One of my players wanted to use illusions as a method of combat. Since that isn't something Solars have naturally, I've created an artifact that fits the bill. The hand is a 4-dot artifact. I've designed 5 evocations for the Hand. The text in parentheses for each evocation describes the original intention. I have a couple of questions:
Hand of the Deceiver
Received in trade from Madame Marthesine of the Lost. She said it was made by a loving father for a daugter who felt the touch of the Sun's power in her youth. The Hand of the Deceiver is a wire framework glove of starmetal and moonsilver set with glittering dream stones. When worn, you can almost hear the essence singing joyously behind yours years. The artifact yearns to be used.
A Solar, Sidreal, or Lunar who attunes the Hand can spend essence to create moving illusory images no larger than a grown man that last as long as the character focuses on them. Onlookers roll Perception + Awareness to recognize the illusion as false. The cost of this power is 1-3m depending on the scale of the illusions. For one Willpower, the duration of the illusion lasts for one scene.
5 evocations
- How much should atonement cost? Just being attuned to the Hand doesn't offer a lot of benefits but the evocations seem fairly powerful.
- Are any of the evocations too powerful? In particular, I'm concerned about the power level of Fractal Image. I tried to base it off Dodge charms while providing something unique.
- What would you use as a started point for stats for the guardian to make it useful but not overpowering? Would the Walking Statue on p 500 be a good starting point? I'm considering giving the guardian an essence pool, a melee excellency, and Glorious Solar Saber.
Hand of the Deceiver
Received in trade from Madame Marthesine of the Lost. She said it was made by a loving father for a daugter who felt the touch of the Sun's power in her youth. The Hand of the Deceiver is a wire framework glove of starmetal and moonsilver set with glittering dream stones. When worn, you can almost hear the essence singing joyously behind yours years. The artifact yearns to be used.
A Solar, Sidreal, or Lunar who attunes the Hand can spend essence to create moving illusory images no larger than a grown man that last as long as the character focuses on them. Onlookers roll Perception + Awareness to recognize the illusion as false. The cost of this power is 1-3m depending on the scale of the illusions. For one Willpower, the duration of the illusion lasts for one scene.
5 evocations
- Fractal Image (reflexive defensive charm, can be cast on others)
Cost: 3m; Mins: Essence 1
Type: Reflexive
Keywords: Withering-only
Duration: Instant
A illusory image splits away from the target, confusing attackers. The spectral image vanishes moments after the attack. For one attack, target's Evasion is increased by two. This is a non-charm bonus. - Cloak of Deception (maintainable illusionary overlay on self, an ally, or an enemy)
Cost: 3m; Mins: Essence 1
Type: Simple
Keywords: Perilous
Duration: Scene
You cloak on human-sized target in a cloak of illusion. Outside combat, the illusion is an effective disguise. In combat, the illusion sows confusion. Anyone who scrutinizes the illusion rolls Perception + Awareness against a difficulty of the number of Evocations unlock on the Artifact to see through the illusion. In combat, enemies who see the illusion appear, reflexively roll Willpower + Awareness against this difficulty. At Essence 3+, this charm may be used reflexively when you roll join battle. - Greater Illusion (as basic power, but increased cost and expanded scope)
Cost: 5m (+1 willpower); Mins: Essence 1
Type: Simple
Duration: Scene
The simple illusions created by the Hand are greatly expanded as the bearer gains familiarity with the artifact. Illusions created by this evocation can fill a small room. As long as bearer remains focus, the illusion can shift and move as willed.For one Willpower, the illusions are maintained by the Hand for the scene. - Chaotic World (mass illusion causing confusion, requires the previous 3 as prerequisites)
Cost: 5m (+1 willpower); Mins: Essence 2
Type: Simple
Keywords: Perilous
Duration: Scene
Prerequisites: Fractal Image, Cloak of Deception, Greater Illusion
The influence of the Hand's illusions flow out from the wielder, creating confusion in the scene - Manifest Guardian (create a guardian of light and essence from your iconic anima banner)
Cost: (10m or 3a) +1 willpower; Mins: Essence 2
Type: Simple or Reflexive
Keywords: Dual
Duration: Scene
The bearers anima banner flares iconic, and steps away from the bearer, fueled by the power of the Hand as a solid guardian of sculpted essence. Stat to be written. The Evocation can be used reflexively against decisive attacks. When used this way, the guardian becomes the new target of the decisive attack.
Special activation rules: The evocation is learned at no cost and activated for free the first time the bearer is struck with a decisive attack while concealed by Cloak of Deception.
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