New Artifact thrown weapon I am working on for my Night Caste.
Shards of Vengeance
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[3E] The Artifact and Evocation Workshop
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Last edited by gfrobbin84; 02-16-2018, 01:25 AM. Reason: Just switched to the google doc link so updates can be more easily mantianed.
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Stabbing the dragon’s hide (**** Red Jade and Orichalcum Silken armor)
This bright red coat was commissioned by Cathak Rufio, one of the many generals of the scarlet dynasty a and a fire aspect chosen of the dragons, who wanted a suit of armor light enough to wear to a ball but sturdy enough to deflect hidden strikes. He extorted Iselsi Gorgia, a famous weaver and jeweler chosen by the air dragon, to create it through blackmail and manipulation tactics. During the creation process, he was informed of the entire ordeal and almost did not finish his relic, but continued nonetheless with a new idea in mind. He used Bright red jade for coloring and spidersilk for the fabric, but made sure to incorporate orichalcum weavings in the interior of the coat itself, almost unnoticeable to the eye. The fire dragon blooded never knew of this modification.
At the occasion of the scarlet empresses 300th birthday, Cathak Rufio was struck down by the empress himself when he tried to show off his breeding, only to raise an anima banner of bright golden sun colors. The mantle was then confiscated and presumably destroyed.
A few hundreds years later, a foolish captain of the navy was seen wearing this accursed relic towards the skull stone archipelago. It is said he met with a ship with no crew, moving on it’s own. He lost his life and ship to this ghostly apparition.
Evocations
Bloody sun’s radiance
Cost:- ; Mins Essence 1
Type: Simple
Keywords:
Duration: Permanent
Prerequisite charm: none
This evocation represents the main will of the crafter behind it; to get revenge on a an enemy using his creations. Any chosen wearing the coat, regardless of which Incarnea it stems from will always display the anima banner of a solar exalted, granted he uses at least 5 peripheral motes, including the caste mark of a dawn caste. The illusion can be pierced with perception charms, but anyone glancing at the solar will have the feeling of facing one of the solar exalted. This does not grant any other anima powers that the dawn caste might possess.
Special notes: This evocation does not require any experience points cost of any kind and it is freely given to the person currently attuned to it.
The Grand Ball awaits!
Cost:- ; Mins Essence 1
Type: Simple
Keywords:
Duration: Permanent
Prerequisite charm: none
The simple fact of wearing this wonder and attuning to it grants the chosen a certain degree of majesty to everything she does. He could spend weeks living beneath a rubbish heap and emerge at the end as though she had just spent hours preparing for a grand ball. The artifact negates all penalties to Social rolls that would be applied due to the character being dirty or unkempt. Its power also extends beyond the Exalt’s clothing and appearance to her overall health. The artifact’s cleansing light adds two dice to (Stamina + Resistance) rolls made against disease.
Special notes: This evocation does not require any experience points cost of any kind and it is freely given to the person currently attuned to it.
The Water dragon’s Glory
Cost: 5 motes, 1 willpower; Mins Essence 1
Type: Simple
Keywords:
Duration: 1 scene
Prerequisite charm: none
Once the chosen has started mastering this relic, it will make sure he or she will always radiate the glory and prestige of the elemental dragons. Once the cost has been paid, any physical flaws such as face scars will disappear and each movement will have the grace of the elements themselves, granting him (lower of essence or 3) dots of appearance.
The earth dragon never sleeps
Cost: 3 mote; Mins Essence 2
Type: Reflexive
Keywords:
Duration: Instant
Prerequisite charm: none
Sometimes the chosen simply does not have the opportunity to pay attentions to the shadows around. This is where this mantle’s protection comes in. Whenever the exalted is targeted by an ambush or unexpected attack, the coat seems to move the chosen in a way to block an incoming attack. At the cost of 3 mote of essence, the exalted may apply his full Parry of Evasion to any incoming attack he was not aware of.
The wood dragon’s step
Cost: 2 motes; Mins Essence 1
Type: Simple
Keywords:
Duration: 1 scene
Prerequisite charm: none
While wearing this relic, the exalted never seem to skip a beat. Whether he is dancing in the halls of the imperial palace or charging at his enemies in a swamp-like battlefield, his progress is never hindered. While this evocation is active, the chosen ignores all movement penalties due to difficult terrain. In addition, in areas where there are no penalties, this evocation may be used to move objects in or out of her/his path. He/she could dance on a table, only to have a chair move on its own to place itself right where the chosen was about to set foot to walk down the table. This is a stunt enabling power and cannot be used to make attacks of any kind. The storyteller has the final word on what is a valid use of this and what isn’t.
The air dragon’s whisper
Cost: 2m or 3m or (5m and 1W); Mins Essence 4
Type: Simple
Keywords:
Duration: instant
Prerequisite charm: none
Stabbing the dragon remembers the centuries it passed in the Realms vault, undisturbed by dragon blooded due to the fear of its nature. Because of this, the chosen can invoke the stillness and silence of the artifacts past to his advantage. This evocation has 3 different usages for different costs. For 2 motes, the chosen speak a sentence to anyone he knows the location of within (essenceX100 yards) which will only be audible to the target. For 3 motes, he can render an entire room no bigger than (essence X 10 yards squared) completely silent. The chosen will be the only one capable of producing sound. For 5 motes and one point of willpower, the full extent of the artifacts solitude is made manifest. An entire battlefield will fall silent to the chosen will, rendering any opposing units silent and filling them with the dread and solitude it felt for centuries. The chosen rolls a charisma + Presence with (essence) bonus dice against the highest resolve among the targets. If this succeeds, every opposing battle group will be subject to a successful Inspire action which will fill them with a mix of fear, dread, solitude and the impending death that will come for them. At the storyteller’s discretion, this may be cause for a rally action with bonuses and penalties on either side.
Special note: Any of these powers can be countered by a target with awareness charms related to hearing.
Passion of the fire dragon
Cost: 10 motes, 1 willpower; Mins Essence 3
Type: Simple
Keywords:
Duration: Instant
Prerequisite charm: none
Appearances can be deceitful and making one more beautiful is no exception. With this evocation, the chose can become a truly inspiring figure to his subordinates as well as the environment itself. By paying the cost of this evocation and delivering an inspiring speech that receives (essence) automatic successes to his followers, he can perform a rally for numbers action. While this evocation cannot restore a dot of Size, any successes beyond the battle group’s total Magnitude will be restored in the rounds following the battle group taking additional damage, at a rate of up two Magnitude levels per round. A Solar whose appeals are sufficiently compelling—a level two stunt—will see wild animals leaping into the fray on her behalf, while a Solar whose call for retribution strikes with resounding force—a level three stunt—will be answered by the very rocks and trees, as elementals and other strange spirits rise up to join her ranks.
The elements embrace the sun
Cost: 20 motes, 1 willpower; Mins Essence 4
Type: Simple
Keywords:
Duration: Scene & permanent
Prerequisite charm: The Water dragon’s Glory, The earth dragon never sleeps, The wood dragon’s step, The air dragon’s whisper, Passion of the fire dragon
Embracing its newfound nature as an artifact made for the chosen of the sun, Stabbing the dragon’s hide unleashes it’s ultimate evocation in a splendor that could easily be mistaken for wild energy. For the duration of one scene, as a simple action, the solar may reshape the land around him to fit the current situation. The Materials seems to fly around him, reshaping them into the desired shape as if controlled by the chosen’s mind. He could as easily create a grand banquet hall as if it was decorated by the gods themselves as well as he could a marshland filled with acid under the opposing armies feet. A chosen cannot use this to directly attack a target, but could surround said target with molten lava. The only restriction of this evocation is that it’s user cannot create matter where there is none. He could create a giant castle made of stone if he was in the mountains, but not a river in the middle of the desert. He needs to have the material ready.
The first time this evocation is used, Stabbing the Dragon’s Hide loses splendor and brilliance, it’s colors seemingly fading. Closer inspection by a capable crafter (Perception + craft artifacts Difficulty 3) Will reveal the artifact to have expended all of the essence held within. A small portion of each elemental pole will need to be infused back into the artifact and a prayer to the unconquered sun himself will need to be burned and etched into the seams of the coat for it to regain it’s splendor. Once this is done once, the evocation can be used once per story, draining it until the next story where it will be back to its glory on it’s own.
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The Peddler’s Golden Chaos (*****)
When Leviathan was still using his title of admiral, he fell in love with a solar exalted named Shining Hurricane of blissful resolve, an eclipse cast who adopted the name to confound those around her. On the day the Sidereals foretold of the birth of their first child, he offered her the Peddler' Golden Chaos; a seemingly crude yatch made of red wood and with Orichalcum fittings and symbols. Made to sail anywhere land, sea, air or neither could be found, it would allow all three of them to tame the western wyld itself. Ripped straight from the most chaotic essence of the pure chaos and fitted with sentient wood, no storm, whirlpools or tsunamis could sink it. What the heavens did not foretell him though would be his downfall.
The very day his lover went into labor, the great rebellion started. Solars dying by the dozens around him. Seeing Shining Hurricane be struck down while she was in labor pushed the admiral over the edge and he enacted his ultimate plan. He activated his most powerful sorcery and detonated the entire fleet under his command, crippling the invading force. All of his ships exploded with the force of a miniature sun. Unknown to him, one ship survived; the Peddler’s Golden Chaos. Wracked with the guilt of losing his most beloved, he left creation entirely to lay at the bottom of the deepest trenches of the oceans.
What he did not plan for was life. From the depths of Lethe, Shining hurricane eye’s burst open, light pouring through her eyes. Her last action was to give birth to her son and entrusted the newborn to the god of the ship. Circumstances dictate the child did not survive the term, but the legend becomes hazy around the matter of which it happened. His soul however is an entirely different story. The god fearing the wrath of the dragon blooded, use ancient magic to fuse the soul of the infant to the ship before setting the course to the open seas and abandoning it.
Thousands of years have passed since then. The peddler has found itself stranded in a sea cave, only to be found by a wandering solar looking to escape his home…
Evocations
Soul of the sailor
Cost: - ; Mins Essence 1
Type: Simple
Keywords:
Duration: Permanent
Prerequisite charm: none
Anyone passing more than a few hours on this vessel will realize one of it’s most treasured secrets. The ship is not only living and breathing, but it is a fully sentient and mobile creature. Although it is not capable, or willing, to communicate with words, it is able to understand basic emotions and feelings. It is also capable of responding to basic instructions such as hiding a door with its roots or tripping a man.
Special notes: This evocation does not require any experience points cost of any kind and it is freely given to the person currently attuned to it.
Door to elsewhere
Cost:- ; Mins Essence 1
Type: Simple
Keywords:
Duration: Permanent
Prerequisite charm: none
Even considering the secrets held by this vessel, the chosen who rides its needs more space in order to keep his own. Hidden in the deep of the ship are 2 large doors ornate with orichalcum sigils. Opening the door normally reveals the cargo space for a ship of the same size. Spending 10 motes of essence will reveal a much bigger and wider space that can contain 2000 tons of additional cargo per dots of essence.
Special notes: This evocation does not require any experience points cost of any kind and it is freely given to the person currently attuned to it.
Creature of chaos
Cost: 10 motes 1 willpower; Mins Essence 1 (2? Need to check the book)
Type: Simple
Keywords:
Duration: special
Prerequisite charm: none
Born from the wyld, the vessel has the ability to navigate and protect its crew. By paying the above cost, the ship itself and the crew on it are completely immune to the effects of the wild, but not its creatures, as long as they stay on board. Anything the storyteller considers to no longer be on it is no longer protected. The exalted has the option of paying the charm cost again, without paying the willpower, to prolong this evocation until the next sunset.
The deep calls
Cost: 15 motes, 1 willpower; Mins Essence 2
Type: Simple
Keywords:
Duration: special
Prerequisite charm: none
The chosen infuses his crew and works with them to alter the vessel for (6-the exalt’s essence) hours. Once the preparations are complete, this artifact will now change shape to cover the entire deck and seal the entire thing shut. It now has the ability to submerge itself and navigate under water until the next sun set. While holding the bar, the solar can reflexively make the surrounding shell either translucid or opaque for a cost of 3 motes. The exalt has the option of paying the charm cost again, without paying the willpower, to prolong this evocation until the next sunset. See "The storm changes path" for the statistics of this ship
The Sky’s answer
Cost: 20 motes, 2 willpower; Mins Essence 3
Type: Simple
Keywords:
Duration: special
Prerequisite charm: The deep calls
Similar to its prerequisite, the chosen and his crew work tirelessly to modify the ship. This time however, the ship attaches itself to a giant sac made of vines and silk made of spider web. This evocation allows the vessel to now travel the sky just as a sky barge until the next sun set. The exalt has the option of paying the charm cost again, without paying the willpower, to prolong this evocation until the next sunset. See "The storm changes path" for the statistics of this ship
The storm changes path
Cost: 20 motes; Mins Essence 4
Type: Simple
Keywords:
Duration: Permanent
Prerequisite charm: Creature of chaos
Just as the storm can change course and spare those in its path, so too does this evocation allow the Peddler to change its designated intention. After infusing his crew and working on the ship for (6-exalt’s essence) hours, the ship can now increase or decrease one ship class (from bark to yatch or yatch to blue sea merchant). The statistics of the ship change as follows:The world awaitsThe Peddler's golden chaos various forms Fast Courrier Speed Current +3, Sail +8, Empty cargo +3, Light hull +2, ??? +4 Maneuverability 5 Hull -0X3, -1X2, -2X2, -4X2, Incap Large Yatch Speed Current +4, Sail +4, Empty cargo +3, ??? +4 Maneuverability 3 Hull -0X3, -1X3, -2X3, -4X3, Incap Blue water merchant Speed Current +2, Sail +6, Empty cargo +1, ??? +3 Maneuverability 2 Hull -0X4, -1X3, -2X4, -4X3, Incap Large merchant vessel Speed Current +2, Sail +5, Empty cargo +1, ??? +2 Maneuverability 2 Hull -0X4, -1X4, -2X4, -4X4, Incap Imperial trirem Speed Current +2, Sail +5, Empty cargo +1, ??? +5 Maneuverability 2 Hull -0X5, -1X5, -2X5, -4X4, Incap Submarine Speed Current +5, ??? +5 Maneuverability 4 Hull -0X4, -1X3, -2X4, -4X3, Incap Airship Speed Sail +8, Wind +4, ??? +4 Maneuverability 3 Hull -0X3, -1X2, -2X2, -4X2, Incap
Cost: 30 motes; Mins Essence 5
Type: Simple
Keywords:
Duration: Instant
Prerequisite charm: The sky’s answer
This evocation grants control over the barriers of space themselves. Saluting the unconquered sun and pulling a series of levers hidden throughout the vessel, the ship will jump from one dimension to another. If the storyteller judges that the targeted location is too unfamiliar to the chosen, he may decide where the vessel will appear. It will never appear in a location that causes it immediate danger, such as over a volcano in creation, but it can appear somewhere that renders the ship temporarily unusable, such as in a desert. The following is a list of world the ship may appear in. It is not limited to this list however:
-Creation
-The underworld
-Malfeas
-The wyld
-The labyrinth
-???
Last edited by Orukan; 02-06-2018, 03:50 PM.
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For completion's sake, here's the finished write-up for Sargasso incorporating changes in the wake of the newly-published stats for the Armored Kraken, which provided a lot of helpful official crunch for the sorts of things I envisioned the elemental summoned by its capstone being able to do. I also swapped out the Flexible tag for Two-Handed, since upon reflection the latter seemed more appropriate for a fairly heavy rigid weapon carved out of a solid piece of jade.
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Originally posted by Greyskull View PostI haven't been consistent in reading this thread, despite how awesome it is. But I was hoping to make a humble request.
I Want to introduce an Orichalcum Artifact Flute. A 3 dot one, that by playing it can cause listeners to act in a more pure mannera more virtous manner. And I am not sure how to write up such an Artifact or it's evocations.
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It sounds to me like the Evocations you'd want would involve instilling intimacies that involve noble principles, or perhaps enhancing listeners' Resolve.
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I haven't been consistent in reading this thread, despite how awesome it is. But I was hoping to make a humble request.
I Want to introduce an Orichalcum Artifact Flute. A 3 dot one, that by playing it can cause listeners to act in a more pure mannera more virtous manner. And I am not sure how to write up such an Artifact or it's evocations.
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Hey, wrote this weapon up for my Twilight Archer, figured I should share it and see what people think. It's a crossbow made out of moonsilver and white jade with evocations intended to help the rest of the party shine and has some cool battlefield control evocations so it can accomplish this goal.
The Silver Falcon - Artifact **** Moonsilver and White Jade Siege Crossbow
The Silver Falcon is a large crossbow with a white jade core carved in the shape of a bird of prey, with the head of the bow shaped like a Falcon's head outright and with feathers and the like etched into the body of the bow throughout the rest. Upon this base Moonsilver fillagree outlines the rest of the bird of prey, providing definition as well as forming the claws and legs of the bird and finally the arms are made of moonsilver that flows such that it looks as if the birds wigs are flapping in flight with each shot of the bow.
Once deep within the eastern threshold there was a kingdom of gleaming towers and rolling fields that was blessed each and every year with bountiful harvests, with fair weather and that was hidden by a thick barrier of sorcerous fog from the world and so did not know war. This Land, for that was what the people of this green valley called their home, was even spared the true wrath of the contagion thanks to the barrier preventing the infected from entering. Their prosperity originated due in large part from the two pristine Manse Palaces hailing from the First Age upon the Twin Mountain Peaks that made up This Land’s center. The first was a Golden Palace with Alabaster Jade Pillars and Massive Arched Windows to let in every single drop of sunlight and whose bright and steadfast aura prevented almost any harm from coming to children or to pregnant mothers. The Second was a Slim, Gleaming Spire of the Purest Silver that nurtured all life and brought forth bountiful harvests each and every year without fail.
But Fate tolerates Utopia little more than it tolerates Pure Tyranny as Stagnation is Antithetical to the Purpose of Life. So it was that Grey Hawk of Champoor, Twilight and Sorcerer Smith found his future, and past, wife Seven Birds Singing alone and outnumbered twenty to one against a Wild Hunt of House Tepet.. Calling the winds to his service through the might of his Sorcery he grabbed the Achingly familiar woman and fled to the land that his dreams promised held safety for them both. But as they crossed the Threshold of the Sorcerous Fog the Fog fell having served its purpose in preserving the lands of its rulers for their eventual return.
Realizing he had doomed thousands of innocent people to war, to plague and to ruin, for the value of two untouched first age Manses could not be understated, Grey Hawk of Champoor fell to his knees in grief and swore before the Sun that he would protect these people if it was the last thing he did. Sadly while Seven Birds Singing was a master of the Eastern Fifth Pentacle without Peer Grey Hawk was, despite his skill at sorcery, in the forge and at winning hearts and minds, frankly inept at combat. He knew not the art of the sword or ax and his attempts to use sorcerous fire to help her with their foes likely would have resulted in harming Seven Birds Singing nearly as much as their foes.
Yet Oaths, especially those to the King of the Gods, are Inviolable. This did not negate the fact that he did not possess the aptitude to aid his partner in the coming battle as he had never so much as thrown a punch before, much less studied swordplay well enough to handle himself in a fight of Exalts. In fact as things stood he was a liability as Seven Birds SInging would need to devote much of her attention to defending him and that was obviously a death sentence. And so for months, as both armies readied themselves, he secluded himself in the forge beneath his Palace, and did not starve only due to the fact that Seven Birds prevented this by bringing him food each day. First he took an ax to the one of the jade pillars of his Palace and cut down a s chunk of White Jade to serve as the base for his creation, then he melted pure moonsilver, taking care that he did not sully it’s purity with his mortal hands, and carefully directed the molten silver around the shaft of white jade until a falcon of pure silver filigree was perched upon this shaft of Jade with outstretched wings serving as the bow- quenching the molten metal in his own blood.Finally, to provide a will and spirit for the weapon, Grey Hawk bound a Thunderbird within the Bow.
Grey Hawk emerged from his forge to see a battle raging on without him, a battle that had clearly been raging for hours while he had been safely secured in his forge. Grimacing at the thought of being such a burden he raised his bow and aimed towards one of the Siege Tower. And, with hands that should have been shaking steadied by the flowing feathers of his weapon, Grey Hawk aimed his bow and shattered it to dust before the ear splitting crack was heard by so much as one soul.
Attunment
Any Solar, Lunar or Dragonblood who drips their own blood into the gullet of the Silver Falcon while attuning it finds that the bow comes to life, capable of shifting as if a living bird. For 3m, reflexively, they may remove the slow tag as a scene long effect as the bow takes up the task of cranking the bow itself.
Quetzalcoatl's Gift
Cost: 3m/4m Mins: Essence 1
Type: Reflexive
Keywords: Withering-Only
Duration: Instant
Prerequisites: None
The Silver Falcon was forged with the express purpose of aiding another person during battle, rather than for seeking personal glory, and it remembers this fact at all times. Thus the bolts loosed from its maw may choose to wait dormant until an ally seeks to strike the person they reside within upon which they move violently.
In the event of a successful Withering attack the user may elect to pass the benefit of the Initiative damage, though not the gain for hitting the target, to an ally of his choice. This ally must have been within short range of the target of the attack. If the attack causes Initiative Crash the user may also pass the benefit of Initiative Break to this ally as well for an additional 1m.
Bone Shattering Force
Cost: 2m Mins: Essence 1
Type: Supplemental
Keywords: Uniform
Duration: Instant
Prerequisites: None
If the Bolts loosed by the Silver Falcon speed forth with enough force to shatter mountains or to destroy the Temples of the Exalted what hope then has any man of standing against such might unscathed?
Attacks, Withering or Decisive, supplemented by this charm inflict an onslaught penalty strengthened by 1.
Thunderbird's cry Splits the Sky
Cost: 5m, 1 wp Mins: Essence 2
Type: Simple
Keywords: None
Duration: Instant
Prerequisites: Bone Shattering Force
As a wave of white, cool essence pulse down the shaft like so much silver flame a blinding flash spits the sky as the bolt streaks forth with such speed that it's target is rendered unto rubble and splinters long before the resulting cacophony can be heard..
This evocation is used to perform a demolition based feat of strength from up to Long Range. This feat of strength is resolved using a dicepool of (Dexterity + Archery + Essence) and treated as having a strength of (Essence+2). Additionally, such is the force of the bolt loosed from the Silver Falcon that a massive explosion results from the impact -creating an Environmental Hazard for any character at Close Range. This hazard occurs instantly, and thus has no interval, and deals 4L from the various bits of shrapnel flying through the air.
Rain of Death
Cost: 8m, 1 wp Mins: Essence 3
Type: Simple
Keywords: Withering-Only
Duration: Instant
Prerequisites: Quetzalcoatl's Gift
Moving with blinding speed and acting in perfect harmony Archer and Bow loose bolt after bolt into the sky within the space of a few seconds. And once in the air each and every bolt begins to split into three, slightly slimmer, bolts which in turn do the same until the air over the target is filled with thousands of razor thin slivers of steel and wood.
Roll a single withering attack against a target who is no closer than short range or further than long range. Any target with a DV lower than the number of successes rolled in the attack and within two range bands is subject to an withering attack that deals ½ the levels of damage caused by the initial attack rounded down. All initiative save for the first attack is simply lost rather than transferred however these attacks do apply onslaught as normal. The attack is discriminate, as bolts will pull away from allies in mid air rather than strike a friend.
Using Rain of Death forces an ammunition check (see p. 202 core). In addition this charm may only be used once per scene unless reset by acquiring a new source of ammunition such as a new quiver from the body of a foe.
Quetzalcoatl's Gift may be used with this charm as with any other withering attack. However as the initiative from the additional targets is lost it may not be transferred to another character.
Spears of the Sky
Cost: 4m,3i Mins: Essence 3
Type: Simple
Keywords: None
Duration: instant
Prerequisites: Thunderbird’s Cry Splits the Sky
The bolts loosed by this bow travel with such force that overpenetration would be a serious concern were it not for the fluid nature of moonsilver. Instead an Archer experienced in the intricacies of the Silver Falcon may use this to their advantage by spearing a target to the ground, rendering them immobile.
This evocation allows the user to make a special, ranged grapple gambit. The initial attack is made with dexterity+archery and, if successful, the target will be pinned in place suffering the standard -2 DV penalty as well as a -3 penalty to attacks or other actions that would be impeded by immobility. Each turn the extra long bolt will continue to hold them in place with control rolls resolved using dexterity+archery+essence on the part of the archer.
Final Strike of the Stormking
Cost: 6m, 3A, 4i Mins: Essence 4
Type: Simple
Keywords: Decisive-Only
Duration: Instant
Prerequisites: Rain of Death, Spear of the Sky
Such is the force of the Silver Falcon’s bolts that they could render even the Incarnae themselves stunned and insensate were they to be hit by one. Firing a bolt crackling with pure, white energy from the screaming crossbow with such force that the air itself flees from the bolt which flies silently to its doomed target.
This evocation represents the pinnacle of the power contained by the Silver Falcon’s desire to support others through pure, unfiltered physical power.
This charm allows the weilder to attempt a unique difficulty 4 gambit. First roll a ranged attack as normal, then supplement the Innitiative roll with {Essence} dice to determine success of the gambit. A failed roll indicates a glancing hit with too little force to stun the foe beyond inflicting Onslaught as normal Should this succeed then deny the target their next turn. As such If the target has lower innitiative than the archer it will not act this round, and if it has higher initiative it will not act the following round.
This evocation may only be used once per scene unless reset by crashing opponents 3 times.Last edited by Cold Burn; 02-14-2018, 12:54 PM. Reason: Final Strike should have been a gambit all along, and so I changed it to be so. In additon I alltered the cost to insure that it could only be used when your anima was flaring to iconic to make sure t
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I reworked some of the evocations from Rainmaker into a level 5 Moonsilver and Starmetal War Fan. This makes the evocations compatible with Crane Style and Dreaming Pearl Courtesan. Please take a look at the GD and leave comments: https://docs.google.com/document/d/1...it?usp=sharing
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Just a bump. Does it seem ok then? Anyone have more interesting ideas that fit the theme?
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I have been running a game for a while now and we are getting round to exploring Artifacts and Evocations (yeah - late to the party).
One players has a pair of Starmetal artifact daggers - the theme idea was to have them interact with Intimacies and Fate - rather than just be attack and damage boosts. To target an enemies heart and soul. That kind of thing.
I'm not great with the Evocations and the like so any advice from the collective expertise here would be most welcome.
Shears of Saturn (Starmetal Direblades ***)
The Shears of Saturn are a pair of long artifact daggers made from Starmetal. They are plain slender blades set in practical unadorned hilts of black jade alloy. There is a hearthstone socket in the pommel of each Direblade.
Forged in a secret workshop in Yu Shan during the War of the Gods these blades were said to be able to sever God and mortal alike from the emotional and spiritual bonds that matter to them most. During the Usurpation the Chosen of the Maidens used the Shears in targeted attacks in an attempt to sever the maddest of the Solars from the twisted and delusional ties that the Sidereals thought drove the Solars to the most depraved actions. Unfortunately, immensely powerful beings devoid of any emotional ties to the world around them proved to not be a vast improvement.
Rumours persist that these blades can even completely sever a victim from Fate itself.
In the Age of Sorrows the Shears found their way into the hands of the Realm’s All Seeing Eye.
Attunement: 5m
Type: Light (+5 ACC, +10 DMG, +0 DEF, OVW 3)
Tags: Lethal, Thrown (Short), Piercing
Hearthstone slot(s): 2
Era: War of the Gods
Evocations of Shears of Saturn
The Exalt unlocks Fate Gathering Paradigm for no experience cost when she first attunes to the Shears of Saturn.
Fate Gathering Paradigm
Cost: 2m Mins: Essence 1
Type: Reflexive
Keywords: Withering Only
Duration: Instant
Prerequisites: None
Using the Shears of Saturn allow the bearer to perceive the flow of Fate around people. By gathering these strands of Fate the Exalt can turn them against an opponent, by hastening their demise or by pruning specific strands to sever pats of their heart and soul.
This Charm may be used any time the Exalt gains Initiative from an opponent. This is usually as a result of a Withering Attack, but is not strictly limited to Withering Attacks. The Exalt may convert Threshold Successes to a unique pool called Fate. The Exalt cannot split the Threshold Successes, they are either converted or not. Normal Initiative gained from the action is still applied as normal.
Heart Seeking Blade
Cost: 3m, 2F Mins: Essence 1
Type: Supplemental
Keywords: Uniform
Duration: Instant
Prerequisites: Fate Gathering Paradigm
When the shears cut the physical or metaphysical matter of a being they pull along a portion of soulstuff with them. The bearer of the Shears will gain insight as that spiritual essence infuses into their own essence and allows the bearer a glimpse inside the heart of the being.
If an attack enhanced by this Evocation successfully hits, the user immediately learns one of the targets Minor Intimacies. If the attack succeeds and the number of Threshold Successes exceeds the targets Resolve then the user will learn one of the targets Major or Defining Intimacies (ST discretion).
Heart Rending Blade
Cost: 4m Mins: Essence 1
Type: Supplemental
Keywords: Decisive-Only
Duration: Instant
Prerequisites: Fate Gathering Paradigm
If you know a person’s heart you know where to cut the deepest.
If the user of the Shears knows a Major or Defining intimacy belonging to their target they may supplement a Decisive Attack with this Evocation. If the attack is successful the user may use the Fate Pool for the damage roll benefitting from double 10s on the roll.
Soul Cutting Purpose
Cost: 5m, 1wp Mins: Essence 2
Type: Supplemental
Keywords: Decisive-Only, Psyche
Duration: Instant
Prerequisites: Fate Gathering Paradigm
As the user of the Shears gathers the threads of Fate surrounding a living being they coalesce around the Shears as crackling purple and white energy.
Attacks enhanced by this Evocation unlock a Special Gambit capable of severing the target from a known Intimacy destroying it completely. This Gambit only uses the accumulated Fate pool rather than Initiative. The difficulty is equal to the targets Resolve + the Intimacy rating.
Tether of Inevitability
Cost: 3m, xF Mins: Essence 2
Type: Reflexive
Keywords: Dual,
Duration: Instant
Prerequisites: Soul Cutting Purpose
Once the bearer of the Shears begins the fated task of bringing an End to a living being Fate itself turns against the target bringing their death closer and closer to inevitable reality.
After an attack roll the user may activate this evocation while also spending up to 10 points of Fate to impose a penalty to their targets Defence of 3 or Essence (whichever is higher). Withering attacks made using this Evocation reduce the targets Soak by the number of Fate spent on the activation. Decisive attacks convert a number of damage dice to automatic successes equal to the number of Fate spend divided by 2 (rounded down).
The End of All ThingsCost: 6m, 1wp Mins: Essence 3
Type: Simple
Keywords: Decisive-Only
Duration: Instant
Prerequisites: Soul Cutting Purpose
Mastery of the Shears finally unlocks its most potent ability. As the user perceives their target the multitudes of possibilities are displayed for them to see. By focusing on Ending the target the user of the Shears isolates the branches of Fate until the desired outcome is made manifest. Surrounded by a purple nimbus of light the user strikes severing all undesired outcomes until the final strand indicating total annihilation is left. With a final snip the targets life force is extinguished and their thread is shorn from the Loom of Fate itself.
This Evocation initiated a Decisive Attack which benefits from additional dice equal to the ratings of all Intimacies known to the user. If successful the attack rolls both Initiative and Fate pools and ignores Hardness. If the resulting damage if sufficient to take the target out then they are instantly obliterated from Fate and vanish in a dull flash.
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A couple of weeks ago I signed up for an Exalted writing exchange and took my first shot at writing up an artifact, warming up before writing up artifacts for my players. One idea was "an orichalcum false eye that shoots lasers", and I immediately remembered a sketch I saw like years ago and ended up writing this thing:
I have gained enough distance from it that I feel comfortable soliciting some feedback on it. I like the concept, and I'm pretty pleased with the Evocation names, but I'm sure there's rookie mistakes in there probably.
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I have a player who wants to be able to create a shadow duplicate of himself when in combat. If there's a charm that does this, I'm all ears. Failing that, I've come up with this idea for a 3-dot artefact. Just one evocation for now, for the base effect. I was toying with the idea of having the shade duplicate the wearer's combat actions, but I'm not sure if that's too restrictive.
Shadow's Aid (Artefact Cloak •••)
Originally created by one of the dark goddesses of Champoor for one of her favoured Dragon-blooded, Shadow's Aid is a traveller's cloak fastened with a black jade clasp. On receiving the cloak, her champion inevitably became the target of much unwanted attention, and the cloak changed hands several times before finally leaving the city and heading out across the Dreaming Sea, in the hands of one of the Solar Exalted. Whether the cloak will deign to be with him for long is a question best left to the Fates.
Attunement: 5m
When a Solar or Dragon-blooded attunes to Shadow's Aid, he or she becomes harder to follow. The character adds three dice to all Stealth rolls.
Evocations
Dark Companion
Cost: 4m; Mins: Essence 1
Type: Simple
Keywords: Mute, Perilous
Duration: One scene or until destroyed or the user is in Initiative Crash
Prerequisites: None
A shadowy form slides from beneath the cloak, to aid its wearer in time of need. The shade acts as another character under the control of the wearer, appearing as the shadow of its wearer, who must always keep it within line of sight. The shade has the physical attributes of the cloak's wearer, but is mute, cannot engage in social actions and automatically fails any mental rolls it is required to make. It has no equipment of its own, but can attack with a mortal version of the weapon the cloak's wearer is currently using. It can interact with opponents' weapons if given the opportunity. The shade is destroyed by a successful decisive attack, if the cloak's wearer is forced into initiative crash or the wearer dismisses it.
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D'oh! Nope, but I thought I had changed the Crash damage to Bashing as I was conceiving the poison as a paralytic, not something lethal. Will update my post above to reflect that.
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Originally posted by Matt the Bruins fan View PostThe Resonant effect on the former only doubles 9s to the passive poison damage rolls though, it doesn't affect direct sword damage on either withering or decisive attacks.
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