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[3E] The Artifact and Evocation Workshop

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  • Altner
    replied
    Hello there! Here is my first artifact that I'm currently working on for my Dawn Caste using the SVN style, I wanted something that could really bolster the combat capabilites of a musician style fighter (Kung fu hustle anyone?) and this is my attempt at that. Mostly finished I'm just going to add some more
    Evocations and as I haven't played much at all (none in fact) I would love some feedback on its state so far. I feel like it could be a bit too strong atm.
    Oh and I would give feedback myself but I wouldn't trust my advice on mechanical balace.


    Euphonious Discord
    (Orichalcum/Blue Jade Artifact ****)

    A truly beautiful instrument resembling a slightly curved guzheng. The body is made out of the finest wood and ornate with large amounts of orichalcum, the strings shimmering with blue jade as they vibrate and shape the air itself to carry a melody to its audience. Euphonious Discords origins are veiled in mystery but it is said to have appeared numerous time throughout the ages at important political events in the hands of a talented musician and there are claims that its distinct tone have even been heard in the midst of great battles. The instrument will only wake if it deems its user worthy and talented enough, this has always been one of the exalted as mere mortals cannot impress it. Very few people know it by name and even fewer know of its use as a powerful weapon, capable of assassinating someone with a silent wind from a note woven in with the music performed or slicing through a battle formation with a beautiful chord.


    Attunement:5m


    For all purposes Euphonious Discords Evocations are treated as Silver-Voiced Nightingale Charms including the minimum Essence requirements if martial arts is a Dawn castes supernal ability. While attuned and using the ancient guzheng the Solars kiai attacks are enhanced. They receive the tags Thrown (Long), Lethal and Cutting and add (Performance / 2, rounded up) dice to the raw damage of decisiveattacks , the razor sharp winds capable of cutting through foes and scenery alike. If the user of Euphonious Discord has five dots in Performance, Calm Gale awakens for free.

    Hearthstone slot(s): 2

    Calm Gale
    Cost: 3m (+1m); Mins: Essence 1
    Type: Supplemental
    Keywords: Decisive-only, Mute
    Duration: Instant
    Prerequisites: None

    As Euphonious Discords strings are plucked they cause a wind sharp as the tip of a spear to pierce through the air producing no sound whatsoever when it hits its target.

    This empowers a decisive kiai attack with the piercing tag and doubles 10s on its damage roll. Additionally, if the exalt pay an extra mote the attack will be completely silent and if it kills its intended target no sound is heard when the body or anything they were carrying falls to the ground. If this attack is flurried with a successful Performance-based influence no one will know where this attack came from as it is part of the music being played, raising no suspicion against the user.

    Rending Storm
    Cost: 4m; Mins: Essence 1
    Type: Simple
    Keywords: Withering-only
    Duration: Instant
    Prerequisites: None

    Violent winds gather around the musician as her tempo quickens until she suddenly unleash them, slicing through the air like hundreds of daiklaves as the music echoes behind them.

    The user makes a withering kiaiattack against all foes within short range or in a line reaching medium range and knocks them back one range band. Every 3 extra successes on this attack knocks a target back one additional range band. Initiative gained from each attack can not exceed the users (Performance + Essence). If this hits a battlegroup it converts up to (Performance / 2, rounded up) dice to automatic successes on the damage roll. Unlike most other Simple Charms and Evocations, The Storm may be placed in a flurry with a Performance-based influence.

    Shifting Winds
    Cost: 4m, (+1wp); Mins: Essence 2
    Type: Simple
    Keywords: Mute
    Duration: One Scene
    Prerequisites: Calm Gale

    With a sudden change of rhythm beautifully incorporated into the performance the musician guide gusts of wind to relocate objects or nudge people in a direction, encouraging them to move in certain ways. All this without someone noticing.

    Shifting Winds lets the user move objects within medium range around freely, as long as they don’t exceed the size of a regular table. It also lets her direct people around her, changing their paths or encouraging them to do something different from what they were planning (This calls for a Performance influence roll with 2 automatic successes) provided they are not in combat or similarly occupied. The gusts of wind and the fact that objects are changing places are completely unnoticeable by the affected, people also won’t realize that they have been directed somewhere else.

    This Evocation can also be used in combat by spending the extra Willpower point, this will allow the user to make any gambit except grapple against anyone in medium range using (Performance + Dexterity) to determine the dice pool on the attack roll. This gambit is a reflexive action and do not hinder the user from doing anything else while Shifting Winds is active.

    Subduing Duress
    Cost: 6m, 1wp; Mins: Essence 2
    Type: Reflexive
    Keywords: Clash, Dual, Resonant
    Duration: Instant
    Prerequisites: Rending Storm

    Flipping the instrument to a standing position the musician rakes her hand across the strings, producing a loud and powerful sound. Immense pressure emanates from the instrument, forcing everything in its path away from it.

    Allows the user to make a reflexive clash attack, this attack can be a withering or a decisive kiai attack. A successful decisive attack grants initiative equal to her extra successes, up to a maximum of her Performance. This initiative is added before calculating the raw damage dice pool. If she chooses to make a withering attack it will gain ([Performance + Essence] / 2, rounded up) extra non-Charm dice to its attack pool. If the user of this Evocation wins the clash their opponent will be knocked back one range band + (Essence / 2, rounded up).


    Resonant: The attacker lose Initiative equal to what the user of this Evocation gains.

    Continuous Echo
    Cost: 3m, (+1wp); Mins: Essence 2
    Type: Supplemental
    Keywords: Decisive-only
    Duration: Instant
    Prerequisites: Calm Gale, Rending Storm

    The strings are plucked with an increasing precision and intensity as the music rips clean through the fully armored soldier, leaving only an echo of the hauntingly beautiful melody.

    Supplementing a decisive attack Continuous Echo intensifies the kiai greatly, adding the difference in Initiative to the raw damage. This bonus cannot exceed ([Initiative/2, rounded up] + Performance) dice. Any allies hearing this performance will gain (Users Performance/2, rounded up) extra dice on their next action, inspired by the empowering melody. If this Evocation was used to supplement the same attack as Calm Gale an additional point of willpower can be paid to also double 9s on the damage roll.

    This Evocation can only be used once a scene.

    Discordant Crescendo
    Cost: 10m, 1wp; Mins: Essence 3
    Type: Simple
    Keywords: Decisive-only, Aggravated, Psyche
    Duration: One Scene
    Prerequisites: Subduing Duress, Shifting Winds, Continuous Echo

    A hurricane of song and slicing winds rages in the middle of a great battle, causing confusion and death among the ranks. Allies striking down allies and soldiers being cut apart by the sharp wind.

    Discordant Crescendo starts off as a beautiful piece of music that cuts through any noise of battle or otherwise overbearing sounds, it has a reach of two range bands + (Essence). During this part of the Evocation the user makes an instill action using (Performance + Charisma) against everyone in range ignoring social penalties for trivial opponents. If this is successful, a defining intimacy of the users choice will be instilled for the duration of Discordant Crescendo. After one scene the intimacy will completely disappear.

    Everyone who resisted this instill action will begin taking damage by the slicing winds of the hurricane that is starting to form around the user, a single decisive attack with the users full Initiative is made against all such targets in range of the Evocation. This attack is a kiai and as such use (Martial Arts + Dexterity) to calculate dice and has all the associated tags. The raw damage of this attack is also increased by (Essence + 1).

    This Evocation can only be used once a week but can be reset by the user successfully completing a major goal using Euphonious Discord.
    Last edited by Altner; 09-05-2018, 05:58 PM.

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  • Dietaku
    replied
    I suppose I have two artifacts to show off/have critiqued. To better let the thread understand my thoughts, I suppose I ought give a short blurb about my character; Princeps Valentinian XII.

    "The Shining Golden Star, the Cemetery Killer of the White Ocean, the Crimson Rider, the Dread Drifter of Saigoth-Azorn, the Twenty Tiger Slayer, and numerous names surround Valentinian, as this man, who once pledged his eternal service to the Unconquered Sun continues to walk Creation, seeking to continue their duty and slay wickedness and restore Righteousness within Creation. Allied with their fellows, who all swore their own eternal service as well during the apocalyptic Titanomachia; Gideon the Thresher, Orlando the Lion, Malgigi the Owl-Hearted, Khai J'onn the Lesser, and Soft-Eyed Lucca, they pledged unity in this purpose, each finding themselves reborn time and again as their essence was reborn in new hosts, allowing them to continue their work. However, even as their drive hasn't faltered, perhaps Creation has moved on without them, as Valentinian has found it harder and harder to prosecute his crusade, as fewer and fewer recall the Deliberative, or even the rightful worship and honor of the gods. Still, this is just another task that the Ignis Divine has placed before the stern-minded Valentinian as they continue their task. Newly reborn and reunited with their beloved companion, the heroic Simhata, Brendanus and holy blade, Castitas, they will renew their work as soon as they find their fellows. Appearing in his current incarnation as a trim, tanned young woman with golden blonde hair arrayed in a scruffy pageboy's cut, Valentinian is an austere but virtuous person, ready and willing to assist others, even if these benefactors must accept Vaentinian's prideful and very archaic personality."

    This is important, as Valentinian and their weapons, are defined by this endless war, granting them many advantages and more than a few quirks to address.

    Anyways, here is his holy blade, the daiklaive, Castitas

    Castitas (Artifact 5)
    A superbly flawless daiklaive, built as a broadsword with Orichalcum blade and Starmetal hilt, this ancient weapon is one infamous across Creation, being intertwined with Princeps Valentinian, a warrior of no little renown, known for traveling across Creation and punishing those deemed “Evil.” Little is known about Castitas' manufacture, although rumors abound, from a sunbeam forged into a solid form to that of an ancient behemoth that fell in love with the Warrior and tore her metallic heart for him, which he dutifully forged into a weapon he would always hold. The truth is somewhat more mundane, and more somber,
    When Valentinian was newly Exalted, he quickly befriended one of Mars' handmaidens, the Valkyrie-Yakshas. The two were inseparable, and often competed for honor and glory in combat. However, in this happy time in the midst of the horror of the Titanomachia,disaster struck, as the god-beast Glyruu the Gaudy heard of this friendship and singled out Valnetinian's companion, striking her down for sport. Valentinian was inconsolable in his grief, even after he slew Glyruu. It was only when Venus approached him and presented him with a sword and a note from Mars that he was able to find peace.

    “All Life is a trial. You did my handmaiden a great service, giving her happiness, and for that, I will offer you salve for your wounded soul. Sadly, even I cannot reforge her life, but as my sister can attest, before Creation comes Destruction. Her life was snuffed out, but from these embers, a newly born life is one I offer to you. She is no longer my handmaiden, but the ultimate weapon for a noble soul like yourself. Receive Castitas, for she is made specially for you.
    --Mars, the Star of Conflict”

    With that, Valentinian understood, and the pair have been inseparable ever since. While he eventually found love again in his wife, Soft-Eyed Lucca, even she knew she ultimately wasn't his soulmate, and the pair, even across Valentinian's innumerable lives, have stayed together.
    Sing her praises!
    Handmaiden of the Crimson Star!
    Bringer of Peace! Holder of Hope!
    Born of Steel, Sunlight, Blood and Love!
    By her hand, Evil is cut down like chaff into the wind!
    Walk, Handmaiden, on the Eternal Crimson Path!
    Your Love will be with you always!
    Shine, Castitas, your light will cleanse this world!”


    Castitas Evocations:
    Blood and Tears of the Soldier-Martyr
    Cost 1hl per BP (1m per BP)
    Essence 1
    Type: Reflexive
    Duration: -
    Keywords: Obvious
    Miracles and Virtue don't come freely. Valentinian knows that better than anyone, and in order to empower Castitas, has offered numerous blood sacrifices to make her all the stronger. Offering blood to the blade equal to 1HL in damage grants 1 Blood Point, which can be used to empower Castitas' numerous other charms. Indeed, if lethal damage is dealt to Valentinian, then Castitas can drink of their spilled ichor, as long as the required essence is paid. This can accrue up to (Essence) BP at a time, and Castitas can contain 10 BP in total.

    The Blade Wields the Soldier
    Cost: 1BP
    Essence 1
    Type: Reflexive
    Duration: Instant
    Keywords:
    Perquisites: Blood and Tears of the Soldier-Martyr
    Such is the deep bond Valentinian and Castitas share that Castitias can, with her millennia of battle, foresee attacks and dance to intercept, using Valentinian to do so. This charm allows the defense of unexpected attacks at half Parry defense.

    Armor of the Virtuous
    Cost: 3BP
    Essence 2
    Type: Simple
    Keywords: Holy, Obvious, Defend-Other
    Duration: 1 scene
    Prerequisite: Blood and Tears of the Soldier-Martyr
    Castitas is a being of Hope and Holiness, and she is dedicated to serving all against Wickedness. Valentinian can select one person other than himself, and offer a short Paean to the blade. This person will be suffused in light. This marked person will then receive (Valentinian's Essence) in both non-charm bonus dice to their defenses against Creatures of Darkness, and to their Resolve.

    The Beating Heart of Battle
    Cost: -
    Essence 2
    Type: Reflexive
    Keywords: Overdrive
    Duration: Permanent
    Prerequisites: Blade Wields the Soldier
    Castitas is no stranger to combat, seeing campaigns across a thousand lands and over a thousand years. Indeed, after gaining this charm, Castitas can reach into the beating heart of battle rather than merely be limited to sacrifices from simple blood, able to gain sustenance from the back and forth of combat. If Castitas parries a decisive attack or an attack from a battle group successfully, then she gains 1BP.

    Memento Mori
    Cost: 3BP (1BP)
    Essence 3
    Type: Simple
    Keywords: Holy, Decisive-Only
    Duration: Instant
    Prerequisites: Armor of the Virtuous
    All who stand before Castitas are already dead. Sometimes, they must be reminded of that. However, her wroth is directed only to those who prey on the weak, feeble, and the virtuous. This charm delivers a decisive attack against any opponents in close range as a flash of harsh golden sunlight. If the target is a Creature of Darkness, the damage dealt is converted to Aggravated damage. In addition, if the target attacked those protected by Armor of the Virtuous, then the cost of this charm is reduced to 1BP, as Castitas cannot abide those who prey on her charges, covering the difference with her own power.

    Sic Transit Gloria Mundi
    Cost: -
    Essence 3
    Type: Reflexive
    Duration: Permanent
    Keywords: -
    Prerequisites: Armor of the Virtuous
    Castitas exults herself with the joy of Virtue triumphing over Evil. When a Creature of Darkness is slain by Castitas, then she gains 1BP.

    Bulla Ex Aurora
    Cost: 5BP, 1 WP, 1 roll of limit
    Essence 3
    Type: Simple
    Duration: Permanent
    Keywords: Holy
    Prerequisites: Memento Mori, Sic Transit Gloria Mundi
    Castitas was once a handmaiden to the Star of Conflict, and using her ancient connection to the Constellation of the Sword, combined with Valentinian's Solar puissance, she can inflict a decree of absolute disaster upon her foes. Selecting a single target who has done wickedness before them, Valentnian can declare that being a Creature of Darkness, granting all the penalties and weaknesses therein. This decree can only be reversed if forgiveness is asked of the bearer of Castitas, or a Priest of the Unconquered Sun, who will grant it if given. However, this power is one Valentinian is loathe to use, as they feel it is a weakness to rely on their majesty in such a back-handed, dishonorable way. For this reason, Valentinian must roll once for limit each time they use this charm.

    Land of the Light
    Cost: 15m, 3 BP (+5 XP)
    Essence 4
    Type: Simple
    Duration: 1 Year and 1 day
    Keywords: Holy, Landmark
    Prerequisites: Bulla ex Aurora
    Unlike the prior art, this skill allows Castitas to draw forth the conflicted destiny of a land into herself, producing a small mile-radius land free of strife for the next year. This land will not be touched by war, Raksha or demonic invasion during this time, as such intrusions pass miraculously around it. However, Castitas can only gorge herself on so much chaos, and can only produce one such Tanelorn at a time. In addition, if Valentinian stays within the domain, then this protection is lessened, by a rate of one week lowered for each day they spend within this realm of peace, as Valentinian and their Eternal Oath is a lightning rod for the chaos of Creation itself. In addition, if an additional 5 XP is paid, then Valentinian can consecrate this land as a Solar demense, their Solar majesty blessing the land itself with supernatural power.

    Reaching for The Impossible Dream
    Cost: 10 BP
    Essence 5
    Type: Reflexive
    Keywords: Indefinite
    Prerequisites: Land of the Light
    Valentinian has known death time and again, and has come to accept it as a necessary evil in his endless mission across time. But, sometimes, it's not enough, there are still things that must be done with that vessel. Understanding this, Castitas will expend her accrued blood and send new life into Valentinian, For a cost of 10 BP, they can withstand mortal injuries, rising from what would have otherwise been killing blows to fight again, restoring half their health levels. In addition, Valentinian, as long as the BP are committed, will be able to rebuild their body, restoring crippling effects, although wounds will still heal as normal. While Castitas is a being of holiness and hope, she is also a sword, and cannot assist in supernatural healing, forcing Valentinian to find help elsewhere in that regard. A word of warning, though; death can only be escaped once per scene with this charm. Should death come a second time, Valentinian must accept this fate and subsequent reincarnation into a new vessel.

    Pepper Steak for the Sinner
    Cost: 10BP, 1 wp, 3 Limit
    Essence 5
    Type: Supplemental
    Duration: 1 Attack
    Keywords: Decisive-Only
    Prerequisites: Reaching for The Impossible Dream
    Some enemies ought not just be killed, but represent such a danger to Creation that their very existence is a threat. For these foes, absolute purification is necessary. On a successful decisive attack, damage is not rolled. Rather, half of the raw damage is dealt to the target as aggravated damage. If the target is defeated with this damage, their body is annihilated completely, becoming motes of light as their spirits are sent into reincarnation immediately.
    Rest now, you have been purified!

    And now, their armor, the evil plate mail, Crimtherion.

    Crimtherion, Vestments of the Eternal Wanderer (Artifact 4)
    Born of scraps of Martian Iron, Orichalcum, and the dried leather of Valentinian's greatest foe of the Titanomachia, 14th soul of Ta'akzouka, Lohz Damahni, the Irresistible Tentacles of Greed. Forged into an impressive suit of plate armor, the armor Crimtherion is a constant companion of Valentinian, reappearing time and again in his path, as if he is destined to always be within her grasp. However, unlike his relationship to his blade, Castitas, this symbiosis is not one Valentinian yearns for. Some strange spark of intelligence remains in the armor, and whispers of great evil emanate from the armor, perhaps exacerbated by the heavy destiny Valentinian bears. Still, Valentinian dons this accursed garb, reasoning that in spite of this pain, he is freeing others from the burden such evil vestments.

    Listen to your fathers, my sons,
    for your labors enrich your clan.
    Listen to your mothers, my daughters,
    for your virtue furthers Heaven's plan.
    Remember this lesson, my children,
    For the Cemetery Killer stalks the night
    Of crimson helm and writhing cloak,
    His road paved by Peace's flight.
    So, take heed, my children, say your prayers, and do your parents proud
    E'er, Crimtherion, of loathsome face and foul shroud,
    Stalks the darkness for those of ill repute
    Adds your life to his bounty of gruesome loot.”
    --Children's rhyme across the White Sea describing the ancient boogeyman, Crimtherion

    Tell Me Why
    Cost: 1wp
    Essence 1
    Type: Reflexive
    Duration: Instant
    Keywords: Obvious
    Prerequisites: N/A
    Like iron sand to a lodestone, Valentinian draws ill fortune to himself. Perhaps because of this, Crimtherion adapted, devouring bad luck for purposes known only to the deep malevolence of the armor. Should Valentinian roll any 1s, 2s, or 3s, then he may instantly re-roll those dice. On top of this, Valentinain may instead allow the armor to 'consume' these dice, preventing potential failures, but also decreasing his next action by this same amount of dice in his next action as Fate reasserts itself. No excellency may be used on this next roll, although other charms may be applied, as Valentinian must accept bad luck in some form. This charm is obvious to anyone observing Valentinian, as the armor grows small writhing tentacles, stealing hitherto unknown motes from the surrounding air, sucking them into the armor's depths. This causes severe headaches for mortals to observe and many just plain look away, seeing the terrifying truth of Luck itself for the first time.

    Put Your Grasses On
    Cost: 1 consumed dice, 1 Limit
    Essence : 2
    Type: Supplemental
    Duration: 1 action
    Keywords:
    Prerequisites: Tell Me Why
    Fed with the ill fortune of her master, Crimtherion reawakens slowly, whispering dark truths into her master's mind as she seeks further pain and chaos to feast on. Expending one of Crimtherion's consumed dice, she allows Valentinian a glimpse into a potential future she holds onto. Should Valentinian accept this gift, he gains an additional (Essence) dice to his next action, but this knowledge still comes with a harsh cost. Valentinian must accept the cost of an additional limit, as his mind reels from this look into forbidden knowledge of the future.

    Waiting So Long
    Cost: 4m, 3 consumed Dice
    Essence: 2
    Type: Simple
    Duration: 1 Scene
    Keywords: Emotion, Obvious
    Prerequisites: Put Your Grasses On
    Flush with evil intentions, Crimtherion haunts all those around her with the stolen last moments of those Valentinian slew throughout his career. This produces a corona of screaming faces, fearful cries and absolute pandemonium around Valentinian as his foes collapse before this terror; easy chaff for Castitas. It is for this very reason he acquired the loathsome nickname; Cemetery Killer Valentinian, that he rarely employs this charm. This charm is a social influence attack of unyielding terror upon all those around Valentinian, as unending visions of death play out before them. This is a (Charisma+Performance) attack, with an additional bonus to the dice pool of Valentinian's essence, counting as non-charm dice. If successful, a -3 penalty is imposed to the defenses of such foes as they collapse in dread, unable to defend themselves. Of note, though, dice of this charm's dice pool cannot be consumed, as Crimtherion finds consuming her own spewed ill destiny utterly abhorrent.

    Indra
    Cost: 5m
    Essence: 3
    Type: Reflexive
    Duration: Instant
    Keywords: Clash
    Prerequisites: Waiting So Long
    Crimtherion delights in tormenting Valentinian, especially by protecting those things he treasures, belittiling his mission and his capabilities. Any allied target within the same range band as Valentinian attacked by a foe in close range, and Valentinian may elect to activate this charm to enter a clash attack against these aggressors. Spectral tentacles lash out at the foes, scourging those arrayed against Valentinian, and more importantly, against Crimtherion. In addition, if the foes are under the effects of Waiting So Long, a -3 penalty is imposed on their dice pool, as the spectral limbs meld with the nightmares assaulting them, adding to the horror.

    My Brother
    Cost: 4 Dice (2m)
    Essence: 3
    Type: Simple
    Duration: 1 Scene
    Keywords:
    Prerequisites: Indra
    Crimtherion embraces her master tightly, wreathing him in a swarm of tentacles that claw at all who approach. This charm grasps at any opponents within close range. This charm decreases any initiative loss for missing attacks directed at Valentinian by one, and also allows Valentinian to reverse onslaught penalties up to his (Melee) in dice to his defenses. This charm effect costs 2m to use per use.

    Forces
    Cost: -(1m)
    Essence: 3
    Type: Supplemental
    Duration: Permanent
    Keywords:
    Prerequisites: My Brother
    Crimtherion is no stranger to battle, lending her immense spiritual energies to her master , egging him on to further vistas of slaughter in the hopes of breaking him, even if by just a little.This charm acts as a permanent expansion to My Brother, allowing Valentinian the option of adding the additional Initiative lost to his own, at a cost of 1m per initiative lost by way of My Brother.

    My Love For You Is Like A Truck
    Cost: 5 Dice, 7m, 1wp
    Essence: 4
    Type: Supplemental
    Duration: Instant
    Keywords: Obvious
    Prerequisites: Forces
    Crimtherion delights in slaughter, seeing the suffering of others as fuel for the grist of the never-ending wheel of Greed she once exemplified. This charm empowers Valentinian by adding any remaining dice after the activation cost to the damage of a decisive attack, utilizing the poor luck Crimtherion consumed onto the target of Valentinian's ire.

    Hai Yo (Oh, Ashes)
    Cost: 5m
    Essence: 5
    Type: Supplemental
    Duration: Permanent
    Keywords:
    Prerequisites: My Love for You is Like A Truck
    Crimtherion's hunger for blood grows, sending her master into fits of murderous rage, thrilled as she steals bits of Valentinian's virtue, his most valued possession of all. This charm permanently increases My Love For You is Like A Truck. If the attack empowered by this charm kills its target, double the reset value of Valentinian's initiative.

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  • Darkuwa
    replied
    Originally posted by TheCountAlucard View Post
    What's broken about steel devil style?
    The threshold successes required to trigger its bonuses are so huge for such small gains. Charge is just such a small pool that is hard to fill it doesn't pay off.

    Leave a comment:


  • TheCountAlucard
    replied
    Originally posted by Darkuwa View Post
    A pair of short daiklaves that attempt to fix steel devil style.
    What's broken about steel devil style?

    Leave a comment:


  • Darkuwa
    replied
    https://docs.google.com/document/d/1...it?usp=sharing A pair of short daiklaves that attempt to fix steel devil style.

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  • Therian
    replied
    Originally posted by Amayad View Post
    Obvious question... Why does it poison the wielder? The ability to deliver venom with a needle ring hardly seems so potent that it needs a downside, especially given that you need access to the poison and can't just magic it into being.

    Was it originally crafted for a Wood Aspect master assassin, and everybody else just had to deal with it?

    I'm not sure what the particular reason was. I guess just something to make it unique. Although it was used by a Dragon-Blood previously.

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  • Amayad
    replied
    Obvious question... Why does it poison the wielder? The ability to deliver venom with a needle ring hardly seems so potent that it needs a downside, especially given that you need access to the poison and can't just magic it into being.

    Was it originally crafted for a Wood Aspect master assassin, and everybody else just had to deal with it?

    Leave a comment:


  • Therian
    replied
    Originally posted by autXautY View Post

    I don't see anything that looks spectacularly unbalanced. The permanent charms are possibly too strong for not costing motes? Undeniable Elegance Attitude could get too strong combined with Guarded Thoughts Meditation for very high guile? That and Harmless Hummingbird Prana are awkward in that they are very strong if you have low Evasion or Dex+Stealth normally, but not overpowering if you've built your characters to be nearly as good at those as manipulation+socialize.
    Yeah in this case the character in question has Guarded Thought Meditiation with a 6 base guile, Evasion 2 and Dex+Stealth 7, but Manipulation+Socialize+specialty 11.



    Originally posted by autXautY View Post
    I find it aesthetically displeasing that the artifact doesn't have a strong identity separate from 'a tool for white veil', but that's a matter of taste.
    That's really the first thing that bothered me as well. This is the second draft, originally all the charms were just enhancements of White Veil charms.

    Originally posted by autXautY View Post
    Unimportant question - For the purposes of Resonance, is it Green Jade or Orichalcum? None of the effects have Resonant/Dissonant effects listed. I'm assuming the character is intended to be resonant with it?
    Not sure actually. That's the whole write-up. Character's a Solar so it hasn't really come up yet.

    Leave a comment:


  • autXautY
    replied
    Originally posted by Therian View Post
    One of my players wrote this up for his White Veil Stylist. I feel like it might be missing something or a little unbalanced but I'd like others opinions.

    [Whispering Elegant Demise]

    Whispering Elegant Demise is an Artifact 3 Needle Ring with the motif of a lotus flower with thorns and blossom of green jade with the stem itself being orichalcum, though the thorns seem far to short and round-edged to ever be considered capable of puncturing even the softest materials. It has, historically, been worn by Masters of White Veil Style, if such persons were ever to have existed, being passed down for centuries. If other members of such a society existed, it would be recognizable as an emblem of rank and esteem.
    I don't see anything that looks spectacularly unbalanced. The permanent charms are possibly too strong for not costing motes? Undeniable Elegance Attitude could get too strong combined with Guarded Thoughts Meditation for very high guile? That and Harmless Hummingbird Prana are awkward in that they are very strong if you have low Evasion or Dex+Stealth normally, but not overpowering if you've built your characters to be nearly as good at those as manipulation+socialize.

    The attunement bonus and Inevitable Demise Method both seem like cool effects.

    I find it aesthetically displeasing that the artifact doesn't have a strong identity separate from 'a tool for white veil', but that's a matter of taste.

    Unimportant question - For the purposes of Resonance, is it Green Jade or Orichalcum? None of the effects have Resonant/Dissonant effects listed. I'm assuming the character is intended to be resonant with it?

    Leave a comment:


  • Therian
    replied
    One of my players wrote this up for his White Veil Stylist. I feel like it might be missing something or a little unbalanced but I'd like others opinions.

    [Whispering Elegant Demise]

    Whispering Elegant Demise is an Artifact 3 Needle Ring with the motif of a lotus flower with thorns and blossom of green jade with the stem itself being orichalcum, though the thorns seem far to short and round-edged to ever be considered capable of puncturing even the softest materials. It has, historically, been worn by Masters of White Veil Style, if such persons were ever to have existed, being passed down for centuries. If other members of such a society existed, it would be recognizable as an emblem of rank and esteem.

    Stats
    Light Artifact Weapon (acc 5, dmg 10, def 1, ovw 3)
    Tags: Lethal, Martial Arts, Concealable, Grappling, Worn, Piercing

    Attunement Bonus

    When attuned, this ring grants 2 bonus dice to resist poisons and disease. Additionally, by soaking the ring in a pool of venom and committing up to (Ess) additional motes to it, the wearer may imbue the ring with an equal number of doses of that poison. Putting on and attuning the ring afterwards subjects the wearer to the equivalent of 1 dose in the process(without diminishing the committed doses), but afterwards it remains inert until it is called forth by relinquishing one of the committed motes as a reflexive action after succeeding with a decisive attack allowing the wearer to envenom her foe with that dose.

    Evocations

    1. Fading Whispers Technique - Cost: 2m/Action; Mins: Essence 1; Type: Supplemental, Mute; Keywords: Decisive-Only; Duration: Instant; Prerequisite Charms: None

    Those that the wearer aligns herself against have a tendency to fade quietly away, with no one the wiser for it. This evocation supplements a decisive attack, silencing the victim for up (Ess) actions.
    At Essence 3, if the wearer also knows White Veil Form and has it active(or activates to reflexively as a result of this attack), the silencing effect of this charms becomes so profound that the victim is entirely incapable of making any noise, regardless what actions they take, nor will their body make a sound when it falls to the floor. If the wearer’s attack includes a stunt to stealthily remove the victim from the scene, Onlookers must roll (Perception + Awareness) vs a difficulty of the wearer’s (Manipulation+Essence) to notice the victim’s quiet disappearance.

    2. Widow’s Kiss Practice - Cost: 4m; Mins: Essence 1; Type: Supplemental, Mute; Keywords: Decisive-Only; Duration: Instant; Prerequisite Charms: Birdsong Over Blades, Fading Whispers Technique

    A decisive attack supplemented with this charm inflicts Widow’s Kiss poison which deals 2i/round (Lethal in crash), with a duration of 10 rounds and a penalty of -2. If the attack is also supplemented with Birdsong Over Blades, then the only wound left by the attack will appear as a spider bite.

    3. Undeniable Elegance Attitude - Cost: 4m; Mins: Essence 2; Type: Reflexive; Keywords: Mute, Uniform; Duration: Instant; Prerequisite Charms:Fading Whispers Technique

    The wearer’s elegance is undeniable, even in the face of adversity and those that seek to harm her. The wearer is seen to move elegantly around her attacker with impossibly fluid grace, as the attacker only looks more the fool for his attempt. The wearer may substitute her Guile for her Evasion for one attack, including any guile bonuses from charms and other effects. Additionally, Any 1’s on her foe’s attack roll remove a success. On a successful application of her Evasion (Guile), her attacker loses 1 initiative, which the wearer gains.

    4. Effortless Disarming Approach - Cost: --; Mins: Essence 2; Type: Permanent; Keywords:; Duration: Permanent; Prerequisite Charms:Undeniable Elegance Attitude, Blinded By Laughter

    This evocation permanently upgrades Blinded By Laughter, granting the wearer an additional non-charm bonus die for each 10 rolled on the (Manip+Soc) roll and reducing the initiative cost of the first Simple-type White Veil Style charm they use that has an initiative cost by (Ess).

    5. Harmless Hummingbird Prana - Cost: --; Mins: Essence 3; Type: Permanent; Keywords:; Duration: Permanent; Prerequisite Charms:Effortless Disarming Approach, Alehouse Memory Stance.

    The wearer emulates the harmless beauty of the hummingbird, in such a way that none would consider her a combatant, nor would anyone dare to take arms or offense against. This evocation alters Alehouse memory stance so that any stealth roll augmented by it is rolled with (Manipulation+Socialize) instead of (Dex+Stealth) and grants the wearer 1 non-charm bonus die on the roll for each 10 rolled.

    6. Inevitable Demise Method (Maiden’s Mercy Method) - Cost: 2m/poison, 1wp; Mins: Essence 3; Type: Supplemental; Keywordsecisive-Only, Mute; Duration:Instant; Prerequisite Charms: Undeniable Elegance Attitude

    Sometimes the wielder wishes to delay their victim’s demise for a few moments, giving them the chance to abscond from the scene, or to gloat about her victory before her victim realizes what happens. This charm supplements a Decisive Attack that will inflict at least 1 type of poison. By spending 2 motes per poison she wishes to delay, she can cause the affected poisons not to trigger on their interval for up to (Ess) Actions, at which point, all held intervals trigger immediately and simultaneously.
    At Essence 4, for the same cost, the wearer may instead ameliorate any poison or disease that she herself inflicted on a victim, sparing them and allowing her to use this as a means to bargain with her victims. Should she successfully negotiate a favorable bargain before using this charm to spare someone from her afflictions, she may ignore the willpower cost of this charm.

    Leave a comment:


  • armyofwhispers
    replied
    Originally posted by Nemo_Oceansoul View Post
    as i said at the start: i havent seen arms of the chosen so i have no fucking idea what resonant is or what it does xD. im broke and so havent had the oppurtunity to pick it up. i plan to however when i get $, i ended up picking most of the 2nd edition books back on pirate bay back when i first got into exalted, but for 3rd edition i specifically want to buy (and support OP) the physical and pdf copies of all the books instead of you known finding it online, which i bet i could in minutes.
    Basically, every exalt type is resonant, neutral or dissonant with each of the 5 MM. Solars are resonant with all 5, Lunars are resonant with Moonsilver, but neutral with the other 4, DB are resonant with jade, nuetral with MS,SM, and Orichalcum, but dissonant with soulsteel.

    When you're resonant with a material you can bring forth the full might of evocations from it. Any evocation with the resonant keyword will have certain effects that go beyond the base evocation. Dissonant is the opposite. Some evocations will have a dissonant keyword where if you don't match the material very well it'll have reduced use for you. Exalts who are neutral don't benefit from resonant but don't suffer dissonant effects.

    Certain artifacts will resonate with other character despite not being the right material if they're on theme for that exalt. In Arms there's a white jade weapon that resonates with abyssals despite not being soul steel.

    You're under no obligation to add in resonant effects or dissonant effects but the guidelines are basically that when you're resonant with an artifact it's evocations are less powerful but comparable to solar charms. Actual solar-level effects are usually gated behind solar charms. If you wanted evocations that keyed off shapeshifting they'd probably require lunar charm gating. Etc.

    tl/dr: Choose one MM to make artifacts out of based on the themes of the artifact and to a lesser extent what exalt type you're going to have use it.

    Leave a comment:


  • Nemo_Oceansoul
    replied
    Originally posted by armyofwhispers View Post
    First, you're missing the weapon type tag in The Dancer of Day and Night. It needs to be one of Brawl, MA, or Melee to use this weapon. Sounds like MA, honestly. Similar to fighting chain.
    i didnt know that it needed a weapon type tag for it. -goes back to look through the various weapons- oh derp. xD yes its most likely a martial arts weapon.

    Originally posted by armyofwhispers View Post
    Choose either Orichalcum or Moonsilver as the primary material. This reflects what exalt types resonate with it. Sounds mostly Orichalcum to me.
    as i said at the start: i havent seen arms of the chosen so i have no fucking idea what resonant is or what it does xD. im broke and so havent had the oppurtunity to pick it up. i plan to however when i get $, i ended up picking most of the 2nd edition books back on pirate bay back when i first got into exalted, but for 3rd edition i specifically want to buy (and support OP) the physical and pdf copies of all the books instead of you known finding it online, which i bet i could in minutes.

    Originally posted by armyofwhispers View Post
    Base bonus seems pretty wordy, and isn't it pretty much the same as the first evocation? You get [performance] sorcerous motes when you land a withering attack?
    1) "wordy": >.>; i have a bad habit of not being concise. i know i need to build that skill up but my mind tends to go and travel through all the logical consequences. but yes your right.

    2) i believe in the designer notes i point that out as a something i know should likely change, but that i didnt know exactly what to do with it. or which of the 2 should be changed.

    Originally posted by armyofwhispers View Post
    Charms shouldn't be able to be purchased with sorcerous motes. To my mind, the two should be fundementally incompatible, especially if the charms themselves are generating sorcerous motes. Mote economy is not something to change idly.
    the reason i made it be able to cost sorcerous motes was because i felt that the general theme was "hit tartget, get an effect" although i have heard this concern prior to my posting it when i first put it up into the exalted general on discord. ive been on the fence as it was only one person who has mentioned this, but it is a good point. i can definately see it as being a problem. although i think the fact i basically made it cost double the mote cost was my way of balancing it out, i can still see it being not great.

    Originally posted by armyofwhispers View Post
    Midnight Reveal: Seems like a cool effect.
    honestly i admit, this was one of the few original charms i changed after hearing a recommendation from someone else on the exalted general discord. from what few people ive seen comment on it, its pretty well liked. i forget the original form of midnight revel as its been the same for over a year. but i know it was terrabad in comparison. they originally recommended it be only for the scene, but recently i changed it to being a day. i just feel its more useful that way. (tell me if im wrong)

    Originally posted by armyofwhispers View Post
    Perfect Eclipse: WHOAH NOW! Let's run this through a quick white-room test. If I have 8 dice from manip+performance, I can reasonably beat a Resolve of 4. That's most people in the world. But hen you're saying that I could reduce all of their defenses by that much?! No way! This is crazy broken! A solar with this could potentially reduce defenses by 7-8 which is higher than any defense score we've seen published yet! I cannot overstate how broken this is. You realize that at defense 0, anyone who attacks you even if they have only 1 die to throw will automatically hit you? This is an I win charm. So how do we tone this down some? How about, instead of reducing defense you switch it to granting dice on the next attack that the weilder makes against an affected target. Possibly only grant threshold successes as dice as well, and key here leave them as dice from charms. Or, potentially, just make it so that you get a surprise attack against anyone who's resolve gets beat. That's kinda what your fluff is describing anyway I think?
    i believe the intent was in the writing it was meant to imply that it was only reducing based on the threshold successes for that technique. i do like your idea of switching it to a dice added to the next attack. if i do add dice i will likely keep it as dice added by charms, because otherwise itd be overpowered. the surprise attack is also good (and in fact is likely the better of the 2), both can work and easily do what the fluff describes. may make that change honestly now that the idea is going through my head, prior i never considered that.

    Originally posted by armyofwhispers View Post
    I'll take a look at the rest when I get a chance.
    thank you for the help and fair critique so far =)

    Originally posted by Nemo_Oceansoul View Post

    CHANGE LOG: The Dancer of The Day and Night

    im gonna keep a list of edits and changes here so that i (and others) can keep track of them =D

    changed: weapon tags to include Martial Arts (i honestly derped on this oops =p)

    removed: sorcerous motes cost from all evocations.

    proposed Edit: remove the passive withering on hit to gain sorcerous motes to "sorcerous motes generated by the evocations of The Dancer of the Day and Night may be used to activate its evocations, at double the mote cost and with a 1 temporary willpower surcharge per turn in which the character uses this method to activate them" (laymens terms: activating radiant dance + flashing blaze dance is 16sm 1wp, only sorcerous motes generated by The Dancer of the Day and Night may be used to activate these evocations) <--- thoughts anyone?

    Proposed Edit: Perfect Eclipse:

    As the Sun and Moon continue their dance across the sky occasionally the Moon passes in front of the Sun itself, hiding it from sight. So to does The Dancer of The Day and Night hide its wielder. The wielder rolls ([Manipulation or Charisma] + Performance), against the Resolve of all those who witness her performance. If her roll succeeds then they are entranced by the dance and lose sight of the wielder: until the user's next attack, they may perform a sneak attack on anyone whose resolve the first roll defeated. if the target is also affected by the effects of Legacy of Lies, boost the damage bonus from that evocation by an additional +1die.

    After the user attacks someone affected by this evocation this effect removed from them all those affected, and the victim is treated as having +1 resolve for the purposes of this evocation's roll if it is activated again. This effect increases, scaling accordingly: +1/+2/+4/immunity. Those who become immune to this evocation may not have it used against them again until the end of the session, or as the storyteller deems dramatically appropriate..
    Non-combatants suffer from a -2 penalty to their guile and resolve if this evocation is used instead and the wielder may use this evocation to supplement any social action in which they are performing.


    Last edited by Nemo_Oceansoul; 08-03-2018, 02:35 PM.

    Leave a comment:


  • armyofwhispers
    replied
    Nemo_Oceansoul I'm gonna reply to this a bit at a time, I think.

    First, you're missing the weapon type tag in The Dancer of Day and Night. It needs to be one of Brawl, MA, or Melee to use this weapon. Sounds like MA, honestly. Similar to fighting chain.

    Choose either Orichalcum or Moonsilver as the primary material. This reflects what exalt types resonate with it. Sounds mostly Orichalcum to me.

    Base bonus seems pretty wordy, and isn't it pretty much the same as the first evocation? You get [performance] sorcerous motes when you land a withering attack?

    Charms shouldn't be able to be purchased with sorcerous motes. To my mind, the two should be fundementally incompatible, especially if the charms themselves are generating sorcerous motes. Mote economy is not something to change idly.

    Midnight Reveal: Seems like a cool effect.

    Perfect Eclipse: WHOAH NOW! Let's run this through a quick white-room test. If I have 8 dice from manip+performance, I can reasonably beat a Resolve of 4. That's most people in the world. But hen you're saying that I could reduce all of their defenses by that much?! No way! This is crazy broken! A solar with this could potentially reduce defenses by 7-8 which is higher than any defense score we've seen published yet! I cannot overstate how broken this is. You realize that at defense 0, anyone who attacks you even if they have only 1 die to throw will automatically hit you? This is an I win charm. So how do we tone this down some? How about, instead of reducing defense you switch it to granting dice on the next attack that the weilder makes against an affected target. Possibly only grant threshold successes as dice as well, and key here leave them as dice from charms. Or, potentially, just make it so that you get a surprise attack against anyone who's resolve gets beat. That's kinda what your fluff is describing anyway I think?

    I'll take a look at the rest when I get a chance.

    Leave a comment:


  • Nemo_Oceansoul
    replied
    alrighty i think i have something. ill be posting 2 artifacts today, I'm fairly new at artifact creation and currently haven't had the funds to pick up arms of the chosen yet so obviously i dont know whats been introduced in that.

    anyways here are the 2:

    first we have:
    The Dancer of the Day and Night
    New Weapon type: Weighted Scarf (Light: disarming, flexible, grappling, worn, bashing, Martial Arts)

    Materials: orichalcum, moonsilver

    Woven by a long forgotten and ancient solar queen, as a form of first project The Dancer of the Day and Night was crafted to be her weapon of choice, elegantly hidden from sight, but there nonetheless, she was a mystic and loved the cyclical nature of day and night. And the mysterious power that flowed through the world, combined with an equal love for dance and performance. She weaved what she thought would be a great fashion piece, but she found excellent uses in wrapping her foes and striking them as she danced about them, unable to be hit. It is said a family holds this and 1 other treasure dearly, passing it on to those they call the “moon blessed” children who later exalt, either as a dragon-blood, or rarely into something else. All of them eventually leave their marks on history, but none have awakened the treasures true potential.

    Evocations of The Dancer of The Day and Night: The Dancer of The Day and Night hates the unrefined, but equally loves those whose force of will is strong, especially if it's strong enough to change the world. Whilst being wielded The Dancer of the Day and Night and its wielder enter into a dance of battle so mesmerizing many foes don't realize just how dangerous it can be. The Dancer of The Day and Night increases the user's dance-based actions whilst being wielded by (their essence) or by 2 dice, whichever is higher. Being a blade that is ephemeral and willful those with the ability to shape any form of sorcery find that the dance with the blade manipulates essence of the land around them: for every withering attack made against a foe that “hits” the wielder gains sorcerous motes equal to their (performance) which fade at the end of the scene. For where it would apply this “weapon” is both “clothing” and counts as unarmed for the purposes of any martial art that uses Performance as a theme, such as Five Dancing Pillars of Creation Style, Singing Nightingale style, swaying grass dance style, among others.


    Radiant Dance


    Cost: 3m; Mins:Essence 1
    Type: Supplemental
    Keywords: Dual
    Duration: Instant
    Prerequisite: None

    With a whirl of ceremonial movement, an audience can become enthralled. However, the performer herself knows this ceremony is for a more esoteric purpose. Upon hitting a withering attack, the wielder of Dancer of Night and Day may generate (essence) sorcerous motes. Upon hitting with a decisive attack, increase this number of sorcerous motes to ((Performance) + damage dealt/2 rounded up) sorcerous motes. These sorcerous motes fade at the end of the scene.


    Midnight Revel

    Cost: 2m; Mins: Essence 2
    Type: Reflexive
    Keywords: Stackable
    Duration: Instant
    Prerequisite: Radiant Dance

    As the night moves on, the dancer’s performance grows more demanding, more fulfilling. Only by savoring the dance for long period of time can the performer enjoy the true experience. After generating 10 sorcerous motes in a single turn (from any method), the wielder may activate this evocation to generate a single non-charm dice. The artifact may hold non-charm dice created in this way equal to (essence + performance), and may only spend these non-charm die on any roll involving the wielder’s performance ability. These dice fade after one day.


    Perfect Eclipse

    Cost: 6m, 2i; Mins: Essence 3
    Type: Simple or Supplemental
    Keywords: Mute, Psyche
    Duration: Until end of Next Action or Instant
    Prerequisite: Night Revel

    As the Sun and Moon continue their dance across the sky occasionally the Moon passes in front of the Sun itself, hiding it from sight. So to does The Dancer of The Day and Night hide its wielder. The wielder rolls ([Manipulation or Charisma] + Performance), against the Unmodified Resolve of all those who witness her performance. If her roll succeeds then they are entranced by the dance and lose sight of the wielder: they take a penalty to their Parry and Evasion equal to the extra successes on the first roll..

    After being attacked once, the victim has this effect removed from them, and is treated as having +1 resolve if this evocation is activated again. This effect increases, scaling accordingly: +1/+2/+4/immunity. Those who become immune to this evocation may not have it used against them again until the end of the session, or as the storyteller deems dramatically appropriate..
    Non-combatants suffer from a -2 penalty to their guile and resolve if this evocation is used instead and the wielder may use this evocation to supplement an instill action.


    Flashing Blaze Dance

    Cost: 5m; Mins: Essence 4
    Type: Reflexive
    Keywords: Uniform
    Duration: Instant
    Prerequisite: Perfect Eclipse

    A flaming aura surrounds The Dancer of The Day and Night as its wielder dances to the beat of their strikes, a perfect sun to its moon, beauteous, and deadly. The wielder may make a second attack, withering or decisive adding (performance) non-charm dice to the raw damage of this attack. If Radiant Dance has crashed the target within the last turn, double the amount of dice. If Flashing Blaze Dance crashes a target with this attack generate 10sm. A wielder may only activate Flashing Blaze dance again after a total of 20sm has been generated from other effects, except from Shifting Aurora of the Dance of Day and Night.


    Shifting Aurora of the Dance of Day and Night

    Cost: 7m 1wp Mins: Essence 5
    Type: Reflexive
    Keywords: Form
    Duration: until end of scene or cancelled
    Prerequisite: Flashing Blaze Dance

    With her Anima glowing and shifting into dancing shapes the wielder instills her allies with the strength to continue the grueling fight, shadows and light playing off of them in an accentuating fashion: Shifting Aurora of the Dance of Day and Night may only be used after the wielder has successfully landed a hit and lasts until the end of the scene.

    This evocation counts as a Form charm and any currently activated martial arts Form charm is deactivated, unless the user has some power or effect that allows for more than 1 Form charm to be active, and may not activate another Form charm unless they wish to deactivate this evocation. All allies restore a number of health levels equal to the wielder’s (Performance). If the wielder has banked non-charm dice from Midnight Revel they may spend 2 non-charm dice to increase the number of health levels healed by an additional 1.

    The user may add dice equal to half of their performance to all actions (this stacks with any other effect that adds any fraction of performance to an action). Allies who join the dance gain this benefit as well. The user may pay +1m to grant an ally the benefits of any evocation of The Dancer of the Day and Night, except for Shifting Aurora of the Dance of Day and Night. All sorcerous motes gained from the previous evocations are doubled, and finally each turn the user gains +1 non-charm die as per Midnight Revel. This evocation may only be used once per scene.


    Designer's Notes:

    so this was one of my first artifacts i wrote for exalted. i started this along with the 2nd artifact in this post: Argent Saga. i feel pretty good about the overall design, my one worry i guess is the overlap with the 1st evocation and the passive.... but as it stands i have no idea which to change. i feel like if i change the passive the artifact wont be that great, but if i were to change the 1st evocation then im unsure what to put in its place =(



    CHANGE LOG: The Dancer of The Day and Night

    im gonna keep a list of edits and changes here so that i (and others) can keep track of them =D

    changed: weapon tags to include Martial Arts (i honestly derped on this oops =p)

    removed: sorcerous motes cost from all evocations.

    proposed Edit: remove the passive withering on hit to gain sorcerous motes to "sorcerous motes generated by the evocations of The Dancer of the Day and Night may be used to activate its evocations, at double the mote cost and with a 1 temporary willpower surcharge per turn in which the character uses this method to activate them" (laymens terms: activating radiant dance + flashing blaze dance is 16sm 1wp, only sorcerous motes generated by The Dancer of the Day and Night may be used to activate these evocations) <--- thoughts anyone?

    Proposed Edit: Perfect Eclipse:

    As the Sun and Moon continue their dance across the sky occasionally the Moon passes in front of the Sun itself, hiding it from sight. So to does The Dancer of The Day and Night hide its wielder. The wielder rolls ([Manipulation or Charisma] + Performance), against the Resolve of all those who witness her performance. If her roll succeeds then they are entranced by the dance and lose sight of the wielder: until the user's next attack, they may perform a sneak attack on anyone whose resolve the first roll defeated. if the target is also affected by the effects of Legacy of Lies, boost the damage bonus from that evocation by an additional +1die.

    After the user attacks someone affected by this evocation this effect removed from them all those affected, and the victim is treated as having +1 resolve for the purposes of this evocation's roll if it is activated again. This effect increases, scaling accordingly: +1/+2/+4/immunity. Those who become immune to this evocation may not have it used against them again until the end of the session, or as the storyteller deems dramatically appropriate..
    Non-combatants suffer from a -2 penalty to their guile and resolve if this evocation is used instead and the wielder may use this evocation to supplement any social action in which they are performing.





    next is

    Argent Saga



    Type: light: (+5 soak, hardness 4, mobility penalty -0, attunement 4) tags: concealable, silent
    Materials: moonsilver, orichalcum, starmetal, gossamer, and soul steel

    Woven of fine threads of magical materials argent saga is the masterpiece of a long forgotten and ancient solar queen. It was a armor she began to weave early in her life, a 1000 year long project, as she began to weave the threads she sang a song of its birthright, a song of hope and strength, wishing it to take on a symbol of defense of the realm, of her people, and land. A light so to speak in any upcoming darkness, whether it be political unrest or fear. Centuries passed and then the tragic day of creations first darkest hour. A fateful calibration feast. In the ensuing chaos her people and family were slaughtered, and her song grew dark and twisted. From the shadows she waged war against heaven, sending dark agents to do her bidding as she stayed hidden in the darkness of the underworld. There her song of revenge reached a crescendo that not even the sun could ignore. It is said she died that day, but she remained in the depths of the underworld still weaving the armor, its fine threads singing and humming to her croons, in the darkness of her last moments it is said she came to realize her own foul deeds. It is said not a single agent of heaven ended her life, but instead she took it herself. In her deathknell she sung of the truth laying bare her soul as she did, using her own soul to craft the final threads of the armor, weaving herself into it as she did. It is said a descendant found her in her ancient tomb, having finished the weave. She gifted it unto that descendant and passed peacefully into lethe. In the ages since the armor has been treasured by the family for centuries, but it has only been used by members “blessed by the moon”. Once every century a child is born of silver hair and crystal blue eyes. Only those are ever gifted the armor for it rejects all others. It is said each one were graceful dancers, befitting, as the ancient solar queen was known for her grace, and that she bore the same silver hair and crystal blue eyes.
    Evocations of Argent Saga:

    woven of beautiful threads of magical materials Argent Saga weaves magic through the world, helping its wearer weather blows and to shape the minds of those around it. Its gentle weave evokes refinement, but it is a thing shaped for war, if only because its wearer must fight as one of the Chosen. Argent Saga grants the user, for a single mote, the ability to reshape its vestments and cloths to different colors, and shapes, perhaps a flowing dress one moment, and the next simple alluring gauzy veils, and the next a tunic with no real adornment, though it will always feature a orichalcum and moonsilver motif, sometimes in its lining, or perhaps more overt, how it changes is up to the user, but it will always appear to be of fine make. The user may even choose to increase or decrease its volume: thus the user while wearing Argent Saga may will it to change to a more appropriate style to fit the current environment: it becomes thick and covered in fur granting rather warm clothing for a cold environment, or perhaps becoming thin and breathable in hot environs. While wearing the armor they need not fear not having the proper attire for the environment. In addition if it were to ever tear, rip, become stained, or even worse the characters bodily shape were to change it is capable of changing itself to better fit the wearer and to repair minor damage to itself on its own, if the user is wearing any other item that appears to be clothing, such as a weighted scarf the material of such an item and its cut is changed to better fit the current shape of Argent Saga. Lastly for the purposes of where it would matter Argent Saga doesn't count as armor. It is said the one who crafted Argent Saga wrote a song which could impart a powerful effect to those who learn it. Argent Saga remembers the song but its memories are clouded, perhaps one who shares its original creators essence could help restore its memories. When it does the user learns a stanza from this song the requirements for each stanza can be found under “Lyrical Unlock”



    New keyword: Stance: Argent Saga changes its legend to better suit its wearers desires, however it can only maintain only 1 such effect. Activating a new Stance ends the old one, however due to its similarity to form charms if a character has an active stance then all form charms gain +1m to their cost, the reverse is equally true: while a form is active a stance charm increases its cost by +1m.


    The Legend Begins Stance

    You are the Ocean’s gray waves, destined to seek
    Life beyond the shore just out of reach
    Yet the waters ever change, flowing like time
    The path is yours to climb


    Cost 2m, Mins: essence 1
    Type: reflexive
    Duration: indefinite
    Keywords: stance
    Prerequisites: none

    As Legends and Tales change, so does Argent Saga, weaving itself into a more purposeful form when The Legend Begins Stance is activated the user chooses 1 stance: The Prayer of Birthrights and Love, The Tale of Conquest and Fate, or The Song of Revelations and Destiny. Each stance affects the evocations below and grant certain additional benefits. Only 1 stance from this effect may be active at any time and if another is activated, the others are immediately deactivated. Evocations whose effects are currently active end at the end of the user's next turn. All stat increases caused by a stance being active may break the normal cap.
    The Prayer of Birthrights and Love: standing regally Argent Saga wraps itself around the wearer into a piece of clothing that is always considered socially acceptable for the situation and grants the wearer +1 appearance and the ability to reroll 1’s once on any social attack the user uses. While active the user may not activate evocations requiring The Tale of Conquest and Fate or The Song of Revelations and Destiny, nor may they gain those Evocations benefits.
    The Tale of Conquest and Fate: standing inexorably Argent Saga wraps itself around the wearer into a piece of beautiful dark colors and close fitted material. While active the user gains +1 charisma and wits, may block lethal attacks unarmed, and may reroll 1’s once on any performance or command action. While active the user may not activate evocations requiring The Prayer of Birthrights and Love or The Song of Revelations and Destiny, nor may they gain those evocations benefits.
    The Song of Revelations and Destiny: standing wistfully in the wind argent saga transforms itself into a piece of light and dark material. While active the user gains +1 to wits, intelligence and perception. may reroll once any 1’s that appear in any roll where the user is trying to give or find information, in addition when the user performs a shape sorcery action they may reroll 1’s until none appear. While active the user may not activate evocations requiring The Tale of Conquest and Fate or The Prayer of Birthrights and Love, nor may they gain those evocations benefits.

    Lyrical Unlock: simply learning The Legend Begins stance teaches the first stanza. Effect: none.


    The Prayer of Birthrights and Love Evocations: themes: social interactions

    In The White Light:


    In the white light, a hand reaches through
    A double-edged blade cuts your heart in two


    Cost:4m Mins: Essence 2
    Type: reflexive
    Duration: Instant
    Keywords: psyche
    Prerequisites: The Legend Begins Stance (The Prayer of Birthrights and Love)

    As if grasping at the tendrils of light in the air the user grasps a social attack directed at them and studies it, if the characters resolve would defeat a social attack, roll a number of dice equal to the users resolve adding (essence) dice vs the resolve of the attacker. If it beats the attackers resolve the user learns an intimacy selected by the Storyteller. The attacker suffers a penalty equal to the level of that intimacy for the rest of the scene to both guile and resolve.

    Lyrical Unlock: learn up to 8 defining intimacies from another person using this evocation Effect: the wearer gains an additional +1 resolve or guile for every 4 defining intimacies they learn through this effect.


    Embracing The New Day


    Cost: 4m; Mins: Essence 3
    Type: simple
    Duration: one social action
    Keywords: none
    Prerequisites: In The White Light

    Waking dreams fade away,
    Embrace the brand-new day


    As if embracing the dawn of a new day and an old friend, the user take into their arms. shattering any psyche effects currently active on them, and giving them a positive intimacy towards the wearer. For the rest of the day add an additional +1 non-charm dice to all their actions. This evocation may only be used once per day, and cannot be used on the same person more than once per week. If a person has an intimacy created by this effect already, this evocation counts as a scene strengthening that intimacy.

    Lyrical Unlock: someone affected by this evocation raises the intimacy granted to defining level Effect: recipients recieve +2 temporary willpower, and gain an additional +1 non-charm die for a total of +2 non-charm dice. For the rest of the day they may spend 2 temporary willpower to activate this evocation.


    Light Scatters to the sky


    Sing with me a song of birthrights and love
    The light scatters to the sky above


    Cost: 4m, 1wp Mins: essence 3
    Type: simple
    Duration: permanent
    Keywords: none
    Prerequisites: Embracing The New Day

    As the light of a new day soon scatters into a dawn so to does love. This evocation has 2 benefits: first is a passive: for every person affected by the prerequisite the user and every person affected by it gains +1 resolve vs effects of fear or despair which can stack infinitely.

    Secondly the user may instill upon themselves a intimacy which must be in some way beneficial to a cause the character believes in. that starts at minor level. Those who can hear the character also gain this intimacy at minor level. Those who have this intimacy treat their guile as 0 vs anyone who doesn't have the intimacy. Those who try to read the intentions of anyone who has this intimacy are subject to a social attack of the wearers (charisma) + (socialize or performance whichever is higher) with essence non-charm dice added to the roll. If it beats the targets resolve they gain the intimacy unless they spend 1wp. While the essence is committed to this evocation the intimacy cannot be eroded or destroyed, only strengthened. If the essence ever becomes uncommitted then the intimacy becomes normal again. This evocation can only be activated once per commitment and may only be used once per month.

    Lyrical Unlock: “infect” at least 10 people with an intimacy created by this evocation. Effect: those who benefit from embracing the new day may spread this intimacy to another, each person affected by embracing the new day gain resolve equal to the intimacy created by this evocation.


    Dawn Breaks through the Gloom


    Dawn breaks through the gloom,
    white as bone
    Lost in thoughts, all alone


    Cost: 7m 1wp , Mins: essence 4
    Type: simple
    Duration: one scene
    Keywords: perilous
    Prerequisites: Light Scatters to the Sky

    Bright light consumes the area dispelling all forms of darkness, magical or otherwise up to medium range. All those within this area gain +4 resolve against fear effects, battle groups gain 3 automatic successes to resist rout. Those who would attack the user with a ranged weapon suffer a -3 penalty to their attack rolls. Finally a weapon forged by In The White Light doesn't shatter through any of the above evocations. If the user would change stances while this evocation is active it remains active for 1 turn.

    If the user would activate night breaks the day while this effect is active all enemies in the area are subject to a intimidate effect using the wearer's (charisma + performance) and allies retain half the resolve against fear effects that this evocation would give. Extend night breaks the day’s duration by an additional (essence) turns. If the user would activate Ancient Heart of Madness and Pride while this effect is active allies in the area gain their resolve motes back, filling an overdrive pool last if they max out their other pools, even if they don't otherwise have it. Extend ancient heart of madness and pride by 1 range band. This evocation may only be used once per scene.

    Lyrical Unlock: know the charms: lonely thoughts, AND either A) achieve a total resolve of 25, OR B) learn the evocations, and their lyrical unlocks: night breaks the day and ancient heart of madness and pride, AND succeed at unlocking all previous lyrical unlocks for the prayer of birthrights and love stance evocations AND achieve a defining intimacy of some sort with Argent Saga. Effect: double the benefits of The Prayer of Birthrights and Love stance, it also increases the user's Resolve and parry by (essence)+2.


    Designers Note: on the prayer of birthrights and love

    so this group has been rewritten a total of 3 times. prior to this iteration this would of been the song of revelations and destiny line, mainly because i didn't know how to fit it, which is further down. prior to this iteration in the white light would of given an emotion sword that would allow you to cut away enemy psyche effects. i felt that was a bit too powerful, it was already done for cheaper by the core book. and honestly didnt feel "socially" enough. so i changed it. now you get happy feelings and infectious intimacies. and allies mainly being buffed, which is the intention for the character i plan to play with this. anyways continuing on:




    The Tale of Conquest and Fate Evocations: physical combat, soak,


    Embracing The Dark



    Embrace The Dark you call a home,
    Gaze upon an empty, white throne


    Cost: 5m, Mins: Essence 2
    Type: reflexive
    Duration: instant
    Keywords: Counterattack, uniform
    Prerequisites: The Legend Begins (The Tale of Conquest and Fate)

    in one fell swoop darkness surrounds the wearer, and their assailant, and in a flash of shadow a cry of pain can be heard.
    Grants 1 withering or decisive counter attack after being hit with an attack based on the attack type that hit. the user gains damage dice equal to half the damage taken, but no more than (essence)+2 additional dice. This evocation’s counterattack doesn't count as the user’s attack this turn.

    Lyrical Unlock: deal up to 15 damage (withering or decisive) to an enemy with this evocation. Effect: a decisive counter attack caused by this evocation does not return the user back to base initiative


    Legacy of Lies



    A legacy of lies,
    A familiar disguise


    Cost: 5m 1wp (2i, 3i) , Mins: essence 3
    Type: reflexive
    Duration: instant
    Keywords: Stackable, Uniform, psyche
    Prerequisites: Embracing the Dark

    Dancing away from the blade of an enemy with it so close it could cut away her breath the wearer dances and twirls leading her enemy into a dangerous trap. Upon activating this evocation the user gains +1 to their evasion, if they succeed in evading the attack this evocations cost becomes 2i the next time it is used, at which point it grants the user +2 evasion. If they successfully dodge for a second time the cost of the evocation becomes 3i on its next use. If the user uses this evocation a 3rd time they gain +3 evasion and if successful inflicts an illusion on their foe: their foe believes they have struck them with their attack and they perceive the world as if they had done so. This lasts until they next take damage or at the end of their next turn. If the user attacks a enemy who is inflicted with such an illusion the user gains +2 dice to their next attack and an additional +2 dice to their damage roll

    Lyrical Unlock: after any time the user invokes Legacy of Lies if the user has 8 evasion they learn this stanza. Effect: at the additional cost of 5m when the illusion affects an enemy they see themselves striking the subject of their strongest intimacy, they must spend 1 willpower immediately or this effect counts as a scene attempting to erode that intimacy. The attacker regardless loses 5 initiative due to the shock of killing a loved one. This effect may only be used once per scene


    The Black Pillar of Conquest and Fate


    Sing with me a song of conquest and fate
    The black pillar cracks beneath its weight


    Cost: 5m , Mins: essence 3
    Type: reflexive
    Duration: until next turn
    Keywords: none
    Prerequisites: Legacy of Lies
    as if granite coated the dark cloth, darkness surrounds the user and hardens them from attack, if only for a moment. this evocation Grants Argent Saga (Essence)x2 additional soak and (essence) hardness.

    Lyrical Unlock: know the evocations: Finding the Joy and Dance of Conquest, and gain a total soak of 20 or higher. Effect: +5m the black pillar of conquest and fate duration changed to indefinite the user gains gains (essence)x2 -0 temporary health levels. This evocation lasts until the turn after those temporary health levels are lost. In addition attackers who successfully hit the character suffer a -1 to their defense until their next turn. The user must refresh their dv twice before they can activate this effect again, and only may be used twice per scene.


    Night Breaks the Day



    Night Breaks through the day, hard as stone
    Lost in thoughts, all alone


    Cost: 10m, Mins: essence 4
    Type: simple
    Duration: (essence) +3 turns
    Keywords: mute, perilous
    Prerequisites: The Black Pillar of Conquest and Fate

    Darkness billows out from the character and surrounds everything within medium range, granting a -3 to all attacks to targets within, and limiting sight within, even magic that would allow one to see in darkness do not function whilst within the area, not even the light of the evocation “Eye of the Unconquered Sun” can break the gloom. All allies in the area when the evocation is activated gain (essence) evasion and hardness and (essence) x2 soak and -0 temporary health levels until the evocation ends. in addition If the user would change stances while this evocation is active it remains active for 1 turn. If the user would activate dawn breaks through the gloom while this effect is active all enemies in the area are blinded and fall prone, allies retain half of (rounded up) evasion, hardness, and soak until Dawn Breaks Through The Gloom ends. If the user would activate Ancient Heart of Madness and Pride allies in the area retain half the evasion, hardness, and soak until ancient heart of madness and pride ends, and enemies in the area suffer a -2 penalty to see, finally extend its range by 1 range band. This evocation may only be used once per scene.

    Lyrical Unlock: know the charms: lonely thoughts, AND either A) incapacitate 2 strong opponents who are within the darkness or defeat a single battle group single handedly while within the darkness without using any additional charms beyond excellencies, OR B) learn the evocations, and their lyrical unlocks: dawn breaks through the gloom and ancient heart of madness and pride, AND succeed at unlocking all previous lyrical unlocks for the tale of conquest and fate stance evocations AND achieve a defining intimacy of some sort with Argent Saga. Effect: double the benefits of The Tale of Conquest and Fate stance, it also increases the user's Guile and Evasion by (essence)+2.


    Designer notes: on The Tale of Conquest and Fate:

    so this is the only one of the 3 trees that has survived from the very beginning with very few, if any, rewrites or reworks. its been good and useful from the beginning with little need to improve on, or any balancing issues, as far as i can tell at least. by far i like this tree the most, just simply because its short sweet and to the point.
    regarding the specific call out towards eye of the unconquered sun. this is intentional, otherwise this evocation would of been useless as it would get dispelled instantly.




    The Song of Revelations and Destiny Evocations: themes: information gathering, occult, truth


    The Veil of the burdened Heart


    A burdened heart sinks into the ground
    A veil falls away without a sound


    Cost: 3m, Mins: essence 2
    Type: reflexive
    Duration: until end of scene
    Keywords: none
    Prerequisites: The Legend Begins Stance (The Song of Revelations and destiny)

    The veil of reality shifts and beneath it the wearer gains insight behind what truly makes creation tick. While active the user gains +2 to awareness rolls, and may see through illusions or other magical effects with a successful (perception) + (awareness) roll which isnt affected by the illusion or magical effect and explicitly allows the user to see through the darkness of night breaks the day. The user may spend an additional 1m, and touch a person to grant them this same sight. The wearer may activate this effect even if they are not aware that they are in an illusion, and activates anytime the wearer enters into a region affected by an illusion.
    Lyrical Unlock: pierce through 5 different illusionary or magical effects except night breaks the day. Effect: the user may shift the effects of the illusion upon the one who tried to inflict it upon them, this requires a (wits) + (occult) roll with a difficulty equal to the targets essence, even if they cannot see the attacker.


    Truth and Peace



    Not Day Nor Night, Wrong Nor Right
    For Truth and Peace you fight


    Cost: 4m, Mins: essence 3
    Type: supplemental
    Duration: one investigation
    Keywords: none
    Prerequisites: The Veil of the burdened heart

    Finding the truth is rarely about whose wrong or right, but what is righteous. In the course of an investigation, either led by the character, or an ally of the character, the character may substitute their investigation score with the person in charge of the investigation, or their essence whichever is higher until they successfully finish the investigation.

    Lyrical Unlock: complete 4 investigations to learn something new. Effect: the user allies also gain this evocation bonus, in addition it can now be used to substitute hiding evidence related rolls.


    The Song of Silence and Blood



    Sing with me a song of silence and blood
    The rain falls, but can’t wash away the mud


    Cost:4m , Mins: essence 3
    Type: reflexive
    Duration: instant
    Keywords: none
    Prerequisites: Truth and Peace

    While within extreme range of a violent crime or conspiracy or within medium range of an unsolved crime’s evidence for both of the above the character becomes aware of this fact instinctively. They gain a bonus +3 to perception to find or track this crime, conspiracy, or evidence.

    Lyrical Unlock: find and kill, capture, or expose 3 culprits who have performed the crime effect: the user may apply this to any roll related to the investigation of something they are investigating, whether its researching, crime solving, or otherwise.


    Ancient Heart of Madness and Pride



    Within my ancient heart dwells madness and pride
    Can no one hear my cry?


    Cost: 10m 5i , Mins: mins essence 4
    Type: simple
    Duration: one scene
    Keywords: none
    Prerequisites: the song of silence and blood

    Light and shadow play off the character in a phantasmal fashion. Any spirit within long range that is currently immaterial are forced to materialize at full cost and cannot dematerialize, those in the area temporarily are cured of any mental derangements (including being able to control their limit break if they so wish at no penalty) as clarity fills their minds. If the user is in the wyld then it is muted to the point where the area is as stable as creation. Allies in the radius gain a bonus to wits, perception, and intelligence equal to the users (essence). in addition If the user would change stances while this Evocation is active it remains active for 1 turn. If dawn breaks through the gloom is activated it gains the range of this evocation, and adds a +2 bonus to their awareness, and enemies suffer a -1 penalty to stealth. If night breaks the day is activated it gains the range of this evocation, and is extended by an additional (essence) turns, and allies only suffer a -1 penalty from the darkness it creates, instead of being totally blind, they can see… somewhat enemies on the other hand are fully affected.

    Lyrical Unlock: know the charms: lonely thoughts, AND either A) activate this evocation 10 times, revealing a minimum of 1 spirit each time, OR B) learn the evocations, and their lyrical unlocks: night breaks the day and dawn breaks the gloom, AND succeed at unlocking all previous lyrical unlocks for the song of revelations and destiny stance evocations AND achieve a defining intimacy of some sort with Argent Saga. Effect: double the benefits of song of revelations and destiny stance, it also extend the range of this evocation by 1 range band, and grants the user +1 to intelligence, wits, and perception.


    Designer Notes on: The Song of Revelations and Destiny

    im goinna come out and say it: this bit. this bit right here has been the only reason why ive been stuck with this thing for nearly a year and a half. and i still dont like it. my main problem is: no idea what to put in it. i mean its designed around "revealing info" and "occult stuff" i didnt want to give yet another way to generate sorcerous motes as this and The Dancer of the Day and Night were meant for the same character. and most of the other "occult stuff" is easily gotten early in the trees of occult... so yah. this one... if you have ideas on what to put in here: shoot me a suggestion either by pm or otherwise and i may consider it.




    Lyrical Fate


    Cost ---, Mins: essence 1
    Type: permanent
    Duration: permanent
    Keywords: none
    Prerequisites: the full stanza of The Prayer of Birthrights and Love, The Tale of Conquest and Lies, and The Song of Revelations and Destiny

    The path you walk on belongs to destiny, just let it flow
    All of your joy and your pain will fall like the tide, let it flow
    Life is not just filled with happiness, nor sorrow
    Even the thorn in your heart, in time it may become a rose


    This Evocation does nothing. It costs 1 exp to learn.
    Lyrical Unlock: in a single scene: activate ancient heart of madness and pride, dawn breaks the gloom, and night breaks the day least once.
    Effect: Argent saga gains +5 soak and hardness.


    Heir of Fate:



    Cost: 10m, 5i, 1wp, Mins: essence 5
    Type: reflexive
    Duration: One Scene
    Keywords: none
    Prerequisites: learn the stanza for Lyrical Fate, Shifting Aurora of the Dance of Day and Night

    In endless dreams, countless realms collide
    Hope falls only to rise like the changing tide
    But all dreams come to an end,
    Just whispers on the wind
    Sing with me one last time, for light’s sacrifice,
    Endless dawn came but not without price,
    Lost in the waves there glimmers, a pale blue stone.
    I think of you, all alone.


    Argent saga was crafted by an ancient solar queen long ago to be a defense against all woes, but before it was completed that fateful calibration feast occurred, in an instant all which she loved was erased, she was overthrown and forced into hiding. There she lay bitter and depressed as she continued weaving she would sing a song that was beautiful, and yet lonely. Argent saga yearns for the final lyric, where it is able to truly define its legend. It wishes to protect and yet also wishes for its song, its legend to be sung across all time. Activating this evocation requires singing the entirety of the previous verses of the prayer of birthrights and love, the tale of conquest and lies, and the song of revelations and destiny, a task that in battlefield conditions takes 3 turns, and may be combined with any other action the user normally would have access to, during this time halve all withering damage applied to the user and if they are crashed this evocations activation fails (but may be reused once the character is no longer in crash). Meanwhile while the song is sung argent saga reweaves itself around the user, it takes on appearance much like what many would call power armor, though its appearance may be different with each use.

    When the evocations activation is successful the user treats their attributes as being 2 higher than they are ignoring caps (this +2 is considered non-charm for where it may need distinction), and may benefit from any number of stance charms, and removing the 1m surcharge from activating form-type charms with an stance-type charm active, and increasing the number of motes they receive per round by +1. If the user activates or has active Shifting Aurora of Day and Night its song and power echoes into the souls of the users allies, so long as they continue the song with the user they gain the benefits of this evocation free of charge and may even sing their own Climax Song to amplify its power for them. But only the wearer may benefit from the effects of the 2nd lyrical unlock condition.

    In addition those who benefit from this evocation may sing a song whose notes are filled with sorrow, and hope, the song fills their heart, granting them strength, a song which Argent Saga refers to as the “Climax Song” sung in an old realm lyric, paying 5m, 2i, 1wp, the character doubles the bonuses to attributes granted by this evocation, or may treat those bonuses as automatic successes if they wish, However this strength is not without cost, at the start of each of their turns the user receives 1 aggravated health level of damage. This evocation ends automatically if the user would lose consciousness due to this effect, the user cannot reactivate this evocation until they have healed this damage, this damage cannot be healed while this evocation is active, except by its 2nd condition for its lyrical unlock.

    Lyrical Unlock: 1) take 10 or more aggravated damage from this effect in the same scene, OR 2) while this effect is active if an enemy would defeat and/or critically harm (or kill) a character who is the object of a positive intimacy.

    Effect: the user may activate 1 additional form charm by spending 1 temporary willpower in addition to its normal costs (total max form charms: 2), if the 2nd condition is what unlocks this effect the user heals all wounds, and gains 5+ (the intimacies level) initiative, and for this scene only, double this evocations bonus from 2 to 4 to all attributes until the scene ends they also become enraged with righteous fury. If the character knows 11th Hour’s Aristea it activates automatically at no cost and each turn the user heals 1 non-aggravated health level.


    On 11th Hour's Aristea:

    (11th hour's Aristea can be found here: ps: its not meant to be balanced play in any way, im not even going to try balancing it. if you decide you like it use it. if you hate it dont.: https://docs.google.com/document/d/1...it?usp=sharing )


    Designer note: on argent saga

    well its been since winter 2016 when i wrote this originally. and how far its come. still: i feel like it could be better. for some reason just something feels off about its evocations, but i cant place it.

    Inspiration wise: if you havent already guessed it from the lyrics the themeing was originally based off of fire emblem fates. the character its meant for was a cross between 3 character concepts, one of which was heavily based on Azura. i wanted to make a character who was a support-type who was not very powerful fighting, but good at helping her circle survive and highly motivated, her combat role came out a bit more after i picked up Momo's scroll of mixed martial arts (found here: https://docs.google.com/document/d/1...it?usp=sharing ) and liked her 5 pillars of creation style. so yes. the character has heavy themeing towards azura. other inspirirations include: symphogear youll miss the inspiration unless your a fan of the series.

    beyond that i have already said what i planned on saying. may need to nerf some values as i expect running around with as much resolve and soak this passively gives is maybe a bit too powerful? but anyways thoughts/recommendations/critique would be awesome. im not super active on here but if i catch it ill read it =)



    also: space saving Spoiler Prana for the win =)
    Last edited by Nemo_Oceansoul; 08-03-2018, 02:37 PM.

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  • aluminiumtrioxid
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    Defense against "weird shit" (sorcery, shaping effects, Fate shenanigans, et cetera).

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