tick.
Does it last one round or one tick? In general, should we take the text or the summary?
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BlueWinds sorry if this is a dumb question, but have you done the charms from miracles?
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Sorry for the long, long delay responding to this - I posted my initial comment, then got super busy and haven't been back to the forums for a few months.
I'm back here because I had a couple of questions about your Socialize charmset. Knowing The Soul's Price had (Essence) bonus successes on the roll in the original version, which are removed in your rewrite; was that intentional, and if so why? Also, Wise-Eyed Courtier Method in canon has a once/scene restriction and reveals surface attitudes, emotions and Ties; your version reveals motives and emotions, and doesn't appear to have a once/scene restriction. Again, are those differences intentional, and if so, why?
Regarding my previous post, a very belated reply:
Power Awarding Prana was in design space that I don't think should be explored. It's too meta, too "charms as real things" rather than "charms as representing how cool you are."
If you wanted to access charms above your current level of knowledge yourself... just buy one of those, instead of spending the XP on power-awarding prana.
Which ones specifically? I removed a lot of Lore charms, and guessing wildly which ones you liked doesn't seem that helpful. I don't want to remove things that actually inspired people, just all the extra chaff. (except for forging artifacts/armies from the wyld - that I do want to remove, even if it did inspire people. Be happy to discuss if that's the part you meant).
Sacred Relic Understanding was one I liked - yes, if your GM just says "go ahead and roll Int+Lore to figure out how the artifact works" without this Charm, then you don't need the Charm, but I've certainly had the experience of:
Players: "we want to know how this thing works"
GM: "ok, then try putting it on / pressing the big red button and see what happens",
with no opportunity to figure it out except by (sometimes explosive) trial and error. It's also nice to have codified difficulties for this.
Similarly, I liked Truth-Rendering Gaze - the only part you kept was the geography part, which was not what interested me. I like Lore Charms that give you an edge in understanding how things work; I think you're perhaps mentally assigning those to Craft in the case where "things" = "artifacts", but I'd rather keep them in Lore, Craft already has plenty to do.
I think I like the "introducing facts" mechanic more than you do; I probably would have kept Bottomless Wellspring Approach.
That said, again, awesome rewrite!
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On page 333 Glorious General's Charge overflows the page margins and some of the text overlaps the page number marker.
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Ok, finally got around to adding Snake and Tiger styles to the PDF. Download link in the first post is still correct, but here's another one for your end-of-thread convenience.
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Just tweaked some of the Snake and Tiger charm based on feedback from a non-forum source (or rather, a once-forum source who's now banned).
Originally posted by Eris View PostI was just introduced to this by the DM for a PbP game I may be joining, and I just wanted to say thanks so much - this addresses so many of my issues with Ex3. In particular, I think with your Socialize and Bureaucracy trees I could now actually translate my 2e Eclipse diplomat into 3e if I needed to do so.
One question that didn't seem to come up during the in-thread discussion of Lore, that I was a little curious about: what were your reasons behind the change to Power-Awarding Prana? It went from "let circlemates (and you) go temporarily deeper into their own Charm trees / use entry-level Charms as you need them" to "let circlemates borrow your Charms".
Power Awarding Prana was in design space that I don't think should be explored. It's too meta, too "charms as real things" rather than "charms as representing how cool you are." If you wanted to access charms above your current level of knowledge yourself... just buy one of those, instead of spending the XP on power-awarding prana.
I'd be interested to see the "more Lore-like Lore tree" that was discussed earlier in the thread, too. Lore was an unusual case where the 3e charmset actually gave me more interesting ideas than the 2e one; while I understand why you cut the Charms you did, you kinda managed to mostly remove or change the Charms that had been motivating me, so I'd be interested to see replacements. (Of course this may just mean that my loremaster characters are all naturally Chosen of Secrets ;-) )
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I was just introduced to this by the DM for a PbP game I may be joining, and I just wanted to say thanks so much - this addresses so many of my issues with Ex3. In particular, I think with your Socialize and Bureaucracy trees I could now actually translate my 2e Eclipse diplomat into 3e if I needed to do so.
One question that didn't seem to come up during the in-thread discussion of Lore, that I was a little curious about: what were your reasons behind the change to Power-Awarding Prana? It went from "let circlemates (and you) go temporarily deeper into their own Charm trees / use entry-level Charms as you need them" to "let circlemates borrow your Charms".
I'd be interested to see the "more Lore-like Lore tree" that was discussed earlier in the thread, too. Lore was an unusual case where the 3e charmset actually gave me more interesting ideas than the 2e one; while I understand why you cut the Charms you did, you kinda managed to mostly remove or change the Charms that had been motivating me, so I'd be interested to see replacements. (Of course this may just mean that my loremaster characters are all naturally Chosen of Secrets ;-) )Last edited by Eris; 08-21-2016, 02:14 AM.
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Thanks to both of you Irked BlueWinds. I'll use both resources. I'm a technical writer by profession so this will be a good way to cross over my hobby with my job.
My boss will ask: what did you do on your vacation?
Me: Well I uhhh learned a layout language
My boss: Nerd
Me: Yeah. It was fun.
Boss: Seriously?
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