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[3E] The Artifact and Evocation Workshop
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I am not fond of the minimalist input from the rules on creating evocations, so I have created an Artifact pair of Sais for a Night Caste in my game and I would like input on the evocations. Here is the tentative write up: The Twins were created for a night caste who wished to bring justice to the criminal underbelly by facing them on their home turf; at night and in the shadows. They are a matched pair of sais primarily made from Orichalcum but the handles are encased in Black Jade and one sai bears the symbol for “Unseen“ inlaid in Moonsilver and the other similarly bears a symbol inlaid in Moonsilver and it’s the symbol for “Service“. When wielded by someone in tune with the night and with moving in shadow the Twins grant +1 die to Join Battle.
Evocations: In Shadows Revealed -Essence 1 / 2m / Simple / One Scene - Can see in shadows both natural and magical.
Unrecoverable Disarming -Essence 1 / 2m 1i / Reflexive / Instant - break non magical weapons that were successfully disarmed
Passing Judgment - Essence 2 / 3m or 3m, 1wp / Simple / One Scene - When interacting with a suspect for 5 - essence rounds or more the Twins create a Tie of familiarity between the suspect and the wielder of the Twins of either a minor intensity for 3 motes or major for 3m, 1wp. This Tie grants the wielder a bonus equal to its intensity on rolls to determine the suspect's guilt.
Godly Disarming - Essence3 / 6m 1wp / Reflexive / Instant - Cause the wielder of a disarmed artifact weapon to un-attune from their weapon and they can not re-attune for the rest of the scene.
Judge - Essence3 / 5m, 3i / Supplemental / Instant - If the wielder has a Tie of familiarity with an opponent and he attacks the opponent he may utilize this evocation and roll Essence damage die ignoring hardness direct to health track.
Jury - Essence 4 / 1m, 3i / Supplemental / Instant - If the wielder has a Tie of familiarity with an opponent and he attacks the opponent he may utilize this evocation and roll Essence + Tie Intensity damage die ignoring hardness direct to health track.
Executioner -Essence 5 / 1m, 1wp, 1i / Supplemental / Instant - If the wielder has a Major Tie of familiarity with his opponent when he attacks he can pass judgment and attempt to execute the guilty party. This is a Decisive attack in which the wielder adds his Essence in dice to his damage and re-rolls all 1-4s. If the target is slain they are prevented from becoming a ghost due to restlessness about their just execution.
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