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New Anathema Character Management - Anathema Reincarnated

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  • #76
    Originally posted by Xerxes View Post
    This is awesome, but is there an app version somewhere? Having a smartphone or tablet around in a gaming session is far more feasible to me than a whole desktop computer that runs Java.
    I know exactly where you are coming from, but a small laptop might fit your needs. Having multiple windows open at once is nice as well.

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    • #77
      Originally posted by Xerxes View Post
      This is awesome, but is there an app version somewhere? Having a smartphone or tablet around in a gaming session is far more feasible to me than a whole desktop computer that runs Java.

      Not as of yet; keep an eye on this thread.

      I do understand the concern though, I've often had the same issue myself.


      Need some Tunes for your Exalted Game? http://forum.theonyxpath.com/forum/m...-exalted-tunes
      Want some help managing your PCs? http://forum.theonyxpath.com/forum/m...a-reincarnated

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      • #78
        Second Breath and Mote are both great names. *thumbs up*


        She/Her. I am literal-minded and write literally. If I don't say something explicitly, please never assume I implied it. The only exception is if I try to make a joke.
        My point of view may be different from yours but is equally valid.
        Exalted-cWoD-ArM url mega-library. Exalted name-generators.

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        • #79
          Originally posted by Arian Dynas View Post
          The original was primarily a character manager and creator, though it did have some support for campaign management. Our tool is targeted both at STs and players, but will provide a number of useful little tools, a few of which won't even be harder to code than me putting stuff in an excel sheet and sending it to Kenai.
          there was another toolkit designed for exalted 2e named EdExalted, and admittedly the one i prefered in terms of database management (but i enjoyed anathema's simpler sheets), while im unsure if hes still wanting to do anything related to exalted, itd be interesting to see all of you guys working together on it together, maybe give him a poke?

          heres his webpage: http://www.edexalted.com/ it appears the last time hes touched it was in february 2016, so there may be some hopes there.

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          • #80
            Sorry for the long wait folks; just back on the forums for the first time in a long while, since I had to reorganize my life after getting a new job.

            But you're not here for my personal gossip, so I figured I'd give you all an update on what's going on with Anathema Reincarnated. My buddy Kenai didn't want to make a comment about it until it was done, and to be honest, he said that a couple of weeks ago when we thought we were just about to release it, so I think you all are overdue.

            It's currently very near to release now, he's just creating a character creation wizard, then we intend to release it to the fanbase so they can help us with charm entering (yes, we have a system based on keywords and effects for entering custom charms) and has mostly been delayed by difficulties determining what programming language to use (Specifically Clojure or Kotlin. Don't ask me for technical details. I couldn't begin to tell you if I tried.)

            Other than that, we intend on releasing soon; it's basically going to be his resume for a job with a technical company so he wants to get it out ASAP as well, and Urskr is actually vetting our code and design. Basically it just amounts to he and I having gotten some new jobs lately so it's not been something we've been able to devote all of our time to, but as soon as the wizard is done we can release version 1.0 and start working on features for updates!


            Need some Tunes for your Exalted Game? http://forum.theonyxpath.com/forum/m...-exalted-tunes
            Want some help managing your PCs? http://forum.theonyxpath.com/forum/m...a-reincarnated

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            • #81
              ... I'd almost forgotten about this project. Wow, it almost seems unreal...


              Disclaimer: In favor of fun and enjoyment, but may speak up to warn you that you're gonna step on a metaphorical land mine

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              • #82
                That's great news! Thanks for picking up the project and looking forward to trying it out.

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                • #83
                  Bit late to the party, but still not a big fan of the name choice. That also said, look forward to seeing the final result.

                  And stuff.


                  And stuff.
                  My DeviantArt Page // My tumblr // Exalted 3e Houserules

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                  • #84
                    I'm not feeling too badly about the name personally, Urskr is busy, but when he can, he can release Anathema (Ex3) . Nobody is taking the original name from him, and its not as if he trademarked it.

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                    • #85
                      Youre misunderstanding us. Urs currently has no plans to release EX3 Anathema; he intends to do so at some point in that far off country known as "sometime". But his current interest is in Shadowrun, and he doesnt have enough people to hack it together solo using his coding style. If our project is good enough he may hand off the torch entirely; his blessing is contingent upon the quality of our product so we intend to deliver something truly excellent.
                      Last edited by Arian Dynas; 08-23-2016, 12:20 PM.


                      Need some Tunes for your Exalted Game? http://forum.theonyxpath.com/forum/m...-exalted-tunes
                      Want some help managing your PCs? http://forum.theonyxpath.com/forum/m...a-reincarnated

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                      • #86
                        I'm personally very excited for this, as I've been making use of the combat tracker in my game since I discovered it. Can't wait to see it all together!

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                        • #87
                          Say, have you guys considered pitching this to Paradox Interactive? They're a computer game company, so they might not have considered that this sort of program might be a viable supplement, and they are the ones who'd be able to give the go-ahead on the inclusion of copyrighted rules text.



                          If you want to play Thomas Edison, you'd better be up to the task of carrying all of civilization through the Renaissance and Industrial Revolution, while the Sidereals and Dragon-Blooded are shooting at you.

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                          • #88
                            Originally posted by Arian Dynas View Post
                            It's currently very near to release now, he's just creating a character creation wizard, then we intend to release it to the fanbase so they can help us with charm entering (yes, we have a system based on keywords and effects for entering custom charms) and has mostly been delayed by difficulties determining what programming language to use (Specifically Clojure or Kotlin. Don't ask me for technical details. I couldn't begin to tell you if I tried.)
                            If you were to write it in clojure then you could write the backend on the JVM and the front end in cljs running on node.

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                            • #89
                              I am EAGERLY awaiting a character creator.

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                              • #90
                                Arian Dynas

                                I would like to add my voice to the choir of appreciation you guys should be hearing for this!

                                Thanks!

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