Thanks a lot for your feedback 
I see what you're saying. The ST of the game I'm proposing this for was OK with 4, but I wouldn't be opposed to raising it to 5.
My reading of the rules is that you can't activate a Scenelong charm multiple times for increased effect, so you'll only ever get the size of battle group that fits your Essence. Also, I want it at Essence 1 so that it is available to a starting character.
It is a bit much, but the benefit of having multiple ghosts running around you at all times isn't very great compared to the benefit of just summoning whoever you need, it seemed mostly a flavor thing to me. Plus, I wanted to be able to have 12 souls since that fits the sword's legend.
That would make it rather useless to those who aren't resonant, wouldn't it?
Yeah, I was a bit iffy about the no roll to resist thing. Perhaps having a roll, but revoking it if the victim died as a consequence of the wielder's action (eg. death by poison or backstabbing in an alley).
As written, Battle Groups only go up to size 5, so the benefit of summoning a million souls is limited, though probably the ST would house rule around that. I had intended the bit about the enemies also being dragged into the Void to be a penalty since otherwise, you could just replace one army with another, effectively negating the cost of the Charm, but I see what you're saying. Perhaps limit the effect on enemies to mortals (since Extras is no longer a concept)?

Originally posted by ArchangelAzrael
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Originally posted by ArchangelAzrael
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Originally posted by ArchangelAzrael
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Originally posted by ArchangelAzrael
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Originally posted by ArchangelAzrael
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Originally posted by ArchangelAzrael
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