Originally posted by Anasurimbor
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Though something that's pretty safe regarding the Craft Charms given the size of the tree, if your player is more concerned with that than the mundane crafting rules (you mention giving out more Charms and such), there's a few in there that could easily be combined without messing with any mechanics.
For example there's really no reason Tireless Workhorse Method, Dragon Soul Emergence, and God-Forge Within need to be separate Charms, or the later two requiring repurchases. Combining them into one Charm that automatically upgrades as your Craft/Essence increases isn't going to break anything and cuts out 10 Charm purchases (not that many character would actually bother repurchasing Dragon Soul Emergence and God-Forge Within five times since having that many superior and legendary slots is kinda pointless). Copper Spider Conception can also easily be folded into Efficient Craftsman Technique as an automatic upgrade. While not as direct in the form of "does the same basic thing but for higher tier projects," you can also combine similar Charms at the same level like Red Anvils Rising and Chains Fall Away without any real issues from saving the XP/starting Charms picks.
The end result of trimming down the Craft Charms like this is no actual change in what characters can do, just reducing how much XP you need to drop on them. In many cases it isn't going to feel like it throws off the rest of things in terms of character potency.
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